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{{Row| | {{Row| | ||
{{Paul}} | {{Paul}} | ||
{{Navbox combos}} | {{Navbox combos (Tekken 7)}} | ||
}} | }} | ||
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{{Combolist|columns=9em| | {{Combolist|columns=9em| | ||
; [22] (df+1,1),2 | ; [22] (df+1,1),2 | ||
; [22] b,f+ | ; [22] b,f+1 | ||
; [21] f+2+3 | ; [21] f+2+3 | ||
; [21] SS.1 | ; [21] SS.1 | ||
Line 27: | Line 27: | ||
: [+20] f+1+4 | : [+20] f+1+4 | ||
; [22] b,f+ | ; [22] b,f+1 | ||
; [21] SS.1 | ; [21] SS.1 | ||
: [+43] f,f qcf+2 | : [+43] f,f qcf+2 | ||
Line 113: | Line 113: | ||
; low parry | ; low parry | ||
: [+56] qcf+1 iws3 3,2,B~4 S! d+4,2:1+2 | : [+56] qcf+1 iws3 3,2,B~4 S! d+4,2:1+2 | ||
: [+53] qcf+1 | : [+53] qcf+1 f2 f,f 3,2,B~4 S! d+4,2:1+2 | ||
: [+51] qcf+1 3,2,B~4 S! d+4,2:1+2 | : [+51] qcf+1 3,2,B~4 S! d+4,2:1+2 | ||
: [+51] 3,2 3,2,B~4 S! d+4,2:1+2 | : [+51] 3,2 3,2,B~4 S! d+4,2:1+2 | ||
Line 122: | Line 122: | ||
: [+42] iws3 3,2,B~4 S! d+4,2:1+2 | : [+42] iws3 3,2,B~4 S! d+4,2:1+2 | ||
: [+37] 3,2,B~4 S! d+4,2:1+2 | : [+37] 3,2,B~4 S! d+4,2:1+2 | ||
; [25] (f,F+3,4),4 | |||
: [+40] S! f,F+4 ws3 d+4,2:1+2 | |||
: [+39] S! f,F+4 ws3 3,2,B~1<ref>Spike, floorbreak</ref> | |||
; [20] CH 4 | ; [20] CH 4 | ||
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: [+16] d+4,2:1+2 | : [+16] d+4,2:1+2 | ||
; R.qcf+1+2 W! ender | ; R.qcf+1+2 W! ender<ref>After wall carry this is a better use of [[rage]] than R.d+1+2,B for damage, even if you're too close to get the qcf+1 filler.</ref> | ||
: [+40] qcf+1 W! 3,2,B~u qcf+2<ref name="qcf2-slump"/> | : [+40] qcf+1 W! 3,2,B~u qcf+2<ref name="qcf2-slump"/> | ||
: [+36] qcf+1 W! df+1 1 qcf+2<ref name="qcf2-slump"/> | : [+36] qcf+1 W! df+1 1 qcf+2<ref name="qcf2-slump"/> | ||
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{{Combolist| | {{Combolist| | ||
; df+2 | ; df+2 | ||
: [+60] qcf+1(x3)<ref>qcf+1 loops are frame perfect links. The input must be timed perfectly and | : [+60] qcf+1(x3)<ref>qcf+1 loops are frame perfect links. The input must be timed perfectly ''and'' performed in exactly 3 frames.</ref> iws3,2 S! d+4,2:1+2 | ||
: [+53] 2,3 f,f 3,2,B~4 S! d+4,2:1+2 | : [+53] 2,3 f,f 3,2,B~4 S! d+4,2:1+2 | ||
: [+49] 3,2,B~4 S! qcf+1 f,f d+4,2:1+2 | : [+49] 3,2,B~4 S! qcf+1 f,f d+4,2:1+2 | ||
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== External links == | == External links == | ||
* [https://www.youtube.com/watch?v= | * [https://www.youtube.com/watch?v=z9asbD9S4pk Paul Phoenix Combo Guide (Season 4) by RyzingSol] | ||
* [https://www.youtube.com/watch?v=HAFuq27ptYg&ab_channel=%EC%BF%A8%EC%9E%BCCoorejam Paul S4 Combos by Coorejam] | * [https://www.youtube.com/watch?v=HAFuq27ptYg&ab_channel=%EC%BF%A8%EC%9E%BCCoorejam Paul S4 Combos by Coorejam] | ||
* [https://www.youtube.com/watch?v=Iyt_XuQssSs&ab_channel=Applay Paul S4 Combos by Applay] | * [https://www.youtube.com/watch?v=Iyt_XuQssSs&ab_channel=Applay Paul S4 Combos by Applay] | ||
