User:RogerDodger/sandbox: Difference between revisions

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Line 253: Line 253:
== f ==
== f ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Steve-f+2
|id=Steve-f+2
Line 330: Line 331:
== df ==
== df ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Steve-df+1
|id=Steve-df+1
Line 460: Line 462:
== d ==
== d ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Steve-d+1
|id=Steve-d+1
Line 588: Line 591:
== db ==
== db ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Steve-db+1
|id=Steve-db+1
Line 659: Line 663:
== b ==
== b ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Steve-b+1
|id=Steve-b+1
Line 749: Line 754:
== u ==
== u ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Steve-ub+2
|id=Steve-ub+2
Line 856: Line 862:
== Motion input ==
== Motion input ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Steve-d,df,f+1
|id=Steve-d,df,f+1
Line 927: Line 934:
== Crouch ==
== Crouch ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Steve-hFC.1
|id=Steve-hFC.1
Line 981: Line 989:
== WS ==
== WS ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Steve-ws1
|id=Steve-ws1
Line 1,057: Line 1,066:
== Others ==
== Others ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Steve-(Long run).1
|id=Steve-(Long run).1
Line 1,105: Line 1,115:
== LWV ==
== LWV ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Steve-3
|id=Steve-3
|name=Ducking Left
|name=Left Weave
|input=3
|input=3
|damage=-
|recv=r8 LWV
|target=sp
|notes={{Plainlist|
|startup=,i##
* No crouching state
|recv=r35
* Lapses to standing after frame 35}}
|tot=35
}}
{{MoveData
|id=Steve-LWV.f+3
|name=Left Weave to Ducking
|input=LWV.f+3
|recv=r1 DCK
|notes={{Plainlist|
* Entire input can be held in advance
* Can't be done until frame 16 of LWV}}
}}
{{MoveData
|id=Steve-LWV.d+3
|name=Left Weave to Right Weave
|input=LWV.d+3
|recv=r8 RWV
|notes={{Plainlist|
* Entire input can be held in advance
* Can't be done until frame 30 of LWV
* Input LWV.u+3 on P2}}
}}
{{MoveData
|id=Steve-LWV.b+3
|name=Left Weave to Swaying
|input=LWV.b+3
|recv=r15 SWY
|notes={{Plainlist|
|notes={{Plainlist|
* No Tech Crouch Status.
* Entire input can be held in advance
* Cost 8f.
* Can't be done until frame 16 of LWV}}
* Connect to RWV. ๏ผˆ3 or 4 Hold ๏ผ‹d๏ผ‰.
* Connect to DK ๏ผˆ3 or 4 Hold ๏ผ‹f๏ผ‰.
* Connect to SW ๏ผˆ3 or 4 Hold ๏ผ‹b๏ผ‰.}}
}}
}}
{{MoveData
{{MoveData
Line 1,128: Line 1,160:
|target=m
|target=m
|startup=i15
|startup=i15
|recv=r
|recv=r29
|block=-10
|block=-10
|hit=+1
|hit=+1
|notes={{Plainlist|
* Transition to -3 +8 r22 FLK with B
* Transition input can be delayed 4f}}
}}
}}
{{MoveData
{{MoveData
Line 1,141: Line 1,176:
|target=,m
|target=,m
|targetLead=m
|targetLead=m
|startup=,i##
|startup=,i24~26
|startupRoot=i15
|startupRoot=i15
|recv=r
|recv=r20
|block=-13
|block=-13
|hit=KDN
|hit=+28a (+19)
|ch=KDN*
|ch=[[Steve combos#Shiro|+43a (+35)]]
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit with 6f delay
* Input can be delayed 10f
* Move can be delayed 10f}}
* Combo can be delayed 6f}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-LWV.1,B
|id=Steve-LWV.1,f+1
|name=Left Body to FLC
|input=,f+1
|input=,B
|inputLead=LWV.1
|inputLead=LWV.1
|damage=,9
|damageLead=14
|damageLead=14
|target=,sp
|target=,m
|targetLead=m
|targetLead=m
|startup=,i##
|startup=,i17
|startupRoot=i15
|startupRoot=i15
|recv=r
|recv=r22
|block=-3
|hit=+8
}}
{{MoveData
|id=Steve-LWV.1,f+1
|input=,f+1
|inputLead=LWV.1
|damage=,9
|damageLead=14
|target=,m
|targetLead=m
|startup=,i##
|startupRoot=i15
|recv=r
|block=-3
|block=-3
|hit=+3
|hit=+3
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Jail from 1st block with 2f delay
* Input can be delayed 10f
* Combo from 1st hit with 10f delay
* Combo can be delayed 10f}}
* Move can be delayed 10f}}
}}
}}
{{MoveData
{{MoveData
Line 1,193: Line 1,213:
|target=,h
|target=,h
|targetLead=m,m
|targetLead=m,m
|startup=,i##
|startup=,i16
|startupRoot=i15
|startupRoot=i15
|recv=r
|recv=r18
|block=+3
|block=+3
|hit=+7
|hit=+7
|ch=KDN
|ch=[[Steve combos#Staples|+68a]]
|notes=Combo from 2nd hit
|notes={{Plainlist|
}}
* Combo from 2nd hit
{{MoveData
* Transition to +4 +8 r17 FLK with B}}
|id=Steve-LWV.1,f+1,1,B
|name=Centurion Rush to FLC
|input=,B
|inputLead=LWV.1,f+1,1
|damageLead=14,9,8
|target=,sp
|targetLead=m,m,h
|startup=,i##
|startupRoot=i15
|recv=r
|block=+4
|hit=+8
|ch=KDN
}}
}}
{{MoveData
{{MoveData
Line 1,222: Line 1,229:
|damage=13
|damage=13
|target=m
|target=m
|startup=i14
|startup=i14~16
|recv=r
|recv=r24
|block=-5
|block=-5
|hit=+4
|hit=+4
}}
|notes={{Plainlist|
{{MoveData
* Transiton to -1 +8 r20 PAB with F
|id=Steve-LWV.2,F
* Transition input can be delayed 9f}}
|name=Right Shoulder Rush to PKB
|input=,F
|inputLead=LWV.2
|damageLead=13
|target=,sp
|targetLead=m
|startup=,i##
|startupRoot=i14
|recv=r
|block=-1
|hit=+8
}}
}}
{{MoveData
{{MoveData
|id=Steve-LWV.2,1
|id=Steve-LWV.2,1
|name=Right Shoulder Rush to Billy Club
|name=Billy Club
|input=,1
|input=,1
|inputLead=LWV.2
|inputLead=LWV.2
Line 1,250: Line 1,246:
|target=,m
|target=,m
|targetLead=m
|targetLead=m
|startup=,i##
|startup=,i19
|startupRoot=i14
|startupRoot=i14~16
|recv=r
|recv=r33
|block=-8
|block=-8
|hit=+4<sup>C</sup>
|hit=+4c
|ch=KDN
|ch=[[Steve combos#Mini-combos|+7a]]
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH.
* Combo from 1st CH with 9f delay
* Input can be delayed 16f.
* Input can be delayed 14f
* Combo can be delayed 11f from 1st CH.
* Move can be delayed 11f}}
* Forced to crouching upon NH..}}
}}
}}


