RogerDodger (talk | contribs) (Unify with other changelogs to use Module:Patch) Tag: Script |
RogerDodger (talk | contribs) (use Module:Changelog instead of Module:Patch) Tag: Script |
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{{Katarina}} | {{Katarina}} | ||
{{#invoke: | {{#invoke:Changelog|main|Katarina}} |
Latest revision as of 02:49, 29 June 2022
Katarina (Tekken 7) |
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5.00, 17 Aug 2022
Main article: Version 5.00
- df+1
- Frame advantage on block improved from -2 to -1,
- Recovery reduced by 1 frame.
- df+1,1
- ws1,1
- Frame advantage on block improved from -5 to -4.
- Frame advantage on hit increased from +6 to +7.
- db+3
- Startup reduced from i24 to i23.
- b+1,2
- Wall crush on hit +22g.
- Frame advantage on hit increased from +5 to +10g.
- Pushback on hit increased.
- ub+4
- Tracking improved.
- FC.df+4
- Frame advantage on block improved from -16 to -14.
- Frame advantage on hit increased from +1c to +3c.
4.01, 26 Nov 2020
Main article: Version 4.01
- R.HAR.d/f+1+2
- Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions.
4.00, 10 Nov 2020
Main article: Version 4.00
Command | Change | |
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HAR df+3 | New move. i23~24 CH launching low. Crushes lows. | |
1,1,2 | Decreased distance between Katarina and opponent on block. | |
HAR 3 | Increased upper range of the attack. | |
Adjusted motion; now easier for jumping opponent to land a mid attack. | ||
df+1 | Increased frame advantage on block from -3 to -2. | |
df+2,2 | Changed attack startup from i27 to i25. | |
Delayed time when the move starts by 1 frame. | ||
df+2,4 | Changed attack startup from frame 29-30 to frame 26-27. | |
Delayed time when the move starts by 1 frame. | ||
df+3+4 | Adjusted motion; now easier for jumping opponent to land a mid attack. | |
d+1 | Increased distance between Katarina and opponent on block. | |
d+3,4 | Increased frame advantage on block from -4 to -1. | |
db+3 | Changed attack startup from i25-27 to i24-25. | |
Adjusted motion; now easier for jumping opponent to land a mid attack. | ||
db+4 | Adjusted motion; now easier for jumping opponent to land a mid attack. | |
b+3+4 |
| |
Increased damage from 10 to 15. | ||
Increased the move's tracking. | ||
f,F+2,4 | Increased move's forward movement. | |
d+3+4[1] | Increased damage from 25 to 28. | |
Increased frame advantage on block from -20 to -12. | ||
Increased frame advantage on hit from -9 to -1. |
- ↑ (enemy down)
3.33, 19 Aug 2020
Main article: Version 3.33
- FC.d/f+4
- Hitbox improved. Previously, could whiff at close range unexpectedly.
3.31, 21 Apr 2020
Main article: Version 3.31
- 3,3,3,3,3
- Frame advantage on hit improved from +1 to +4.
- HAR.1
- Behavior on counter hit changed.
- “Reduced the strength of the pushback, and made the move easier to land.”
- d/f+4
- Frame advantage on hit improved from +2 to +4.
- d/f+3+4
- Frame advantage on hit improved from -1 to +1.
- wr3
- Frame advantage on block improved from +1 to +5.
- FC.d/f+4
- Frame advantage on hit improved from +0 to +1.
3.00, 05 Sep 2019
Main article: Version 3.00
- HAR df+2,3
- New move.