* [https://www.youtube.com/watch?v=jJzboR_o9ks Paul Balcony Break Routes by Applay] | * [https://www.youtube.com/watch?v=jJzboR_o9ks Paul Balcony Break Routes by Applay] |
Latest revision as of 16:00, 25 January 2024
Paul (Tekken 7) |
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Combos (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2)
- 3,2,B~4 S! d+4,2:1+2
- Crouching recovery (e.g. CH FUFT.3)
- ws3 3,2,B~4 S! d+4,2:1+2
Mini-combos
- [22] (df+1,1),2
- [22] b,f+1
- [21] f+2+3
- [21] SS.1
- [+28] qcf+2
- [+24] f,f d+1+2
- [+20] f+1+4
- [22] b,f+1
- [21] SS.1
- [+43] f,f qcf+2
- qcf+3+4
- [55] qcf+2
- [51] f,F+2:1
- [44] f+2+3
- CH (f+2,3),1
- [62/80][1] qcf+2
- [26] CH (f+2,3),1
- [20] CH SS.3
- [+33] b+1,2
- [+30] d+1+2
- [24] qcb+1
- [+19] f,f qcb+1[2]
- [+16] f,f db+2
- [+13] SS.3
- [22] (qcb+3,2),3
- [+16] db+2
- [16] CH qcb+3
- [+16] cc db+2
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Instant while standing 3 is done with d~df~n+3. This isn't faster than the universal method, but has some forwards movement that's needed for some combos. It can be input in 4 frames with d~df~b~3, but this isn't practical and no staples require this speed.
Active frame |
Frame
Input
State
1
d
2
d/f
3
4
5
6
7
3
⋯
19
Frame
Input
State
1
d/b
2
d/b
3
d/b
4
d/b
5
d/b
6
d/b
7
3
⋯
19
Frame
Input
State
1
d
2
d/f
3
b
4
3
⋯
16
Be sure to avoid d~df~f+3, as this gets qcf+3 instead. On keyboard/hitbox, this is most easily avoided with SOCD, i.e. d~df~f+b+3.
- [28] CH qcb+1
- [27] CH qcb+4
- [26] CH ub+2
- [26] CH (b+2),1
- [22] qcb+1+2
- [21] qcf+1
- [13] df+2
- [13] uf+4
- low parry
- [+56] qcf+1 iws3 3,2,B~4 S! d+4,2:1+2
- [+53] qcf+1 f2 f,f 3,2,B~4 S! d+4,2:1+2
- [+51] qcf+1 3,2,B~4 S! d+4,2:1+2
- [+51] 3,2 3,2,B~4 S! d+4,2:1+2
- [+48] b+3 3,2,B~4 S! d+4,2:1+2
- [28] uf+3,4
- [27] f,F+3,4
- [+42] iws3 3,2,B~4 S! d+4,2:1+2
- [+37] 3,2,B~4 S! d+4,2:1+2
- [25] (f,F+3,4),4
- [+40] S! f,F+4 ws3 d+4,2:1+2
- [+39] S! f,F+4 ws3 3,2,B~1[1]
- [20] CH 4
- [+37] 3,2,B~4 S! d+4,2:1+2
- [+34] f,f b+1,2 S! qcf+1 f,f d+4,2:1+2
- [26] CH (qcb+3,2),3
- [21] (f,F+2),2
- [16] b+3
- [+51] 3,2 3,2,B~4 S! d+4,2:1+2
- [+49] 3,2,B~4 S! qcf+1 f,f d+4,2:1+2
- [+48] iws3 3,2,B~4 S! d+4,2:1+2
- [+46] 3 3,2,B~4 S! d+4,2:1+2
- [20] ws2
- [+44] 3,2,B~4 S! d+4,2:1+2
- [+44] df+1,B~4 S! qcf+1 qcf+2
- [+34] df+1,B~4 S! qcf+1 b+2[2]
- [20] f,F+4
- [12] CH FUFA.3
- [12] CH FUFT.3
- [10] CL FDFT.3
- [12] CH FDFA.3
- [+48] ws3 3,2,B~4 S! d+4,2:1+2
- CH qcf+3
- [65] iws3,2 S! qcf+1 qcf+2
- [61] iws3,2 S! d+4,2:1+2
- [52] d+4,2:1+2
- CH db+2
- [70] b+1,2 S! qcf+1 1 f,f d+4,2:1+2
- [64] b+1,2 S! qcf+1 1 f,F+2:1
- [20] CH (3),2
- [20] FC.df+1+2
- [+56] f,F+4 ws3 3,2,B~4 S! d+4,2:1+2
- [25] CH (ws3),2
- [25] CH (2),3
- [+51] qcf+1 3,2,B~4 S! d+4,2:1+2
- ↑ Spike, floorbreak
- ↑ If the opponent holds back for a tech recovery, (b+1),2 hits them in the back for 22 damage. If they stay down, (b+1),2* hits them for 28 damage.
Rage
- [15] R.1+2,B
- [+59] UF,4 iws3 3,2,B~4 S! d+4,2:1+2
- [+58] qcf+3+4 3,2,B~4 S! d+4,2:1+2
- [+54] UF,4 3,2,B~4 S! d+4,2:1+2
- [24] qcb+1+2
- [23] qcf+1
- [14] df+2
- [14] uf+4
- [+73] R.1+2,B qcf+3+4 3,2,B~4 S! d+4,2:1+2
- [+71] R.1+2,B UF,4 2 f,f 3,2,B~4 S! d+4,2:1+2
- [30] uf+3,4
- [+56] R.1+2,B qcf+3+4 3,2,B~4 S! d+4,2:1+2
- [+49] R.1+2,B iws3 3,2,B~4 S! d+4,2:1+2
- [+48] R.1+2,B UF,4 df+1,B~4 S! d+4,2:1+2
Wall
- Regular carry (30% scaling)
- [+36] 3,2,B~u qcf+2[1]
- [+32] df+1 1 qcf+2[1]
- [+24] 3,2,B~2
- [+16] d+4,2:1+2
- R.qcf+1+2 W! ender[2]
- [+40] qcf+1 W! 3,2,B~u qcf+2[1]
- [+36] qcf+1 W! df+1 1 qcf+2[1]
- [+28] qcf+1 W! 3,2,B~2
- Regular splat
- [+69] R.1+2,B <uf+3,4 W! 3,2,B~u qcf+2[1]
- [+66] R.1+2,B <uf+3,4 W! df+1 1 qcf+2[1]
- [+57] R.1+2,B <uf+3,4 W! 3,2,B~2
- [+42] df+1 1 qcf+2[1]
- [+38] df+1 1 qcf+2[1]
- [+30] 3,2,B~2
- [+30] qcf+2
Float
- [4] 1
- [+42] ws3 3,2,B~4 S! d+4,2:1+2
- [+39] qcf+1 df+1,B~4 S! d+4,2:1+2
- [4] 1
- [9] df+2
- [+37] 1 f,f 3,2,B~4 S! d+4,2:1+2
- [+37] 3,2,B~4 S! d+4,2:1+2
- [11] ws3
- [+37] 3,2,B~4 S! d+4,2:1+2
- [21] ws3,2
- [+25] qcf+1 f,f d+4,2:1+2
- [+24] qcf+1 qcf+2
- [+20] d+4,2:1+2
- [18] f,F+3,4
- [+33] 3,2,B~4 S! d+4,2:1+2
Back-turned opponent
- [22] qcb+1+2
- [13] df+2
- [+51] qcf+1 3,2,B~4 S! d+4,2:1+2
- [+44] 3,2,B~4 S! d+4,2:1+2
- [+44] df+1,B~4 S! qcf+1 qcf+2
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
- df+2
- [+60] qcf+1(x3)[1] iws3,2 S! d+4,2:1+2
- [+53] 2,3 f,f 3,2,B~4 S! d+4,2:1+2
- [+49] 3,2,B~4 S! qcf+1 f,f d+4,2:1+2
- qcf+3+4
- [73] f,f b+1,2[2] S! qcf+1 d+4,2:1+2