== RWV ==
== RWV ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Steve-4
|id=Steve-4
|name=Ducking Right
|name=Right Weave
|input=4
|input=4
|damage=-
|recv=r8 RWV
|target=sp
|startup=,i##
|recv=r35
|tot=35
|notes={{Plainlist|
|notes={{Plainlist|
* No Tech Crouch Status.
* No crouching state
* Cost 8f.
* Lapses to standing on frame 35}}
* Connect to LWV. ๏ผˆ3 or 4 Hold ๏ผ‹u๏ผ‰.
* Connect to DK ๏ผˆ3 or 4 Hold ๏ผ‹f๏ผ‰.
* Connect to SW ๏ผˆ3 or 4 Hold ๏ผ‹b๏ผ‰.}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-RWV.1
|id=Steve-RWV.f+3
|name=Left Weave to Ducking
|input=RWV.f+3
|recv=r1 DCK
|notes={{Plainlist|
* Entire input can be held in advance
* Can't be done until frame 16 of RWV}}
}}
{{MoveData
|id=Steve-RWV.d+3
|name=Right Weave to Left Weave
|input=RWV.d+3
|recv=r8 LWV
|notes={{Plainlist|
* Entire input can be held in advance
* Can't be done until frame 30 of RWV
* Input RWV.d+3 on P2}}
}}
{{MoveData
|id=Steve-RWV.b+3
|name=Right Weave to Swaying
|input=RWV.b+3
|recv=r15 SWY
|notes={{Plainlist|
* Entire input can be held in advance
* Can't be done until frame 16 of RWV}}
}}
{{MoveData
|id=Steve-RWV.1
|name=Left Shoulder Rush
|name=Left Shoulder Rush
|input=RWV.1
|input=RWV.1
|damage=13
|damage=13
|target=m
|target=m
|startup=i14
|startup=i14~16
|recv=r
|recv=r24
|block=-5
|block=-5
|hit=+4
|hit=+4
}}
|notes=Transition to -1 +8 r20 PAB with F
{{MoveData
|id=Steve-RWV.1,F
|name=Left Shoulder Rush to PKB
|input=,F
|inputLead=RWV.1
|damageLead=13
|target=,sp
|targetLead=m
|startup=,i##
|startupRoot=i14
|recv=r
|block=-1
|hit=+8
}}
}}
{{MoveData
{{MoveData
Line 1,315: Line 1,319:
|target=,m
|target=,m
|targetLead=m
|targetLead=m
|startup=,i##
|startup=,i18~20
|startupRoot=i14
|startupRoot=i14~16
|recv=r
|recv=r30
|block=-13
|block=-13
|hit=LNC
|hit=[[Steve combos#Staples|+32a (+22)]]
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH.
* Combo from 1st CH with 10f delay
* Input can be delayed 16f.
* Input can be delayed 14f
* Combo can be delayed 12f from 1st CH.}}
* Move can be delayed 11f}}
}}
}}
{{MoveData
{{MoveData
Line 1,331: Line 1,335:
|damage=22
|damage=22
|target=m
|target=m
|startup=i15
|startup=i15~16
|recv=r
|recv=r33
|block=-13
|block=-13
|hit=KDN
|hit=+10a (+1)
|notes={{WB}}
|notes={{WB}}
}}
}}
== DCK ==
{{MoveData
{{MoveData
|id=Steve-f+3
|id=Steve-f+3
|name=Ducking
|name=Ducking
|input=f+3
|input=f+3
|damage=-
|recv=r6 DCK
|target=sp
|crush=cs1~
|startup=,i##
|notes={{Plainlist|
|recv=r35
* Alternate input f+4 or hFC.df+3_4
|tot=35
* Lapses to standing after 35 frames}}
}}
{{MoveData
|id=Steve-DCK.db
|name=Ducking to Crouch
|input=DCK.db
|recv=r1 FC
|notes={{Plainlist|
* Can't be done until frame 16 of DCK
* Slower than attacks by 2 frames from most DCK transitions
* Can be done from frame 26 of EXTDCK}}
}}
{{MoveData
|id=Steve-DCK.d+3
|name=Ducking to Weave
|input={{Plainlist|
* DCK.d+3
* DCK.u+3}}
|recv={{Plainlist|
* r25 RWV
* r25 LWV}}
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input f+4
* Entire input can be held in advance
* <span class="icon cs">TC</span>1f
* Can't be done until frame 16 of DCK
* Enable input df, during FC.
* Attacks afterwards are 2 frames slower
* Cost 6f.
* Recovers to RWV with u+3 on P2
* Connect to LWV. ๏ผˆ3 or 4 Hold ๏ผ‹u๏ผ‰.
* Recovers to LWV with d+3 on P2
* Connect to RWV. ๏ผˆ3 or 4 Hold ๏ผ‹d๏ผ‰.
* Can be done from frame 16 of EXTDCK
* Connect to SW ๏ผˆ3 or 4 Hold ๏ผ‹b๏ผ‰.}}
* Recovery r18 when from EXTDCK}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-DKdb
|id=Steve-DCK.b+3
|name=Ducking to Cancel
|name=Ducking to Sway
|input=DKdb
|input=DCK.b+3
|damage=-
|recv=r10 SWY
|target=sp
|startup=,i##
|recv=r1
|tot=1
|notes={{Plainlist|
|notes={{Plainlist|
* Returns to crouching.
* Entire input can be held in advance
* Cost 16f from input f3 or f4db.}}
* Can't be done until frame 21 of DCK
* Can be done from frame 26 of EXTDCK}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-DK1
|id=Steve-DCK.1
|name=Fox Hunt
|name=Fox Hunt
|input=DK1
|input=DCK.1
|damage=17
|damage=17
|target=m
|target=m
|startup=i19
|startup=i19~20
|recv=r
|recv=r27
|block=-7
|block=-7
|hit=KDN
|hit=[[Steve combos#Mini-combos|+58a (+27)]]
|ch=LNC
|ch=[[Steve combos#Staples|+34a (+24)]]
|notes=Crumble Stun 10f on NH.
}}
}}
{{MoveData
{{MoveData
|id=Steve-DK2
|id=Steve-DCK.2
|name=Skyscraper
|name=Skyscraper
|input=DK2
|input=DCK.2
|damage=15
|damage=15
|target=m
|target=m
|startup=i19
|startup=i19~21
|recv=r
|recv=r33
|block=-14
|block=-14
|hit=LNC
|hit=[[Steve combos#Staples|+35a (+25)]]
|notes={{Plainlist|
* No crouching state
* Can evade some highs}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-DK
|id=Steve-DCK.1+2
|input=DK
|input=DCK.1+2
|damage=5
|damage=5
|target=m
|target=m
|startup=i16
|startup=i16
|recv=r
|recv=r25
|block=-6
|block=-6
|hit=+0
|hit=+0
|notes=Alternate input DI1+2
|notes=Alternate input EXTDCK.1+2
}}
}}
{{MoveData
{{MoveData
|id=Steve-DK1+2,1
|id=Steve-DCK.1+2,1
|input=1+2,1
|input=,1
|inputLead=DK
|inputLead=DCK.1+2
|damage=,3
|damage=,3
|damageLead=5
|damageLead=5
|target=*2
|target=,m
|targetLead=m
|targetLead=m
|startup=,i##
|startup=,i7
|startupRoot=i16
|startupRoot=i16
|recv=r
|recv=r28
|block=-
|hit=+2
|hit=+2
|notes=Combo from 1st hit
|notes={{Plainlist|
* Jail from 1st hit
* Combo from 1st hit in juggle [[Steve combos#Shiro|+22a (+15)]]
* 1st hit -16 on block}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-DK1+2,1,2
|id=Steve-DCK.1+2,1,2,1,2,1,2,1,2,1
|input=,2
|name=Gatling Gun
|inputLead=DK1+2,1
|damage=*2
|damageLead=5,3
|targetLead=m*2
|startup=,i##
|startupRoot=i16
|recv=r
|block=-
|hit=-3
|notes=Combo from 1st hit
}}
{{MoveData
|id=Steve-DK1+2,1,2,1
|input=,1
|input=,1
|inputLead=DK1+2,1,2
|inputLead=DCK.1+2,1,2,1,2,1,2,1,2
|damageLead=5,3*2
|damage=,12
|targetLead=m*2
|damageLead=5,3*8
|startup=,i##
|target=,m
|targetLead=m,m*8
|startup=,i9
|startupRoot=i16
|startupRoot=i16
|recv=r
|recv=r31
|block=-
|block=-12
|hit=+2
|hit=+33a (+23)
|notes=Combo from 1st hit
|notes=Jail from 1st hit
}}
}}
{{MoveData
{{MoveData
|id=Steve-DK1+2,1,2,1,2
|id=Steve-DCK.f+2
|input=,2
|name=Punisher
|inputLead=DK1+2,1,2,1
|input=DCK.f+2
|damageLead=5,3*2
|damage=21
|targetLead=m*2
|target=m
|startup=,i##
|startup=i15~16
|startupRoot=i16
|recv=r30
|recv=r
|tot=46
|block=-
|block=-7
|hit=-3
|hit=+9a
|notes=Combo from 1st hit
|ch=[[Steve combos#Staples|+49a]]
|notes={{Plainlist|
* {{Tailspin}}
* Transition to +3 r20 DCK with f+3
* Transition to +1 r22 LWV with 3
* Transition to +1 r22 RWV with 4
* Transition to +1 r22 SWY with b+3
* Transitions can be delayed 6 frames
* Fastest DCK.f+2,f+3~db is 38 total
* Fastest DCK.f+2,f+3~db,b is 39 total}}
}}
}}
== EXTDCK ==
{{MoveData
{{MoveData
|id=Steve-DK1+2,1,2,1,2,1
|id=Steve-DCK.f+3
|input=,1
|name=Extended Duck
|inputLead=DK1+2,1,2,1,2
|input=DCK.f+3
|damageLead=5,3*2
|recv=r6 EXTDCK
|targetLead=m*2
|notes={{Plainlist|
|startup=,i##
* Entire input can be held in advance
|startupRoot=i16
* Can't be done until frame 26 of DCK
|recv=r
* From standing, F+3* takes 31 frames}}
|block=-
|hit=+2
|notes=Combo from 1st hit
}}
}}
{{MoveData
{{MoveData
|id=Steve-DK1+2,1,2,1,2,1,2
|id=Steve-EXTDCK.1
|input=,2
|name=Power Fox Hunt
|inputLead=DK1+2,1,2,1,2,1
|input=EXTDCK.1
|damageLead=5,3*2
|damage=21
|targetLead=m*2
|target=m
|startup=,i##
|startup=i19~20
|startupRoot=i16
|recv=r27
|recv=r
|block=-7
|block=-
|hit=[[Steve combos#Shiro|+44d (+36)]]
|hit=-3
|ch=[[Steve combos#Staples|+41a (+31)]]
|notes=Combo from 1st hit
|notes=Recovery r20 on hit or CH
}}
}}
{{MoveData
{{MoveData
|id=Steve-DK1+2,1,2,1,2,1,2,1
|id=Steve-EXTDCK.2
|input=,1
|name=Power Skyscraper
|inputLead=DK1+2,1,2,1,2,1,2
|input=EXTDCK.2
|damageLead=5,3*2
|damage=21
|targetLead=m*2
|target=M
|startup=,i##
|startup=i19~21
|startupRoot=i16
|recv=r27
|recv=r
|block=-14
|block=-
|hit=[[Steve combos#Staples|+61a (+51)]]
|hit=+2
|notes=Combo from 1st hit
}}
}}
{{MoveData
{{MoveData
|id=Steve-DK1+2,1,2,1,2,1,2,1,2
|id=Steve-EXTDCK.f+2
|input=,2
|name=Power Punisher
|inputLead=DK1+2,1,2,1,2,1,2,1
|input=EXTDCK.f+2
|damageLead=5,3*2
|damage=28
|targetLead=m*2
|target=h
|startup=,i##
|startup=i15~16
|startupRoot=i16
|recv=r30
|recv=r
|block=+5
|block=-10
|hit=[[Steve combos#Staples|+49a]]
|hit=-4
|notes={{Plainlist|
|notes=Combo from 1st hit
* {{Tailspin}}
* Transition to [[Steve combos#Mini-combos|+15]] r20 DCK with f+3
* Transition to +13 r22 LWV with 3
* Transition to +13 r22 RWV with 4
* Transition to +13 r22 SWY with b+3
* Transitions can be delayed 6 frames
* Fastest EXTDCK.f+2,f+3~db is [[Steve combos#Mini-combos|+12]]}}
}}
}}
== SWY ==
{{MoveData
{{MoveData
|id=Steve-DK1+2,1,2,1,2,1,2,1,2,1
|id=Steve-b+3
|name=Gatling Gun
|name=Swaying
|input=,1
|input=b+3
|inputLead=DK1+2,1,2,1,2,1,2,1,2
|damage=-
|damage=,12
|target=sp
