Katarina (Tekken 7) |
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Harrier (HAR) is a stance that acts as a quick dash forward that covers roughly 3 character lengths during its active period. It can be manually inputted with f+4 and cancelled into FC with D. HAR can also be accessed from several strings by holding F. The strings are 1,1F, 4,4,4F, 3,3,3F, d/f+1,1F, d+2F, b,1F and ws1,1F. The time period that you are allowed to input a HAR stance move is very late and the animation at the end of the stance is indistinguishable from her full crouch. This allows you to ambiguously mix full crouch lows with delayed Harrier inputs.
HAR can be of great use to your offence and offers great mixup potential as long as you understand how much your opponent knows about the Katarina match-up. Using any move on block that allows you to transition into Harrier will allow the opponent to step EVERY option except HAR d/f+2 with SSR, and even then it is possible to step HAR d/f+2, just extremely rare. The only exceptions to this are d+2F and b+1F as HAR 1 will beat your opponent's SSR in most cases due to the fact that d+2 and b+1 are plus on block when entering HAR. Despite the abysmal tracking, HAR is pretty decent as a stance. It requires you to understand how much Kat your opponent knows and to use their extreme knowledge or lack of in your favour. Due to the ability to ambiguously cancel Harrier mid-stance you are able to get very creative with your offence. Remember - Katarina's goal is to get your opponent swinging. The stance has two safe mid CH launchers, high CH KND and a safe mid wallbounce.