King (Tekken 7) |
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Combos (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. uf+4)
- f+3 df+4,3 df+2,1 S! f,f,F+2+4
- Crouching recovery (e.g. CH FUFT.3)
- ws2,2 S! f,f,F+2+4
- Low launch (e.g., db+2)
- df+4,3 2 b+2,1 S! f,f,F+2+4
- Instant screw (e.g., CH f,F+1)
- S! f,F+1 df+4,3
Mini-combos
- CH f,f,n,1+2
- [43] b+3:1+2
- [37] f+2,1
- CH (1,2),1
- [37] 2,1
- CH db+4
- CH BT.d+4
- [44] d+2+3
- JAG.2
- [23] d+2
- f,n,d,DF+4
- [38] d+3+4[1],4,4,2
- ub+1
- [42] f+2+3
- [41] f,F+4
- f,f,F+3
- [45] f,F+4
- CH (df+4,3),d+4
- [40] FC.df+1
- CH df+2,1
- [45] d+3+4,4,2
- CH d+3+4,4,4,4
- [58+] FC.df+2 ...
- b+1+2,1+3
- [37] b+2,1
- b+1+2,2+4
- [17] dash d+3
- b+1+2,3+4
- [29] f,n,d,DF+1+2
- [19] d+3
- R.db+1+2
- [49] u+2
- CH FDFT.3
- CH FDFA.3
- [24] FC.df+4,4,2
- ↑ May whiff in the open
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [13] uf+4
- [18] CH u+4
- [18] BT.uf+4
- [20] ws1+2
- [25] uf,n,4
- [+54] 4 dash df+4,3 1,2 f,F+1[1] S! f,f,F+2+4
- [+52] 4 dash 1,2 b+2,1 S! f,f,F+2+4
- CH b+1
- [67] ssr f+3 df+4,3 1 b+2,1 S! f,f,F+2+4
- low parry
- [54] f+1+4 df+4,3 1,2 f,F+1[1] S! f,f,F+2+4
- [50] f+1+4 df+4,3 1 f,F+1 S! f,f,F+2+4
- [47] f+3 df+4,3 df+2,1 S! f,f,F+2+4
- CH 4
- [71] b+2,4 b+2,1 S! f,f,F+2+4
- CH f,F+1
- [64] S! f,F+1 df+4,3 f,n,hcf+1[2]
- db+2
- [68] df+4,3 2 dash 1 b+2,1 S! f,f,F+2+4
- [66] df+4,3 2 b+2,1 S! f,f,F+2+4
- [25] uf+1+2
- [22] (b+2),1+2
- [+50] f+1+4 df+4,3 1 f,F+1 S! f,f,F+2+4
- CH db+3
- [74] ws1+2 df+4,3 1,2 f,F+1[1] S! f,f,F+2+4
- [72] dash ssr f+3 df+4,3 1 b+2,1 S! f,f,F+2+4
- ss2
- [64] S! f,F+1 df+4,3 f,n,hcf+1[2]
- [60] S! f,F+1 df+4,3 1 f+2,1
- CH f,n,d,DF+4
- [77] dash ssr f+3 df+4,3 1 b+2,1 S! f,f,F+2+4
- [72] dash f+3 df+4,3 df+2,1 S! f,f,F+2+4
- CH f,n,d,DF+1+2
- [82] 4 dash df+4,3 1,2 f,F+1[1] S! f,f,F+2+4
- [80] dash ssr f+3 df+4,3 1 b+2,1 S! f,f,F+2+4
- d+1+2
- [78] UF,n,4 df+4,3 1,2 f,F+1[1] S! f,f,F+2+4
- [76] UF,n,4 1,2 b+2,1 S! f,f,F+2+4
- FC.df+1
- CD.DF+1
- [74] ws4 df+4,3 1,2 f,F+1[1] S! f,f,F+2+4
- [65] ws2,2 S! f,f,F+2+4
- FC.df+2
- [73] ssr dash f+3[3] df+4,3 1 b+2,1 S! f,f,F+2+4
- JGS.1
- [73] ssr f+3 df+4,3 b+2,1 S! f,f,F+2+4
- [31] (f+2),d+1,2
- [16] (f+2,d+1),2
- [+45] df+4,3 2 b+2,1 S! f,f,F+2+4
- CH BT.3
- [73] f+3 df+4,3 1,2 f,F+1[1] S! f,f,F+2+4
- CH FUFT.3
- CH FUFA.3
- [64] dash f+3 df+4,3 1,2 f,F+1[1] S! f,f,F+2+4
- [59] dash f+3 df+4,3 df+2,1 S! f,f,F+2+4
- [57] ws2,2 S! f,f,F+2+4
Rage
- uf+4
- [76] 4 dash 1,2 b+2,1 S! R.db+1+2 d+2+3
- CH f,f,n,1+2
- [74] f+1+2 R.db+1+2 u+2
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 The trick is to buffer the f,n into recovery of 1,2 and press F+1 after that as soon as possible. See King's Jaguar Hook into Screw | TEKKEN 7 Tips by RyzingSol
- ↑ 2.0 2.1 2.2 Motion input is bufferable.
- ↑ Can be inputted as f,F+3 as there is no move with that command.
- ↑ Sidestep cancel.
Wall
Float
- 1
- [49] df+4,3 df+2,1 S! f,f,F+2+4
- [42] 1,2 b+2,1 S! f,f,F+2+4
Back-turned opponent
- f+2,d+1,2[1]
- [111] 2 b+2,1 S! uf+1+2*
- ↑ Possible to connect after b+3:1+2 if opponent decides to stand up
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.