|damageLead=5,3*2
|targetLead=m*2
|startup=,i##
|startup=,i##
|startupRoot=i16
|recv=r35
|recv=r
|tot=35
|block=-12
|hit=LNC
|notes=Combo from 1st hit
}}
{{MoveData
|id=Steve-DKf+2
|name=Punisher
|input=f+2
|inputLead=DK
|damage=1
|damageLead=5
|targetLead=m
|startup=i15
|startupRoot=i16
|recv=r31
|tot=46
|block=-7
|hit=KDN
|ch=KDN*
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tailspin}}
* Alternate input b+4
* When from combination, faster 2f.}}
* <span class="icon cs">TC</span>1f
* Enable from input db3 or db4 or FC.
* Cost 10f.
* Connect to LWV. ๏ผˆ3 or 4 Hold ๏ผ‹u๏ผ‰.
* Connect to RWV. ๏ผˆ3 or 4 Hold ๏ผ‹d๏ผ‰.
* Connect to DK ๏ผˆ3 or 4 Hold ๏ผ‹f๏ผ‰.}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-DKf+2๏ฝž
|id=Steve-SWไธญ1
|name=Punisher to Stance
|name=Billy Club
|input=๏ฝž
|input=SWไธญ1
|inputLead=DKf+2
|damage=26
|damageLead=51
|target=m
|target=,sp
|startup=i16
|targetLead=m
|startup=,i##
|startupRoot=i16
|recv=r
|recv=r
|block=+1
|block=-1<sup>C</sup>
|hit=KDN
|hit=+6<sup>C</sup>
|ch=KDN*
|ch=KDN
|notes={{Plainlist|
|notes={{Plainlist|
* Input 3 connect to LWV..
* Forced to crouching upon block or NH.
* Input 4 connect to RWV..
* Meaty 1f.}}
* Input b3 or b4 connect to SW.}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-DKf+2,f+3
|id=Steve-SWไธญ2
|name=Punisher to DK
|name=Snake Charmer
|input=,f+3
|input=SWไธญ2
|inputLead=DKf+2
|damage=30
|damageLead=51
|target=m
|target=,sp
|startup=i17
|targetLead=m
|startup=,i##
|startupRoot=i16
|recv=r
|recv=r
|block=+3
|block=-18
|hit=KDN
|hit=KDN
|ch=KDN*
|notes=<span class="icon cs">TC</span>
|notes={{Plainlist|
* Alternate input f+4
* When connect to Punisher(DK f2๏ผ‰, faster 2f.}}
}}
}}
== ALB ==
{{MoveData
{{MoveData
|id=Steve-DKf+2,f+3
|id=Steve-3+4
|name=Punisher to DK Cancel
|name=Quick Spin
|input=,f+3
|input=3+4
|inputLead=DKf+2
|damageLead=51
|target=,sp
|targetLead=m
|startup=,i##
|startupRoot=i16
|recv=r39
|tot=39
|block=+0
|hit=KDN
|ch=KDN*
|notes={{Plainlist|
* Alternate input f+4,db
* Returns to crouching.}}
}}
{{MoveData
|id=Steve-f+3
|name=Ducking In
|input=f+3
|damage=-
|damage=-
|target=sp
|target=sp
|startup=,i##
|startup=,i##
|recv=r60
|recv=r30
|tot=60
|tot=30
|notes={{Plainlist|
|notes=Alternate input BT3+4
* Alternate input 4HoldF
* <span class="icon cs">TC</span>
* Cost 31f.
* Connect to LWV. ๏ผˆ3 or 4 Hold ๏ผ‹u๏ผ‰.
* Connect to RWV. ๏ผˆ3 or 4 Hold ๏ผ‹d๏ผ‰.
* Connect to SW ๏ผˆ3 or 4 Hold ๏ผ‹b๏ผ‰.}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-DIdb
|id=Steve-3+4,F
|name=Ducking In to Crouch
|name=Spin to PKB
|input=DIdb
|input=,F
|damage=-
|inputLead=3+4
|damageLead=-
|targetLead=sp
|startup=,i##
|startup=,i##
|recv=r51
|startupRoot=,i##
|tot=51
|recv=r30
|tot=30
}}
}}
{{MoveData
{{MoveData
|id=Steve-DI1
|id=Steve-QS2
|name=Power Fox Hunt
|name=Cyclone Punch
|input=DI1
|input=QS2
|damage=21
|damage=22
|target=m
|target=m
|startup=i19
|startup=i23
|recv=r
|recv=r
|block=-7
|block=-8
|hit=LNC
|hit=KDN
|notes=Meaty 1f
}}
}}
{{MoveData
{{MoveData
|id=Steve-DI2
|id=Steve-QSd+2
|name=Power Skyscraper
|name=Cyclone Knee Clip
|input=DI2
|input=QSd+2
|damage=21
|damage=17
|target=m
|target=l
|startup=i19
|startup=i34
|recv=r
|recv=r
|block=-14
|block=-12
|hit=LNC
|hit=+1<sup>C</sup>
|ch=KDN
|notes={{Plainlist|
* <span class="icon cs">TC</span>19f
* Forced to crouching upon hit..}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-DIf+2
|id=Steve-QSU
|name=Power Punisher
|name=Cyclone Left
|input=DIf+2
|input=QSU
|damage=28
|damage=-
|target=h
|target=sp
|startup=i15
|startup=,i##
|recv=r
|recv=r55
|block=+5
|tot=55
|hit=KDN
|notes={{Tailspin}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-DIf+2๏ฝž
|id=Steve-QSD
|name=Power Punisher to Stance
|name=Cyclone Right
|input=๏ฝž
|input=QSD
|inputLead=DIf+2
|damage=-
|damageLead=28
|target=sp
|target=,sp
|targetLead=h
|startup=,i##
|startup=,i##
|startupRoot=i15
|recv=r55
|recv=r
|tot=55
|block=+13
|hit=KDN
|notes={{Plainlist|
* {{Tailspin}}
* Input 3 connect to LWV..
* Input 4 connect to RWV..
* Input b3 or b4 connect to SW.}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-DIf+2,f+3
|id=Steve-During Cyclone Left(Right)1
|name=Power Punisher to DK
|name=Double Cyclone Punch
|input=,f+3
|input=During Cyclone Left(Right)1
|inputLead=DIf+2
|damage=34
|damageLead=28
|target=m
|target=,sp
|startup=i48
|targetLead=h
|startup=,i##
|startupRoot=i15
|recv=r
|recv=r
|block=+15
|block=-8
|hit=KDN
|hit=KDN
|notes={{Plainlist|
* Alternate input f+4
* {{Tailspin}}
* When connect to Punisher(DK f2๏ผ‰, faster 2f.}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-DIf+2,f+3
|id=Steve-During Cyclone Left(Right)d+1
|name=Power Punisher to DK Cancel
|name=Double Cyclone Knee Punch
|input=,f+3
|input=During Cyclone Left(Right)d+1
|inputLead=DIf+2
|damage=30
|damageLead=28
|target=l
|target=,sp
|startup=i59
|targetLead=h
|startup=,i##
|startupRoot=i15
|recv=r
|recv=r
|block=+12
|block=-12
|hit=KDN
|hit=KDN
|notes={{Plainlist|
|notes=<span class="icon cs">TC</span>43f
* Alternate input f+4,db
* {{Tailspin}}
* Returns to crouching.}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-b+3
|id=Steve-During Cyclone Left(Right)F
|name=Swaying
|name=Spin to PKB
|input=b+3
|input=During Cyclone Left(Right)F
|damage=-
|damage=-
|target=sp
|target=sp
|startup=,i##
|startup=,i##
|recv=r35
|recv=r
|tot=35
|notes={{Plainlist|
* Alternate input b+4
* <span class="icon cs">TC</span>1f
* Enable from input db3 or db4 or FC.
* Cost 10f.
* Connect to LWV. ๏ผˆ3 or 4 Hold ๏ผ‹u๏ผ‰.
* Connect to RWV. ๏ผˆ3 or 4 Hold ๏ผ‹d๏ผ‰.
* Connect to DK ๏ผˆ3 or 4 Hold ๏ผ‹f๏ผ‰.}}
}}
}}
== PAB ==
{{MoveData
{{MoveData
|id=Steve-SWไธญ1
|id=Steve-f+3+4
|name=Billy Club
|name=Peekaboo
|input=SWไธญ1
|input=f+3+4
|damage=26
|damage=-
|target=m
|target=sp
|startup=i16
|startup=,i##
|recv=r
|recv=r
|block=-1<sup>C</sup>
|hit=+6<sup>C</sup>
|ch=KDN
|notes={{Plainlist|
|notes={{Plainlist|
* Forced to crouching upon block or NH.
* Disable Block during 20f.
* Meaty 1f.}}
* Auto Block๏ผˆH/M).
* No Cost to combinations.
* Eneble connect to Stance excluding PKB and FLC.}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-SWไธญ2
|id=Steve-PKBF
|name=Snake Charmer
|name=Advance
|input=SWไธญ2
|input=PKBF
|damage=30
|damage=-
|target=m
|target=sp
|startup=i17
|startup=,i##
|recv=r
|recv=r
|block=-18
|hit=KDN
|notes=<span class="icon cs">TC</span>
}}
}}
{{MoveData
{{MoveData
|id=Steve-3+4
|id=Steve-PKBdb
|name=Quick Spin
|name=Peecaboo to Crouch
|input=3+4
|input=PKBdb
|damage=-
|damage=-
|target=sp
|target=sp
|startup=,i##
|startup=,i##
|recv=r30
|recv=r1
|tot=30
|tot=1
|notes=Alternate input BT3+4
|notes={{Plainlist|
* Returns to crouching.
* Cost 21f from input f3+4db.}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-3+4,F
|id=Steve-PKB1
|name=Spin to PKB
|name=Albion Combination (1) to PKB
|input=,F
|input=PKB1
|inputLead=3+4
|damage=10
|damageLead=-
|target=h,sp
|targetLead=sp
|startup=i12
|startup=,i##
|startupRoot=,i##
|recv=r30
|tot=30
}}
{{MoveData
|id=Steve-QS2
|name=Cyclone Punch
|input=QS2
|damage=22
|target=m
|startup=i23
|recv=r
|recv=r
|block=-8
|block=-2
|hit=KDN
|hit=+9
|notes=Meaty 1f
}}
}}
{{MoveData
{{MoveData
|id=Steve-QSd+2
|id=Steve-PKB1,2
|name=Cyclone Knee Clip
|name=Albion Combination (2) to PKB
|input=QSd+2
|input=,2
|damage=17
|inputLead=PKB1
|target=l
|damage=,14
|startup=i34
|damageLead=10
|recv=r
|block=-12
|hit=+1<sup>C</sup>
|ch=KDN
|notes={{Plainlist|
* <span class="icon cs">TC</span>19f
* Forced to crouching upon hit..}}
}}
{{MoveData
|id=Steve-QSU
|name=Cyclone Left
|input=QSU
|damage=-
|target=sp
|target=sp
|targetLead=h,sp
|startup=,i##
|startup=,i##
|recv=r55
|startupRoot=i12
|tot=55
|recv=r
|block=+0
|hit=+8
|notes=Combo from 1st hit.
}}
}}
{{MoveData
{{MoveData
|id=Steve-QSD
|id=Steve-PKB1,2,1
|name=Cyclone Right
|name=Albion Combination to PKB
|input=QSD
|input=,1
|damage=-
|inputLead=PKB1,2
|damage=,21
|damageLead=10,14
|target=sp
|target=sp
|targetLead=h,spsp
|startup=,i##
|startup=,i##
|recv=r55
|startupRoot=i12
|tot=55
}}
{{MoveData
|id=Steve-During Cyclone Left(Right)1
|name=Double Cyclone Punch
|input=During Cyclone Left(Right)1
|damage=34
|target=m
|startup=i48
|recv=r
|recv=r
|block=-8
|block=-13
|hit=KDN
|hit=+8<sup>C</sup>
|ch=LNC
|notes={{Plainlist|
* Combo from 2nd CH.
* Input can be delayed 10f.
* Combo can be delayed 9f from 2nd CH.
* Forced to crouching upon NH..}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-During Cyclone Left(Right)d+1
|id=Steve-PKB2
|name=Double Cyclone Knee Punch
|name=Spite Hook
|input=During Cyclone Left(Right)d+1
|input=PKB2
|damage=30
|damage=M),H
|target=l
|target=absorbspunch(h
|startup=i59
|startup=i14
|recv=r
|block=-3
|hit=+2
|ch=KDN
|notes={{Plainlist|
* Alternate input ub+2
* {{Homing}}
* Absorbs Punch(H/M) during 7 to 13f.
* After Absorbs succeeds, Damage 25 + 50% of enemy attack.}}
}}
{{MoveData
|id=Steve-PKBf+2
|name=Gazelle Upper to PKB
|input=PKBf+2
|damage=18
|target=m,sp
|startup=i18
|recv=r
|recv=r
|block=-12
|block=-13
|hit=KDN
|hit=KDN
|notes=<span class="icon cs">TC</span>43f
}}
}}
{{MoveData
{{MoveData
|id=Steve-During Cyclone Left(Right)F
|id=Steve-PKBf+2,1
|name=Spin to PKB
|name=Straight Punch Combination
|input=During Cyclone Left(Right)F
|input=,1
|damage=-
|inputLead=PKBf+2
|target=sp
|damage=,25
|damageLead=18
|targetLead=m,sp
|startup=,i##
|startup=,i##
|startupRoot=i18
|recv=r
|recv=r
|block=+1
|hit=KDN
}}
}}
{{MoveData
{{MoveData
|id=Steve-f+3+4
|id=Steve-PKBf+1+2
|name=Peekaboo
|name=Nimrod Combination
|input=f+3+4
|input=PKBf+1+2
|damage=-
|damage=12,23
|target=sp
|target=h,h
|startup=,i##
|startup=i12
|recv=r
|recv=r
|notes={{Plainlist|
|block=-5
* Disable Block during 20f.
|hit=KDN
* Auto Block๏ผˆH/M).
* No Cost to combinations.
* Eneble connect to Stance excluding PKB and FLC.}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-PKBF
|id=Steve-PKBdf+1
|name=Advance
|name=Argos Rush (1) to PKB
|input=PKBF
|input=PKBdf+1
|damage=-
|damage=12
|target=sp
|target=m,sp
|startup=,i##
|startup=i15
|recv=r
|recv=r
|block=-9
|hit=+2
}}
}}
{{MoveData
{{MoveData
|id=Steve-PKBdb
|id=Steve-PKBdf+1,1
|name=Peecaboo to Crouch
|name=Argos Rush (2) to PKB
|input=PKBdb
|input=,1
|damage=-
|inputLead=PKBdf+1
|damage=,14
|damageLead=12
|target=sp
|target=sp
|targetLead=m,sp
|startup=,i##
|startup=,i##
|recv=r1
|startupRoot=i15
|tot=1
|recv=r
|block=-10
|hit=+1
|notes={{Plainlist|
|notes={{Plainlist|
* Returns to crouching.
* Combo from 1st hit
* Cost 21f from input f3+4db.}}
* Input can be delayed 15f
* Combo can be delayed 11f}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-PKB1
|id=Steve-PKBdf+1,1,2
|name=Albion Combination (1) to PKB
|name=Argos Rush (3) to PKB
|input=PKB1
|damage=10
|target=h,sp
|startup=i12
|recv=r
|block=-2
|hit=+9
}}
{{MoveData
|id=Steve-PKB1,2
|name=Albion Combination (2) to PKB
|input=,2
|input=,2
|inputLead=PKB1
|inputLead=PKBdf+1,1
|damage=,14
|damage=,12
|damageLead=10
|damageLead=12,14
|target=sp
|target=sp
|targetLead=h,sp
|targetLead=m,spsp
|startup=,i##
|startup=,i##
|startupRoot=i12
|startupRoot=i15
|recv=r
|recv=r
|block=+0
|block=-11
|hit=+8
|hit=-3
|notes=Combo from 1st hit.
|notes={{Plainlist|
* Combo from 2nd CH.
* Input can be delayed 12f.
* Combo can be delayed 8f from 2nd CH.}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-PKB1,2,1
|id=Steve-PKBdf+1,1,2,1
|name=Albion Combination to PKB
|name=Argos Rush
|input=,1
|input=,1
|inputLead=PKB1,2
|inputLead=PKBdf+1,1,2
|damage=,21
|damage=,20
|damageLead=10,14
|damageLead=12,14,12
|target=sp
|targetLead=m,spspsp
|targetLead=h,spsp
|startup=,i##
|startup=,i##
|startupRoot=i12
|startupRoot=i15
|recv=r
|recv=r
|block=-13
|block=-13
|hit=+8<sup>C</sup>
|hit=KDN
|ch=LNC
|notes=Combo from 3rd hit
|notes={{Plainlist|
* Combo from 2nd CH.
* Input can be delayed 10f.
* Combo can be delayed 9f from 2nd CH.
* Forced to crouching upon NH..}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-PKB2
|id=Steve-PKBdf+1,2
|name=Spite Hook
|name=Cross Cut
|input=PKB2
|input=,2
|damage=M),H
|inputLead=PKBdf+1
|target=absorbspunch(h
|damage=,20
|startup=i14
|damageLead=12
|targetLead=m,sp
|startup=,i##
|startupRoot=i15
|recv=r
|recv=r
|block=-3
|block=-6
|hit=+2
|hit=KDN
|ch=KDN
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input ub+2
* {{Tailspin}}
* {{Homing}}
* Combo from 1st hit
* Absorbs Punch(H/M) during 7 to 13f.
* Input can be delayed 15f
* After Absorbs succeeds, Damage 25 + 50% of enemy attack.}}
* Combo can be delayed 12f}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-PKBf+2
|id=Steve-PKBdf+2
|name=Gazelle Upper to PKB
|name=Cutting Elbow to PKB
|input=PKBf+2
|input=PKBdf+2
|damage=18
|damage=16
|target=m,sp
|target=m,sp
|startup=i18
|startup=i16
|recv=r
|recv=r
|block=-13
|block=-10
|hit=KDN
|hit=LNC
}}
}}
{{MoveData
{{MoveData
|id=Steve-PKBf+2,1
|id=Steve-PKBd+1
|name=Straight Punch Combination
|name=Patella Smash
|input=,1
|input=PKBd+1
|inputLead=PKBf+2
|damage=11
|damage=,25
|target=l,sp
|damageLead=18
|startup=i15
|targetLead=m,sp
|startup=,i##
|startupRoot=i18
|recv=r
|recv=r
|block=+1
|block=-12
|hit=KDN
|hit=+2
|notes=<span class="icon cs">TC</span>6f
}}
}}
{{MoveData
{{MoveData
|id=Steve-PKBf+1+2
|id=Steve-PKBd+2
|name=Nimrod Combination
|name=Knuckle Plow
|input=PKBf+1+2
|input=PKBd+2
|damage=12,23
|damage=25
|target=h,h
|target=l
|startup=i12
|startup=i28
|recv=r
|recv=r
|block=-5
|block=-12
|hit=KDN
|hit=+7
|ch=KDN
|notes={{Plainlist|
* <span class="icon cs">TC</span>6f
* Returns to crouching.}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-PKBdf+1
|id=Steve-PKBb+1
|name=Argos Rush (1) to PKB
|input=PKBb+1
|input=PKBdf+1
|damage=15
|damage=12
|target=m
|target=m,sp
|startup=i17
|startup=i15
|recv=r
|recv=r
|block=-9
|block=-19
|hit=+2
|hit=-6
}}
}}
{{MoveData
{{MoveData
|id=Steve-PKBdf+1,1
|id=Steve-PKBb+1,1
|name=Argos Rush (2) to PKB
|input=,1
|input=,1
|inputLead=PKBdf+1
|inputLead=PKBb+1
|damage=,14
|damage=,10
|damageLead=12
|damageLead=15
|target=sp
|target=,h
|targetLead=m,sp
|targetLead=m
|startup=,i##
|startup=,i##
|startupRoot=i15
|startupRoot=i17
|recv=r
|recv=r
|block=-10
|block=-7
|hit=+1
|hit=-1
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit
* Input can be delayed 15f
* Input can be delayed 13f
* Combo can be delayed 11f}}
* Combo can be delayed 12f}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-PKBdf+1,1,2
|id=Steve-PKBb+1,1,2
|name=Argos Rush (3) to PKB
|input=,2
|input=,2
|inputLead=PKBdf+1,1
|inputLead=PKBb+1,1
|damage=,12
|damage=,12
|damageLead=12,14
|damageLead=15,10
|target=sp
|target=,m
|targetLead=m,spsp
|targetLead=m,h
|startup=,i##
|startup=,i##
|startupRoot=i15
|startupRoot=i17
|recv=r
|recv=r
|block=-11
|block=-11
|hit=-3
|hit=-5
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 2nd CH.
* Combo from 2nd CH
* Input can be delayed 12f.
* Input can be delayed 12f
* Combo can be delayed 8f from 2nd CH.}}
* Combo can be delayed 7f}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-PKBdf+1,1,2,1
|id=Steve-PKBb+1,1,2,1
|name=Argos Rush
|name=Lancaster Combination
|input=,1
|input=,1
|inputLead=PKBdf+1,1,2
|inputLead=PKBb+1,1,2
|damage=,20
|damage=,21
|damageLead=12,14,12
|damageLead=15,10,12
|targetLead=m,spspsp
|target=,m
|targetLead=m,h,m
|startup=,i##
|startup=,i##
|startupRoot=i15
|startupRoot=i17
|recv=r
|recv=r
|block=-13
|block=-10
|hit=KDN
|hit=KDN
|notes=Combo from 3rd hit
|notes=Combo from 3rd CH
}}
}}
{{MoveData
{{MoveData
|id=Steve-PKBdf+1,2
|id=Steve-PKBb+1,1,2,1,B
|name=Cross Cut
|name=Lancaster Combination to FLC
|input=,2
|input=,B
|inputLead=PKBdf+1
|inputLead=PKBb+1,1,2,1
|damage=,20
|damageLead=15,10,12,21
|damageLead=12
|target=,sp
|targetLead=m,sp
|targetLead=m,h,m,m
|startup=,i##
|startup=,i##
|startupRoot=i15
|startupRoot=i17
|recv=r
|recv=r
|block=-6
|block=-3
|hit=KDN
|hit=KDN
|notes={{Plainlist|
|notes=Combo from 3rd CH
* {{Tailspin}}
* Combo from 1st hit
* Input can be delayed 15f
* Combo can be delayed 12f}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-PKBdf+2
|id=Steve-PKBb+1,1,2,1,B,db
|name=Cutting Elbow to PKB
|name=Lancaster Combination to FLC Cancel
|input=PKBdf+2
|input=,db
|damage=16
|inputLead=PKBb+1,1,2,1,B
|target=m,sp
|damageLead=15,10,12,21
|startup=i16
|targetLead=m,h,m,m,sp
|startup=,i##
|startupRoot=i17
|recv=r
|recv=r
|block=-10
|block=-4
|hit=LNC
|hit=KDN
|notes=Combo from 3rd CH
}}
}}
{{MoveData
{{MoveData
|id=Steve-PKBd+1
|id=Steve-PKBb+2
|name=Patella Smash
|name=Swaying Hook
|input=PKBd+1
|input=PKBb+2
|damage=11
|damage=25
|target=l,sp
|target=m
|startup=i15
|startup=i28
|recv=r
|recv=r
|block=-12
|block=-13
|hit=+2
|hit=KDN
|notes=<span class="icon cs">TC</span>6f
|notes={{Plainlist|
* {{WB}}
* Meaty 1f}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-PKBd+2
|id=Steve-PKBu
|name=Knuckle Plow
|name=Dreadnought Uppercut
|input=PKBd+2
|input=PKBu
|damage=25
|damage=23
|target=l
|startup=i28
|recv=r
|block=-12
|hit=+7
|ch=KDN
|notes={{Plainlist|
* <span class="icon cs">TC</span>6f
* Returns to crouching.}}
}}
{{MoveData
|id=Steve-PKBb+1
|input=PKBb+1
|damage=15
|target=m
|target=m
|startup=i17
|startup=i17
|recv=r
|recv=r
|block=-19
|block=-15
|hit=-6
|hit=LNC
|notes={{Plainlist|
* Alternate input uf+2
* <span class="icon js">TJ</span>9f}}
}}
}}
== FLK ==
{{MoveData
{{MoveData
|id=Steve-PKBb+1,1
|id=Steve-b+3+4
|input=,1
|name=Flicker Stance
|inputLead=PKBb+1
|input=b+3+4
|damage=,10
|damage=-
|damageLead=15
|target=sp
|target=,h
|targetLead=m
|startup=,i##
|startup=,i##
|startupRoot=i17
|recv=r
|recv=r
|block=-7
|hit=-1
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Disable block during 15f.
* Input can be delayed 13f
* Auto Block๏ผˆH/M).
* Combo can be delayed 12f}}
* Cost 5f.
* Eneble connect to Stance excluding QS and FLC.}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-PKBb+1,1,2
|id=Steve-FLCdb
|input=,2
|name=Flicker Stance to Cancel
|inputLead=PKBb+1,1
|input=FLCdb
|damage=,12
|damage=-
|damageLead=15,10
|target=sp
|target=,m
|targetLead=m,h
|startup=,i##
|startup=,i##
|startupRoot=i17
|recv=r1
|recv=r
|tot=1
|block=-11
|notes=Cost 16f from b3+4.
|hit=-5
|notes={{Plainlist|
* Combo from 2nd CH
* Input can be delayed 12f
* Combo can be delayed 7f}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-PKBb+1,1,2,1
|id=Steve-FLC1
|name=Lancaster Combination
|input=FLC1
|input=,1
|damage=14
|inputLead=PKBb+1,1,2
|target=h
|damage=,21
|startup=i12
|damageLead=15,10,12
|target=,m
|targetLead=m,h,m
|startup=,i##
|startupRoot=i17
|recv=r
|recv=r
|block=-10
|block=-4
|hit=KDN
|hit=+7
|notes=Combo from 3rd CH
}}
}}
{{MoveData
{{MoveData
|id=Steve-PKBb+1,1,2,1,B
|id=Steve-FLC1,B
|name=Lancaster Combination to FLC
|name=Spitfire Combo (1) to FLC
|input=,B
|input=,B
|inputLead=PKBb+1,1,2,1
|inputLead=FLC1
|damageLead=15,10,12,21
|damageLead=14
|target=,sp
|target=,sp
|targetLead=m,h,m,m
|targetLead=h
|startup=,i##
|startup=,i##
|startupRoot=i17
|startupRoot=i12
|recv=r
|recv=r
|block=-3
|block=-1
|hit=KDN
|hit=+10
|notes=Combo from 3rd CH
}}
}}
{{MoveData
{{MoveData
|id=Steve-PKBb+1,1,2,1,B,db
|id=Steve-FLC1,b+3+4
|name=Lancaster Combination to FLC Cancel
|name=Spitfire Combo (1) to QS
|input=,db
|input=,b+3+4
|inputLead=PKBb+1,1,2,1,B
|inputLead=FLC1
|damageLead=15,10,12,21
|damageLead=14
|targetLead=m,h,m,m,sp
|target=,sp
|targetLead=h
|startup=,i##
|startup=,i##
|startupRoot=i17
|startupRoot=i12
|recv=r
|recv=r
|block=-4
|block=+16
|hit=KDN
|hit=+27<sup>G</sup>
|notes=Combo from 3rd CH
|ch=+27
}}
}}
{{MoveData
{{MoveData
|id=Steve-PKBb+2
|id=Steve-FLC1,1
|name=Swaying Hook
|input=,1
|input=PKBb+2
|inputLead=FLC1
|damage=25
|damage=,8
|target=m
|damageLead=14
|startup=i28
|target=,h
|targetLead=h
|startup=,i##
|startupRoot=i12
|recv=r
|recv=r
|block=-13
|block=-9
|hit=KDN
|hit=+0
|notes={{Plainlist|
|notes=Combo from 1st CH
* {{WB}}
* Meaty 1f}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-PKBu
|id=Steve-FLC1,1,B
|name=Dreadnought Uppercut
|name=Spitfire Combo (2) to FLC
|input=PKBu
|input=,B
|damage=23
|inputLead=FLC1,1
|target=m
|damageLead=14,8
|startup=i17
|target=,sp
|targetLead=h,h
|startup=,i##
|startupRoot=i12
|recv=r
|recv=r
|block=-15
|block=-4
|hit=LNC
|hit=+5
|notes={{Plainlist|
|notes=Combo from 1st CH
* Alternate input uf+2
* <span class="icon js">TJ</span>9f}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-b+3+4
|id=Steve-FLC1,1,b+3+4
|name=Flicker Stance
|name=Spitfire Combo (2) to QS
|input=b+3+4
|input=,b+3+4
|damage=-
|inputLead=FLC1,1
|target=sp
|damageLead=14,8
|target=,sp
|targetLead=h,h
|startup=,i##
|startup=,i##
|startupRoot=i12
|recv=r
|recv=r
|notes={{Plainlist|
|block=+9
* Disable block during 15f.
|hit=+18
* Auto Block๏ผˆH/M).
|notes=Combo from 1st CH
* Cost 5f.
* Eneble connect to Stance excluding QS and FLC.}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-FLCdb
|id=Steve-FLC1,1,1
|name=Flicker Stance to Cancel
|input=,1
|input=FLCdb
|inputLead=FLC1,1
|damage=-
|damage=,8
|target=sp
|damageLead=14,8
|target=,h
|targetLead=h,h
|startup=,i##
|startup=,i##
|recv=r1
|startupRoot=i12
|tot=1
|recv=r
|notes=Cost 16f from b3+4.
|block=-9
|hit=+0
|notes=Combo from 2nd CH
}}
}}
{{MoveData
{{MoveData
|id=Steve-FLC1
|id=Steve-FLC1,1,1,B
|input=FLC1
|name=Spitfire Combo (3) to FLC
|damage=14
|input=,B
|target=h
|inputLead=FLC1,1,1
|startup=i12
|damageLead=14,8,8
|recv=r
|block=-4
|hit=+7
}}
{{MoveData
|id=Steve-FLC1,B
|name=Spitfire Combo (1) to FLC
|input=,B
|inputLead=FLC1
|damageLead=14
|target=,sp
|target=,sp
|targetLead=h
|targetLead=h,h,h
|startup=,i##
|startup=,i##
|startupRoot=i12
|startupRoot=i12
|recv=r
|recv=r
|block=-1
|block=-4
|hit=+10
|hit=+5
|notes=Combo from 2nd CH
}}
}}
{{MoveData
{{MoveData
|id=Steve-FLC1,b+3+4
|id=Steve-FLC1,1,1,b+3+4
|name=Spitfire Combo (1) to QS
|name=Spitfire Combo (3) to QS
|input=,b+3+4
|input=,b+3+4
|inputLead=FLC1
|inputLead=FLC1,1,1
|damageLead=14
|damageLead=14,8,8
|target=,sp
|target=,sp
|targetLead=h
|targetLead=h,h,h
|startup=,i##
|startup=,i##
|startupRoot=i12
|startupRoot=i12
|recv=r
|recv=r
|block=+16
|block=+13
|hit=+27<sup>G</sup>
|hit=+21
|ch=+27
|notes=Combo from 2nd CH
}}
{{MoveData
|id=Steve-FLC1,1,1,2
|name=Spitfire Combo
|input=,2
|inputLead=FLC1,1,1
|damage=,22
|damageLead=14,8,8
|target=,m
|targetLead=h,h,h
|startup=,i##
|startupRoot=i12
|recv=r
|block=-7<sup>C</sup>
|hit=KDN
|notes={{Plainlist|
* Enable Cancel Spitfire Combo (2)(3).
* Combo from 3rd hit.}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-FLC1,1
|id=Steve-FLC1,f+1
|input=,1
|name=Tempest Combo
|input=,f+1
|inputLead=FLC1
|inputLead=FLC1
|damage=,8
|damage=,17
|damageLead=14
|damageLead=14
|target=,h
|target=,m
|targetLead=h
|targetLead=h
|startup=,i##
|startup=,i##
|startupRoot=i12
|startupRoot=i12
|recv=r
|recv=r
|block=-9
|block=-5
|hit=+0
|hit=+0<sup>C</sup>
|notes=Combo from 1st CH
|ch=KDN
|notes={{Plainlist|
* Enable Connect from Spitfire Combo (2).
* Combo from 1st or 2nd CH.
* Input can be delayed 14f from FLC 1.
* Input can be delayed 11f from FLC 1,1.
* Combo can be delayed 14f from 1st CH.
* Forced to crouching upon NH..
* +9<sup>C</sup>F on Crouch Hit.}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-FLC1,1,B
|id=Steve-FLC1,d+1
|name=Spitfire Combo (2) to FLC
|name=Power Hook Combo
|input=,B
|input=,d+1
|inputLead=FLC1,1
|inputLead=FLC1
|damageLead=14,8
|damage=,23
|target=,sp
|damageLead=14
|targetLead=h,h
|target=,h
|targetLead=h
|startup=,i##
|startup=,i##
|startupRoot=i12
|startupRoot=i12
|recv=r
|recv=r
|block=-4
|block=+0
|hit=+5
|hit=+18<sup>Sp</sup>
|notes=Combo from 1st CH
|ch=KDN
|notes={{Plainlist|
* Alternate input u+1
* {{Tailspin}}
* Enable Connect from Spitfire Combo (2).
* Combo from 1st or 2nd CH.
* Input can be delayed 14f from FLC 1.
* Input can be delayed 11f from FLC 1,1.
* Combo can be delayed 14f from 1st CH.}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-FLC1,1,b+3+4
|id=Steve-FLC2
|name=Spitfire Combo (2) to QS
|name=Fly Swatter
|input=,b+3+4
|input=FLC2
|inputLead=FLC1,1
|damage=21
|damageLead=14,8
|target=m
|target=,sp
|startup=i18
|targetLead=h,h
|startup=,i##
|startupRoot=i12
|recv=r
|recv=r
|block=+9
|block=-5<sup>C</sup>
|hit=+18
|hit=KDN
|notes=Combo from 1st CH
|ch=LNC
|notes=Meaty 1f
}}
}}
{{MoveData
{{MoveData
|id=Steve-FLC1,1,1
|id=Steve-FLCb+2
|input=,1
|name=British Lancer
|inputLead=FLC1,1
|input=FLCb+2
|damage=,8
|damage=21
|damageLead=14,8
|target=h
|target=,h
|startup=i14
|targetLead=h,h
|startup=,i##
|startupRoot=i12
|recv=r
|recv=r
|block=-9
|block=-9
|hit=+0
|hit=KDN
|notes=Combo from 2nd CH
|notes=<span class="icon pw">PC</span>8f
}}
}}
== Rage ==
{{MoveData
{{MoveData
|id=Steve-FLC1,1,1,B
|id=Steve-During Rage1+2
|name=Spitfire Combo (3) to FLC
|name=Rage Art
|input=,B
|input=During Rage1+2
|inputLead=FLC1,1,1
|damage=55
|damageLead=14,8,8
|target=h,th
|target=,sp
|startup=i13
|targetLead=h,h,h
|startup=,i##
|startupRoot=i12
|recv=r
|recv=r
|block=-4
|block=-3
|hit=+5
|hit=Th
|notes=Combo from 2nd CH
|notes={{Plainlist|
* Alternate input FC1+2
* Guard Point 8f}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-FLC1,1,1,b+3+4
|id=Steve-During Ragedf+3+4
|name=Spitfire Combo (3) to QS
|name=Rage Drive 1 (Pre Move)
|input=,b+3+4
|input=During Ragedf+3+4
|inputLead=FLC1,1,1
|damage=-
|damageLead=14,8,8
|target=sp
|target=,sp
|targetLead=h,h,h
|startup=,i##
|startup=,i##
|startupRoot=i12
|recv=r
|recv=r
|block=+13
|notes={{Plainlist|
|hit=+21
* <span class="icon cs">TC</span>1f
|notes=Combo from 2nd CH
* Enable Connect from PKB or FLC.
* Keeping stance during input DF or F or UF.
* Auto block(M).}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-FLC1,1,1,2
|id=Steve-During Dempsey Roll1+2
|name=Spitfire Combo
|name=Rage Drive 1
|input=,2
|input=During Dempsey Roll1+2
|inputLead=FLC1,1,1
|damage=10*4,19
|damage=,22
|target=m*5
|damageLead=14,8,8
|startup=5๏ฝžF
|target=,m
|targetLead=h,h,h
|startup=,i##
|startupRoot=i12
|recv=r
|recv=r
|block=-7<sup>C</sup>
|block=+1
|hit=KDN
|hit=KDN
|notes={{Plainlist|
|notes={{Plainlist|
* Enable Cancel Spitfire Combo (2)(3).
* <span class="icon cs">TC</span>
* Combo from 3rd hit.}}
* Start-up 35f in actualy.
* Unblokable damage 5 close to Wall &amp; +7<sup>G</sup>F.}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-FLC1,f+1
|id=Steve-During Ragedf+2+3
|name=Tempest Combo
|name=Rage Drive 2
|input=,f+1
|input=During Ragedf+2+3
|inputLead=FLC1
|damage=5,20
|damage=,17
|target=mm
|damageLead=14
|startup=i14
|target=,m
|targetLead=h
|startup=,i##
|startupRoot=i12
|recv=r
|recv=r
|block=-5
|block=+7
|hit=+0<sup>C</sup>
|hit=LNC
|ch=KDN
|notes=Alternate input ใ€df+2,2+3ใ€‘
|notes={{Plainlist|
* Enable Connect from Spitfire Combo (2).
* Combo from 1st or 2nd CH.
* Input can be delayed 14f from FLC 1.
* Input can be delayed 11f from FLC 1,1.
* Combo can be delayed 14f from 1st CH.
* Forced to crouching upon NH..
* +9<sup>C</sup>F on Crouch Hit.}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-FLC1,d+1
|id=Steve-During Ragedf+2+3,f+3
|name=Power Hook Combo
|name=Rage Drive 2 to DK
|input=,d+1
|input=,f+3
|inputLead=FLC1
|inputLead=During Ragedf+2+3
|damage=,23
|damageLead=5,20
|damageLead=14
|target=,sp
|target=,h
|targetLead=mm
|targetLead=h
|startup=,i##
|startup=,i##
|startupRoot=i12
|startupRoot=i14
|recv=r
|recv=r
|block=+0
|block=+15<sup>G</sup>
|hit=+18<sup>Sp</sup>
|hit=LNC
|ch=KDN
|notes=Alternate input f+4
|notes={{Plainlist|
* Alternate input u+1
* {{Tailspin}}
* Enable Connect from Spitfire Combo (2).
* Combo from 1st or 2nd CH.
* Input can be delayed 14f from FLC 1.
* Input can be delayed 11f from FLC 1,1.
* Combo can be delayed 14f from 1st CH.}}
}}
}}
== Throws ==
{{MoveData
{{MoveData
|id=Steve-FLC2
|id=Steve-1+3
|name=Fly Swatter
|name=Gut Wrencher
|input=FLC2
|input=1+3
|damage=21
|damage=35
|target=m
|target=th(h)
|startup=i18
|startup=i12
|recv=r
|recv=r
|block=-5<sup>C</sup>
|block=1 or 2<br>
|hit=KDN
-6F
|ch=LNC
|hit=RP<br>Head-sd<br>Fac-Up
|notes=Meaty 1f
|notes=Long Range Throw
}}
}}
{{MoveData
{{MoveData
|id=Steve-FLCb+2
|id=Steve-2+4
|name=British Lancer
|name=Brain Pulverizer
|input=FLCb+2
|input=2+4
|damage=21
|damage=35
|target=h
|target=th(h)
|startup=i14
|startup=i12
|recv=r
|recv=r
|block=-9
|block=1 or 2<br>
|hit=KDN
-3F
|notes=<span class="icon pw">PC</span>8f
|hit=ๅๆ™‚่จˆ<br>Foot-sd<br>Fac-Dwn
}}
|notes={{Plainlist|
* Long Range Throw.
* Floor Break.}}
}}
{{MoveData
{{MoveData
|id=Steve-During Rage1+2
|id=Steve-Approach from left side
|name=Rage Art
|name=Choker Slam
|input=During Rage1+2
|input=Approach from left side
|damage=55
|damage=40
|target=h,th
|target=th(h)
|startup=i13
|startup=,i##
|recv=r
|recv=r
|block=-3
|block=1<br>
|hit=Th
-3F
|notes={{Plainlist|
|hit=Head-sd<br>Fac-Up
* Alternate input FC1+2
|notes=Floor Break.
* Guard Point 8f}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-During Ragedf+3+4
|id=Steve-Approach from right side
|name=Rage Drive 1 (Pre Move)
|name=Throw Down
|input=During Ragedf+3+4
|input=Approach from right side
|damage=-
|damage=40
|target=sp
|target=th(h)
|startup=,i##
|startup=,i##
|recv=r
|recv=r
|notes={{Plainlist|
|block=2<br>
* <span class="icon cs">TC</span>1f
-3F
* Enable Connect from PKB or FLC.
|hit=Head-sd<br>Fac-Up
* Keeping stance during input DF or F or UF.
* Auto block(M).}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-During Dempsey Roll1+2
|id=Steve-Approach from behind
|name=Rage Drive 1
|name=Schoolyard Bully
|input=During Dempsey Roll1+2
|input=Approach from behind
|damage=10*4,19
|damage=55(56)
|target=m*5
|target=th(h)
|startup=5๏ฝžF
|startup=,i##
|recv=r
|recv=r
|block=+1
|block=disable
|hit=KDN
|hit=Foot-sd<br>Fac-Up
|notes={{Plainlist|
|notes={{Plainlist|
* <span class="icon cs">TC</span>
* Damage () is wall bonus.
* Start-up 35f in actualy.
* Wall Stun.}}
* Unblokable damage 5 close to Wall &amp; +7<sup>G</sup>F.}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-During Ragedf+2+3
|id=Steve-f,f+1+2
|name=Rage Drive 2
|name=Armlock Throw
|input=During Ragedf+2+3
|input=f,f+1+2
|damage=5,20
|damage=40
|target=mm
|target=th(h)
|startup=i14
|startup=i12
|recv=r
|recv=r
|block=+7
|block=1+2<br>
|hit=LNC
+0F
|notes=Alternate input ใ€df+2,2+3ใ€‘
|hit=RP<br>Head-sd<br>Fac-Up
}}
}}
{{MoveData
{{MoveData
|id=Steve-During Ragedf+2+3,f+3
|id=Steve-d,db,b+2+4
|name=Rage Drive 2 to DK
|name=Spinning Elbow Drop
|input=,f+3
|input=d,db,b+2+4
|inputLead=During Ragedf+2+3
|damage=40
|damageLead=5,20
|target=th(h)
|target=,sp
|startup=i12
|targetLead=mm
|startup=,i##
|startupRoot=i14
|recv=r
|recv=r
|block=+15<sup>G</sup>
|block=2<br>
|hit=LNC
-2F
|notes=Alternate input f+4
|hit=Head-sd<br>Fac-Up
}}
}}
{{MoveData
{{MoveData
|id=Steve-1+3
|id=Steve-SW1+2
|name=Gut Wrencher
|name=Position Change
|input=1+3
|input=SW1+2
|damage=35
|damage=0(3)
|target=th(h)
|target=th(h)
|startup=i12
|startup=i10
|recv=r
|recv=r
|block=1 or 2<br>
|block=1+2<br>
-6F
-2F
|hit=RP<br>Head-sd<br>Fac-Up
|hit=+1F
|notes=Long Range Throw
|notes={{Plainlist|
* Break Throw 14f.
* With input d or b or u, push enemy in the direction you selected .
* Damage () is wall bonus๏ผ†wall stun (+11-F).}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-2+4
|id=Steve-PKB1+2
|name=Brain Pulverizer
|name=Ten Count
|input=2+4
|input=PKB1+2
|damage=35
|damage=45
|target=th(h)
|target=th(h)
|startup=i12
|startup=i11
|recv=r
|recv=r
|block=1 or 2<br>
|block=1+2<br>
-3F
+0F
|hit=ๅๆ™‚่จˆ<br>Foot-sd<br>Fac-Dwn
|hit=Foot-sd<br>Fac-Dwn
|notes={{Plainlist|
* Long Range Throw.
* Floor Break.}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-Approach from left side
|id=Steve-FLC1+2
|name=Choker Slam
|name=Griffin Throw
|input=Approach from left side
|input=FLC1+2
|damage=40
|damage=40
|target=th(h)
|target=th(h)
|startup=,i##
|startup=i12
|recv=r
|recv=r
|block=1<br>
|block=1+2<br>
-3F
-6F
|hit=Head-sd<br>Fac-Up
|hit=RP<br>Head-sd<br>Fac-Up
|notes=Floor Break.
}}
}}
{{MoveData
{{MoveData
|id=Steve-Approach from right side
|id=Steve-b+1+2
|name=Throw Down
|name=Parry
|input=Approach from right side
|input=b+1+2
|damage=40
|damage=M)
|target=th(h)
|target=absorbspunch(h
|startup=,i##
|startup=,i##
|recv=r
|recv=r35
|block=2<br>
|tot=35
-3F
|hit=Head-sd<br>Fac-Up
}}
{{MoveData
|id=Steve-Approach from behind
|name=Schoolyard Bully
|input=Approach from behind
|damage=55(56)
|target=th(h)
|startup=,i##
|recv=r
|block=disable
|block=disable
|hit=Foot-sd<br>Fac-Up
|hit=+5F
|notes={{Plainlist|
|notes={{Plainlist|
* Damage () is wall bonus.
* Alternate input FLCb+1+2
* Wall Stun.}}
* Absorbs Punch(H/M) during 2 to 10f.}}
}}
}}
{{MoveData
{{MoveData
|id=Steve-f,f+1+2
|id=Steve-After Parry succeeds1
|name=Armlock Throw
|name=Left Uppercut
|input=f,f+1+2
|input=After Parry succeeds1
|damage=40
|damage=30
|target=th(h)
|target=-
|startup=i12
|startup=i14
|recv=r
|recv=r
|block=1+2<br>
|block=disable
+0F
|notes={{Plainlist|
|hit=RP<br>Head-sd<br>Fac-Up
* -12f on block.
}}
* Bryan can evade when input b.}}
{{MoveData
|id=Steve-d,db,b+2+4
|name=Spinning Elbow Drop
|input=d,db,b+2+4
|damage=40
|target=th(h)
|startup=i12
|recv=r
|block=2<br>
-2F
|hit=Head-sd<br>Fac-Up
}}
{{MoveData
|id=Steve-SW1+2
|name=Position Change
|input=SW1+2
|damage=0(3)
|target=th(h)
|startup=i10
|recv=r
|block=1+2<br>
-2F
|hit=+1F
|notes={{Plainlist|
* Break Throw 14f.
* With input d or b or u, push enemy in the direction you selected .
* Damage () is wall bonus๏ผ†wall stun (+11-F).}}
}}
{{MoveData
|id=Steve-PKB1+2
|name=Ten Count
|input=PKB1+2
|damage=45
|target=th(h)
|startup=i11
|recv=r
|block=1+2<br>
+0F
|hit=Foot-sd<br>Fac-Dwn
}}
{{MoveData
|id=Steve-FLC1+2
|name=Griffin Throw
|input=FLC1+2
|damage=40
|target=th(h)
|startup=i12
|recv=r
|block=1+2<br>
-6F
|hit=RP<br>Head-sd<br>Fac-Up
}}
{{MoveData
|id=Steve-b+1+2
|name=Parry
|input=b+1+2
|damage=M)
|target=absorbspunch(h
|startup=,i##
|recv=r35
|tot=35
|block=disable
|hit=+5F
|notes={{Plainlist|
* Alternate input FLCb+1+2
* Absorbs Punch(H/M) during 2 to 10f.}}
}}
{{MoveData
|id=Steve-After Parry succeeds1
|name=Left Uppercut
|input=After Parry succeeds1
|damage=30
|target=-
|startup=i14
|recv=r
|block=disable
|notes={{Plainlist|
* -12f on block.
* Bryan can evade when input b.}}
}}
}}
== 10 strings ==
{| class="wikitable" style="text-align: center"
|-
| class="wikitable-heading" colspan="11" style="width: auto" | Gatling Gun
|-
! Input
| 1+2 || 1 || 2 || 1 || 2 || 1 || 2 || 1 || 2 || 1
|-
! Hit level
| m || m || m || m || m || m || m || m || m || m
|-
! Damage
| 5 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 12
|-
! Startup
| i16 || ,i7 || ,i5 || ,i5 || ,i5 || ,i5 || ,i4 || ,i5 || ,i7 || ,i9
|-
! Hit
| +0 || +2 || -3 || +2 || -3 || +2 || -3 || +2 || -4 || +33a (+23)
|}
{| class="wikitable" style="text-align: center"
{| class="wikitable" style="text-align: center"
|-
|-
| class="wikitable-heading" colspan="11" | 10 Hit Combo 1
| class="wikitable-heading" colspan="11" style="width: auto" | 10 Hit Combo 1
|-
|-
! Input
! Input
Line 2,740: Line 2,606:
{| class="wikitable" style="text-align: center"
{| class="wikitable" style="text-align: center"
|-
|-
| class="wikitable-heading" colspan="11" | 10 Hit Combo 2
| class="wikitable-heading" colspan="11" style="width: auto" | 10 Hit Combo 2
|-
|-
! Input
! Input

Latest revision as of 14:42, 15 August 2022

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
7
4
8
+1
+8
i10
t27 r17
Double Jab

1,1

h,​h
7,​7
-3
+3
i10
,i15
t47 r22
  • Jail from 1st block with 3f delay
  • Combo from 1st hit with 4f delay
  • Move can be delayed 4f
  • Transition to -2 +4 r21 DCK with f+3
  • Transition to -6 +0 r25 LWV with 3
  • Transition to -6 +0 r25 RWV with 4
  • Transition to -6 +0 r25 SWY with b+3
Lightning Combo

1,​1,2

h,​h,​h
7,​7,​15
-7
+4
i10
,i13~14
r25
  • Jail from 2nd attack with 4f delay
  • Move can be delayed 3f
  • Input can be delayed 4f
  • Transition to -3 +8 r21 DCK with f+3
  • Transition to -5 +6 r23 LWV with 3
  • Transition to -5 +6 r23 RWV with 4
  • Transition to -5 +6 r23 SWY with b+3
  • Transitions can be delayed 5f
Body Blow

1,​1,d+1

h,​h,​m
7,​7,​15
-6
+0
+5
i10
,i25
r25
  • Move can be delayed 3f
  • Input can be delayed 4f
  • Transition to +0 +6 +11 r19 FLK with B
Body Blow

1,d+1

h,​m
7,​15
-6
+0
+5
i10
,i25
r25
  • Move can be delayed 3f
  • Input can be delayed 4f
  • Transition to +0 +6 +11 r19 FLK with B
One Two

1,2

h,​h
7,​10
-2
+6
i10
,i10
t41 r21
  • Jail from 1st attack
  • Transition to -2 +6 r21 DCK with f+3
  • Transition to -4 +4 r23 LWV with 3
  • Transition to -4 +4 r23 RWV with 4
  • Transition to -4 +4 r23 SWY with b+3
  • Transitions can be delayed 5f
One Two Three

1,​2,1

h,​h,​h
7,​10,​15
-3
+3
i10
,i14
r22
  • Jail from 1st attack
  • Combo from 1st CH
  • Combo from 2nd CH
  • Transition to -1 +5 r20 FLK with B
  • Transition to -2 +4 r21 PAB with F
  • Transition to -2 +4 r21 DCK with f+3
  • Transition to -6 +0 r25 LWV with 3
  • Transition to -6 +0 r25 RWV with 4
  • Transition to -6 +0 r25 SWY with b+3
  • Transition inputs can be delayed 2f
British Edge Combo

1,​2,​1,2

h,​h,​h,​m
7,​10,​15,​15
-10
+16a (+7)
i10
,i18~19
r28
  • Combo from 3rd CH
  • Input can be delayed 2f
  • Transition to -4 r22 DCK with f+3
  • Transition to -6 r24 LWV with 3
  • Transition to -6 r24 RWV with 4
  • Transition to -6 r24 SWY with b+3
  • Transitions can be delayed 2f
  • Transition inputs can be delayed 3f
British Edge Combo 2

1,​2,​1,d+2

h,​h,​h,​L
7,​10,​15,​19
-12
+1c
+14a
i10
,i26~27
,cs10~
r30
  • Input can be delayed 3f
  • Transition to r30 FC with D
Right Straight

2

h
12
-1
+5
i12
t32 r20
Straight Hook

2,1

h,​h
12,​14
-5
+6g
+6
i12
,i19
r24
  • Jail from 1st attack
  • Transition to +2 +13g +13 r17 PAB with F
  • Transition to +3 +14g +14 r16 FLK with B
  • Transition inputs can be delayed 2f
Vanguard Rush

2,​1,2

h,​h,​m
12,​14,​22
-11
+13a (+4)
i12
,i25
r32
  • Combo from 2nd CH with 5f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
  • Interrupt with i6 from 2nd block

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ducking Body Blow

f+2

m
11
-6
+5
i21~22
r24
No crouching state
Ducking Body Blow to Left Hook

f+2,1

m,​h
11,​12
-5
-1
i21~22
,i15
r21
  • Combo from 1st hit with 6f delay
  • Move can be delayed 15f
  • Transition to +0 +4 r16 PAB with F
  • Transition to +1 +5 r15 FLK with B
[[#Steve-f+2,[1~2]]]
Ducking Psyche-out Body

f+2,[1~2]

m,​m
11,​20
-10
i21~22
,i31
r29

f+1+2

m,​h
10,​12
-14
-3
i15~16 i23~25
r31
Jail from 1st attack
Shotgun Combination

f+1+2,2

m,​h,​m
10,​12,​20
-13
+3a
i15~16
,i18~19
r36
Combo from 1st hit

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Uppercut

df+1

m
12
-2
+5
i13~14
r19
  • Transition to -5 +2 r22 DCK with f+3
  • Transition to -7 +0 r24 LWV with 3
  • Transition to -7 +0 r24 RWV with 4
  • Transition to -7 +0 r24 SWY with b+3
Uppercut Cross Combo

df+1,2

m,​h
12,​13
-6
+3
+5
i13
,i19
t57 r25
  • Combo from 1st hit
  • Cancel to -14 -7 r32 DCK with f+3
  • Cancel to -16 -9 r34 LWV with 3
  • Cancel to -16 -9 r34 RWV with 4
  • Cancel to -16 -9 r34 SWY with b+3
  • Starts on frame 14, causing first hit to only have 1 active frame
[[#Steve-df+1,[2~1]]]
Uppercut Psyche-out Hook

df+1,[2~1]

m,​h
12,​20
-2
+2
i13
,i30~31
r17
Transition to +0 +4 r15 FLK with B
[[#Steve-df+1,[2~2]]]
Uppercut Psyche-out Body

df+1,[2~2]

m,​m
12,​20
-10
i13
,i37
r29
[[#Steve-df+1,[2~f+1+2]]]
Uppercut Psyche-out Left Right Combo

df+1,[2~f+1+2]

m,​h,​h
12,​8,​12
-3
+0
+3
i13
,i34 i44
r22
  • Jail from 2nd attack
  • CH frames are for 3rd hit
  • Transition to -2 +1 +4 r21 DCK with f+3
  • Transition to -4 -1 +2 r23 LWV with 3
  • Transition to -4 -1 +2 r23 RWV with 4
  • Transition to -4 -1 +2 r23 SWY with b+3
Crescent Hook

df+2

m
18
-11
+6
i16~17
t47 r30
  • Transition to -2 +15g +43d (+35) r21 DCK with f+3
  • Transition to -7 +10 r26 LWV with 3
  • Transition to -7 +10 r26 RWV with 4
  • Transition to -7 +10 r26 SWY with b+3
  • Fastest df+2,f+3~db is 41 total
  • Fastest df+2,f+3~db,b is 42 total
Sonic Fang

df+1+2

m,​m
14,​21
-12
+18a (+11)
i14 i24~25
r31
1st hit -23 on block

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Knee Blaster

d+1

l
12
-13
-2
i16
cs6~
t48 r32 FC

d+2

l
11
-18
-5
i17
cs6~
r37

d+2,1

l,​m
11,​8
-11
-5
+0
i17
,i14~15
r29
  • Combo from 1st CH with 13f delay
  • Move can be delayed 13f
  • Transition to -4 +2 +7 r22 DCK with f+3
  • Transition to -6 +0 +5 r24 LWV with 3
  • Transition to -6 +0 +5 r24 RWV with 4
  • Transition to -6 +0 +5 r24 SWY with b+3
  • Often written D+2,1
Wildman Combo 1

d+2,​1,2

l,​m,​h
11,​8,​17
-2
+27a (+18)
i17
,i24~25
r22
  • Combo from 2nd CH with 5f delay
  • Input can be delayed 12f
  • Move can be delayed 11f
  • Interrupt from 2nd block with i6

d+2,n+1

m
15
-4
+7
i29~30
r22
  • Transition to -4 +7 r22 DCK with f+3
  • Transition to -6 +5 r24 LWV with 3
  • Transition to -6 +5 r24 RWV with 4
  • Transition to -6 +5 r24 SWY with b+3
  • Often written [d+2~n+1]
Scorpion's Claw

d+2,​n+1,2

m,​m
15,​20
-13
+3c
i29~30
,i13~14
r35
  • Jail from 1st block with 5f delay
  • Combo from 1st hit with 10f delay
  • Move can be delayed 10f
Wildman Combo 2

d+2,​n+1,f+2

m,​h
15,​17
-2
+27a (+18)
i29~30
,i24~25
r22
  • Combo from 1st CH with 5f delay
  • Input can be delayed 12f
  • Move can be delayed 11f
  • Interrupt from 1st block with i6

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

db+1

s
5
-5
+6
i10
cs4~
r24 FC
Transition to r24 with F
Knee Clipper

db+2

L
21
-12
+1c
i26~27
cs6~
r30
  • Alternate input hFC.db+2
  • Transition to r30 FC with D

db+3

L
10
1.75
-15
+1
i16
r34
Foot Stomp Right Hook

db+3,2

L,​h
10,​16
-7
i16
,i15~16
r31
Jail from 1st attack
Stun Gun

db+1+2

m
21
-18
+24
i36~37
pc8~35
r38

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Hook

b+1

h
17
-14
+2
i13~14
t43 r29
  • Recovery 5f faster on hit or CH
  • Transition to -1 +10 +69a r16 FLK with B
  • Hitstop 5f on CH
  • Fastest b+1,B~db is 33 total
  • Fastest b+1,B~db,b is 34 total
Quick Hook & Straight

b+1,2

h,​h
17,​9
-5
+19g
i13~14
,i18~19
r23
Tailspin
  • Combo from 1st hit with 8f delay
  • Move can be delayed 8f
  • Transition to r23 PAB with F
Frigate

b+1,d+2

h,​L
17,​10
-11
+0
i13~14
,i27~28
,cs13~
r29
  • Combo from 1st hit without delay
  • Move can be delayed 9f
  • Transition to -9 +2 r27 PAB with F
  • Starts on frame 14 without delay, causing first hit to only have 1 active frame
Frigate Combo

b+1,​d+2,1

h,​L,​m
17,​10,​20
-9
+35a (+20)
i13~14
,i25~27
r28
Combo from 2nd CH
Body Bomb

b+2

m
15
-14
i17~18
r32

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hook

ub+2

h
17
-12
+9g
i15~16
r30
Jumping Knuckle

u+1

m
12
-12
-1
i18
js9~
r31
Spike
  • Alternate input ub+1 (jumps back)
Over the Top

uf+1

m
18
-6
+5
i19~21
js9~
t44 r23
Spike
  • Alternate input PKB.u+1
Burst Hammer

uf+2

m
20
-14
i22~25
js9~
r31
Spike
  • Alternate input u+2 (jumps up)
Jump-in Foot Stomp

uf+3

L
20
-12
+9
i36~37
js9~
r30
Spike
  • Alternate input u+3 (jumps up)
Jump-in Foot Stomp Right Hook

uf+3,2

L,​h
20,​16
-7
,i15~16
r31
  • Alternate input u+3,2
  • Jail from 1st attack
Jumping Duck Kick

uf+4

m
20
-14
i23~24
js9~
r32
  • Alternate input u+4 (jumps up)

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rocket Launcher

d,df,f+1

m
21
-10
+16a (+7)
i16
r29
  • Transition to -3 r22 FLK with B
  • Transition input can be delayed 5f
  • Fastest d,df,f+1,B~db is 38 total
  • Fastest d,df,f+1,B~db,b is 39 total
Low Cross Blaster

d,df,f+2

L
18
-18
+2c
i19
cs10~
r36
  • Transition to r36 PAB with F
Hellfire

d,db,b,f+2+3

m!
70
+12a (+1)
i66~69
r31
Beat Down

f,F+2

m
24
-13c
i14~17
r40
  • Can't be buffered
Eraser

f,f,F+2

m
30
+9g
+10a
i20~24
js9~
r36
  • Can't be buffered
  • Alternate input wr2

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

hFC.1

m
5
-5
+6
i10
cs1~
r24 FC
Transition to r24 with F
Crouch Straight

hFC.2

s
8
-4
+7
i11
cs1~
r23 FC
Patella Smash to Peekaboo

FC.df+1

L
12
-12
+2
i15~16
cs1~
r29 PAB
Finishing Blow

FC.df+2

m
20
-15
i18~19
r35
  • Can evade many highs
  • No crouching state

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-3
+3
+8
i11~12
r21
Eagle Jab

ws1,1

m,​h
12,​7
-3
+3
i11~12
,i15
r22
  • Combo from 1st hit with 0f delay
  • Combo from 1st CH with 11f delay
  • Move can be delayed 11f
  • Transition to -2 +4 r21 DCK with f+3
  • Transition to -6 +0 r25 LWV with 3
  • Transition to -6 +0 r25 RWV with 4
  • Transition to -6 +0 r25 SWY with b+3
Wildman

ws1,2

m,​m
12,​20
-13
+3c
KDN
i11
,i13~14
r35
  • Combo from 1st hit with 2f delay
  • Combo from 1st CH with 12f delay
  • Input can be delayed 12f
  • Move can be delayed 11f
Right Uppercut

ws2

m
17
-7
+4a
i14~16
t40 r24
  • Transition to r22 DCK with f+3
  • Transition to r24 LWV with 3
  • Transition to r24 RWV with 4
  • Transition to r24 SWY with b+3

