Drilldown: Move

Move > damage : 16 or 23,16 & recv: r26

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input:
alias:
alt:
parent:
image:
target:
h (2) · m (2) · M (1)
damage: (Click arrow to add another value)
reach:
tracksLeft:
tracksRight:
recv: (Click arrow to add another value)
tot:
block:

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