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{{MoveData
<includeonly>{{MoveDisplay
|id=MoveDataHeader
|input={{tt
|input={{{input|[[Movelist#Input|'''Input''']]}}}
  |'''Input'''
|name={{{name|[[Movelist#Name|'''Name''']]}}}
  |The input to perform the move, written in [[notation]]. This is often used as the move's name.
|damage={{{damage|[[Movelist#Damage|'''Damage''']]}}}
  |For strings, the input of the previous moves in the string is shown but washed out.
|target={{{target|[[Movelist#Hit_level|'''Hit level''']]}}}
  }}
|tracksLeft={{{tracksLeft|[[Movelist#Tracking|'''Left Tracking''']]}}}
|name={{tt
|tracksRight={{{tracksRight|[[Movelist#Tracking|'''Right Tracking''']]}}}
  |'''Name'''
|startup={{{startup|[[Movelist#Startup|'''Startup''']]}}}
  |The name of the move in the English localization.
|crush={{{crush|[[Movelist#States|'''States''']]}}}
  |Most often directly from the in-game movelist, but can also be a community name.
|recv={{{recv|[[Movelist#Recovery|'''Recovery''']]}}}
  }}
|tot={{{tot|[[Movelist#Total|'''Total''']]}}}
|alt={{tt
|range={{{range|[[Movelist#Range|'''Range''']]}}}
  |'''Alt'''
|block={{{block|[[Movelist#Block|'''Block''']]}}}
  |Other inputs that also perform this move, written in [[notation]].
|hit={{{hit|[[Movelist#Hit|'''Hit''']]}}}
  }}
|ch={{{ch|[[Movelist#CH|'''CH''']]}}}
|target={{tt
|notes={{{notes|[[Movelist#Notes| '''Notes''']]}}}
  |'''Hit level'''
}}
  |The [[hit level]] of the move.
  |Capital letters mean it hits [[grounded]].
  |For [[string]]s, the hit level of the previous moves in the string is shown but washed out.
  }}
|damage={{tt
  |'''Damage'''
  |How much [[damage]] the move does without any modifiers.
  |For [[string]]s, the damage of the previous moves in the string is shown but washed out.
  }}
|range={{tt
  |'''Range'''
  |The maximum [[range]] recorded of the move hitting Lars on-axis. (For ''Tekken 7'', it's vs Heihachi.) Assume an error of about ±0.03.
  |For [[string]]s, this is the range of the whole string.
  |This measurement shouldn't on its own be used to compare characters: larger characters get more "range" by this measure, but their ''opponents'' do too.
  }}
|tracksLeft={{tt
  |'''Left Tracking'''
  |The [[tracking score]] to the attacker's left.
  |Roughly speaking, when up close, if the defender [[sidestep]]s or [[sidewalk]]s right for no more than this many [[frame]]s, the move still connects.
  }}
|tracksRight={{tt
  |'''Right Tracking'''
  |The [[tracking score]] to the attacker's right.
  |Roughly speaking, when up close, if the defender [[sidestep]]s or [[sidewalk]]s left for no more than this many [[frame]]s, the move still connects.
  }}
|block={{tt
  |'''Block'''
  |The [[frame advantage]] on block.
  |Blank if the move can't be blocked (e.g., an unblockable or an aerial attack).
  |For breakable [[throw]]s, this is the frame advantage when the throw is broken.
  }}
|hit={{tt
  |'''Hit'''
  |The [[frame advantage]] on hit.
  |Blank if the move is not an attack, e.g. is a [[stance]] transition only.
  |For [[throw]]s, this is the frame advantage after the throw.
  }}
|ch={{tt
  |'''CH'''
  |The [[frame advantage]] on [[counter hit]].
  |Blank if this is the same as on normal hit, i.e. there is no special behavior on counter hit.
  }}
|startup={{tt
  |'''Startup'''
  |The [[active frame]]s of the attack. The "i" stands for "impact", i.e. impact [[frame]].
  |If there is more than one hit, a comma indicates that frame 1 is now the frame after the last active frame of the previous hit.
  |For [[string]]s, therefore, this usually has a leading comma.
  }}
|crush={{tt
  |'''States'''
  |The [[frame]]s where the attacker is in any special [[state]]s, e.g. [[jump]], [[parry]], or [[powercrush]].
  }}
|recv={{tt
  |'''Recovery'''
  |The total number of [[frame]]s, the [[recovery]] frames, and what [[stance]] the move recovers in, if any.
  |The "t" stands for total and "r" for recovery. If no stance is listed, the move recovers in the default, standing position.
  |For [[string]]s, the total frame count is from the start of the string with no delays.
  }}
|notes={{tt
  |'''Notes'''
  |Anything that doesn't fit elsewhere.
  |Many common move properties, such as whether a [[string]] can be delayed, go here.
  |See [[Movelist#Notes]] for standard wording of common properties.
  }}
}}</includeonly><noinclude>{{documentation}}</noinclude>

Latest revision as of 06:55, 31 March 2024

This template shows a header for {{Move}} and similar templates. It should go at the top of every section where they're used.

Usage

{{MoveDataHeader}}
{{Move
|...
}}
{{Move
|...
}}

Example

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes