Zafina changelog (Tekken 7)

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Revision as of 16:01, 25 January 2024 by RogerDodger (talk | contribs) (RogerDodger moved page Zafina changelog to Zafina changelog (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
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5.00, 17 Aug 2022

Main article: Version 5.00

uf+1+2
Wall crush on hit +23g.

4.20, 27 May 2021

Main article: Version 4.20

1+2,4
Pushback on block decreased.

4.00, 10 Nov 2020

Main article: Version 4.00

SCR.1,4
New move.
MNT.df+4
New move.
MNT.4
Can now shift to TRT from MNT.4,D
b,n
Graphics issue when inputting b 21~22 frames after b,n now fixed.
R.f+2+3
Spacing after 1st hit on hit reduced.
1+2,4
Range increased.
f+1+2
Frame advantage on block improved from -10 to -9.
Recovery on hit shortened by 1 frame.
df+1
Damage reduced from 11 to 10.
d+2,4,3
TRT.4,3
Frame advantage on block improved from -14 to -13.
Recovery on hit shortened by 1 frame.
d+3
Upper range increased.
Easier for opponent to land a jumping mid attack.
db+3
Damage reduced from 15 to 13.
b+1 during front hit 1+2
Damage reduced from 42 to 36.
b+1+2
Range increased.
uf+1
Damage reduced from 20 to 19.
uf+1+2
Lower range increased.
f,F+4
Damage reduced from 22 to 20.
Lower range increased.
TRT.1
Damage increased from 11 to 13.
TRT.d+1+2
Range increased.
SCR.df+3
SCR.df+3,D
SCR.df+3,3,D
Easier for opponent to land a jumping mid attack.
SCR.df+4
Easier for opponent to land a jumping mid attack.
MNT.3
MNT.3,4
Easier for opponent to land a jumping mid attack.
MNT.df+2
Damage reduced from 13 to 10.
MNT.uf+3
MNT.uf+3,D
Frame advantage on block improved from -10 to -9.
Recovery on hit shortened by 1 frame.
b+1+3_2+4
Damage increased from 0,30 to 5,30.

3.33, 19 Aug 2020

Main article: Version 3.33

d/b+1+2
Hitbox improved. Previously, could whiff at close range unexpectedly.

3.10, 10 Dec 2019

Main article: Version 3.10

Command Change
R.df+3+4 Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions.
1,4
  • Shortened the recovery time by 2 frames.
  • Frame advantage on block changed from -4 to -2 frames.
  • Frame advantage on hit changed from +5 to +7 frames.
f,F+3+4 Fixed an issue in which the 2nd hit would be blocked if the 1st hit struck the opponent.
SCR df+2 Decreased the distance between the character and the opponent when the move lands as a counter hit.

3.03, 12 Nov 2019

Main article: Version 3.03

Command Change
b1:1+2
  • Increased the distance at which you can shift to a throw after hitting an airborne opponent.
  • Increased the input window for 1+2 by 2 frames.
WS1,2
  • Changed the damage from 15 to 18.
  • Shortened the recovery time after the move misses or hits by 2 frames.
WS4
  • Shortened the recovery animation by 2 frames.
  • Changed the opponent's behaviour when hit, increasing their recovery time by 3 frames.
  • Frame advantage on block changed from -9 to -7 frames.
  • Frame advantage on hit changed from +2 to +7 frames.

3.01, 03 Oct 2019

Main article: Version 3.01

Command Change
db+1+2,1+2 Fixed an issue where opponent's counter attack often went through Zafina without hitting.
TNT 1 Fixed an issue where hit box was bigger than intended.