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sliding Low Punch

(Long run).1

L
23
-12
+17a
i16
cs6~
r31
Cheapshot

OTG.d+1+2

L
16
-11
+2
i17
r30
Taunt

2+3+4

t118

(Back to wall).b,โ€‹b,โ€‹UB

m
21
+4c
i39~41
fs5~7 is8~13 js14~
r26
  • Can't be buffered
  • UB is held for 5 frames
  • Frame counts are from first frame of UB

LWV

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Weave

3

r8 LWV
  • No crouching state
  • Lapses to standing after frame 35
Left Weave to Ducking

LWV.f+3

r1 DCK
  • Entire input can be held in advance
  • Can't be done until frame 16 of LWV
Left Weave to Right Weave

LWV.d+3

r8 RWV
  • Entire input can be held in advance
  • Can't be done until frame 30 of LWV
  • Input LWV.u+3 on P2
Left Weave to Swaying

LWV.b+3

r15 SWY
  • Entire input can be held in advance
  • Can't be done until frame 16 of LWV
Left Body

LWV.1

m
14
-10
+1
i15
r29
  • Transition to -3 +8 r22 FLK with B
  • Transition input can be delayed 4f
Double Stinger

LWV.1,1

m,​m
14,​22
-13
+28a (+19)
i15
,i24~26
r20
  • Combo from 1st hit with 6f delay
  • Move can be delayed 10f

LWV.1,f+1

m,​m
14,​9
-3
+3
i15
,i17
r22
  • Jail from 1st block with 2f delay
  • Combo from 1st hit with 10f delay
  • Move can be delayed 10f
Centurion Rush

LWV.1,​f+1,1

m,​m,​h
14,​9,​8
+3
+7
i15
,i16
r18
  • Combo from 2nd hit
  • Transition to +4 +8 r17 FLK with B
Right Shoulder Rush

LWV.2

m
13
-5
+4
i14~16
r24
  • Transiton to -1 +8 r20 PAB with F
  • Transition input can be delayed 9f
Billy Club

LWV.2,1

m,​m
13,​21
-8
+4c
i14~16
,i19
r33
  • Combo from 1st CH with 9f delay
  • Input can be delayed 14f
  • Move can be delayed 11f

RWV

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Right Weave

4

r8 RWV
  • No crouching state
  • Lapses to standing on frame 35
Left Weave to Ducking

RWV.f+3

r1 DCK
  • Entire input can be held in advance
  • Can't be done until frame 16 of RWV
Right Weave to Left Weave

RWV.d+3

r8 LWV
  • Entire input can be held in advance
  • Can't be done until frame 30 of RWV
  • Input RWV.d+3 on P2
Right Weave to Swaying

RWV.b+3

r15 SWY
  • Entire input can be held in advance
  • Can't be done until frame 16 of RWV
Left Shoulder Rush

RWV.1

m
13
-5
+4
i14~16
r24
Transition to -1 +8 r20 PAB with F
Left Shoulder Rush to Uppercut

RWV.1,2

m,​m
13,​15
-13
i14~16
,i18~20
r30
  • Combo from 1st CH with 10f delay
  • Input can be delayed 14f
  • Move can be delayed 11f
Gut Drill

RWV.2

m
22
-13
+10a (+1)
i15~16
r33
Wall Bounce

DCK

Ducking

f+3

cs1~
r6 DCK
  • Alternate input f+4 or hFC.df+3_4
  • Lapses to standing after 35 frames
Ducking to Crouch

DCK.db

r1 FC
  • Can't be done until frame 16 of DCK
  • Slower than attacks by 2 frames from most DCK transitions
  • Can be done from frame 26 of EXTDCK
Ducking to Weave
  • DCK.d+3
  • DCK.u+3
  • r25 RWV
  • r25 LWV
  • Entire input can be held in advance
  • Can't be done until frame 16 of DCK
  • Attacks afterwards are 2 frames slower
  • Recovers to RWV with u+3 on P2
  • Recovers to LWV with d+3 on P2
  • Can be done from frame 16 of EXTDCK
  • Recovery r18 when from EXTDCK
Ducking to Sway

DCK.b+3

r10 SWY
  • Entire input can be held in advance
  • Can't be done until frame 21 of DCK
  • Can be done from frame 26 of EXTDCK
Fox Hunt

DCK.1

m
17
-7
i19~20
r27
Skyscraper

DCK.2

m
15
-14
i19~21
r33
  • No crouching state
  • Can evade some highs

DCK.1+2

m
5
-6
+0
i16
r25
Alternate input EXTDCK.1+2

DCK.1+2,1

m,​m
5,​3
+2
i16
,i7
r28
  • Jail from 1st hit
  • Combo from 1st hit in juggle +22a (+15)
  • 1st hit -16 on block
Gatling Gun

DCK.1+2,​1,​2,​1,​2,​1,​2,​1,​2,1

m,​m*8,​m
5,​3*8,​12
-12
+33a (+23)
i16
,i9
r31
Jail from 1st hit
Punisher

DCK.f+2

m
21
-7
+9a
i15~16
t46 r30
Tailspin
  • Transition to +3 r20 DCK with f+3
  • Transition to +1 r22 LWV with 3
  • Transition to +1 r22 RWV with 4
  • Transition to +1 r22 SWY with b+3
  • Transitions can be delayed 6 frames
  • Fastest DCK.f+2,f+3~db is 38 total
  • Fastest DCK.f+2,f+3~db,b is 39 total

EXTDCK

Extended Duck

DCK.f+3

r6 EXTDCK
  • Entire input can be held in advance
  • Can't be done until frame 26 of DCK
  • From standing, F+3* takes 31 frames
Power Fox Hunt

EXTDCK.1

m
21
-7
i19~20
r27
Recovery r20 on hit or CH
Power Skyscraper

EXTDCK.2

M
21
-14
i19~21
r27
Power Punisher

EXTDCK.f+2

h
28
+5
i15~16
r30
Tailspin
  • Transition to +15 r20 DCK with f+3
  • Transition to +13 r22 LWV with 3
  • Transition to +13 r22 RWV with 4
  • Transition to +13 r22 SWY with b+3
  • Transitions can be delayed 6 frames
  • Fastest EXTDCK.f+2,f+3~db is +12

SWY

Swaying

b+3

sp
-
,i##
t35 r35
{{{1}}}
Billy Club

SWไธญ1

m
26
-1C
+6C
KDN
i16
r
  • Forced to crouching upon block or NH.
  • Meaty 1f.
Snake Charmer

SWไธญ2

m
30
-18
KDN
i17
r
TC

ALB

Quick Spin

3+4

sp
-
,i##
t30 r30
Alternate input BT3+4
Spin to PKB

3+4,F

sp
-
,i##
,i##
t30 r30
Cyclone Punch

QS2

m
22
-8
KDN
i23
r
Meaty 1f
Cyclone Knee Clip

QSd+2

l
17
-12
+1C
KDN
i34
r
{{{1}}}
Cyclone Left

QSU

sp
-
,i##
t55 r55
Cyclone Right

QSD

sp
-
,i##
t55 r55
Double Cyclone Punch

During Cyclone Left(Right)1

m
34
-8
KDN
i48
r
Double Cyclone Knee Punch

During Cyclone Left(Right)d+1

l
30
-12
KDN
i59
r
TC43f
Spin to PKB

During Cyclone Left(Right)F

sp
-
,i##
r

PAB

Peekaboo

f+3+4

sp
-
,i##
r
  • Disable Block during 20f.
  • Auto Block๏ผˆH/M).
  • No Cost to combinations.
  • Eneble connect to Stance excluding PKB and FLC.
Advance

PKBF

sp
-
,i##
r
Peecaboo to Crouch

PKBdb

sp
-
,i##
t1 r1
  • Returns to crouching.
  • Cost 21f from input f3+4db.
Albion Combination (1) to PKB

PKB1

h,​sp
10
-2
+9
i12
r
Albion Combination (2) to PKB

PKB1,2

h,​spsp
10,​14
+0
+8
i12
,i##
r
Combo from 1st hit.
Albion Combination to PKB

PKB1,​2,1

h,​spspsp
10,​14,​21
-13
+8C
LNC
i12
,i##
r
  • Combo from 2nd CH.
  • Input can be delayed 10f.
  • Combo can be delayed 9f from 2nd CH.
  • Forced to crouching upon NH..
Spite Hook

PKB2

absorbspunch(h
M),​H
-3
+2
KDN
i14
r
  • Alternate input ub+2
Homing
  • Absorbs Punch(H/M) during 7 to 13f.
  • After Absorbs succeeds, Damage 25 + 50% of enemy attack.
Gazelle Upper to PKB

PKBf+2

m,​sp
18
-13
KDN
i18
r
Straight Punch Combination

PKBf+2,1

m,​sp
18,​25
+1
KDN
i18
,i##
r
Nimrod Combination

PKBf+1+2

h,​h
12,​23
-5
KDN
i12
r
Argos Rush (1) to PKB

PKBdf+1

m,​sp
12
-9
+2
i15
r
Argos Rush (2) to PKB

PKBdf+1,1

m,​spsp
12,​14
-10
+1
i15
,i##
r
  • Combo from 1st hit
  • Input can be delayed 15f
  • Combo can be delayed 11f
Argos Rush (3) to PKB

PKBdf+1,​1,2

m,​spspsp
12,​14,​12
-11
-3
i15
,i##
r
  • Combo from 2nd CH.
  • Input can be delayed 12f.
  • Combo can be delayed 8f from 2nd CH.
Argos Rush

PKBdf+1,​1,​2,1

m,​spspsp
12,​14,​12,​20
-13
KDN
i15
,i##
r
Combo from 3rd hit
Cross Cut

PKBdf+1,2

m,​sp
12,​20
-6
KDN
i15
,i##
r
Tailspin
  • Combo from 1st hit
  • Input can be delayed 15f
  • Combo can be delayed 12f
Cutting Elbow to PKB

PKBdf+2

m,​sp
16
-10
LNC
i16
r
Patella Smash

PKBd+1

l,​sp
11
-12
+2
i15
r
TC6f
Knuckle Plow

PKBd+2

l
25
-12
+7
KDN
i28
r
{{{1}}}

PKBb+1

m
15
-19
-6
i17
r

PKBb+1,1

m,​h
15,​10
-7
-1
i17
,i##
r
  • Combo from 1st hit
  • Input can be delayed 13f
  • Combo can be delayed 12f

PKBb+1,​1,2

m,​h,​m
15,​10,​12
-11
-5
i17
,i##
r
  • Combo from 2nd CH
  • Input can be delayed 12f
  • Combo can be delayed 7f
Lancaster Combination

PKBb+1,​1,​2,1

m,​h,​m,​m
15,​10,​12,​21
-10
KDN
i17
,i##
r
Combo from 3rd CH
Lancaster Combination to FLC

PKBb+1,​1,​2,​1,B

m,​h,​m,​m,​sp
15,​10,​12,​21
-3
KDN
i17
,i##
r
Combo from 3rd CH
Lancaster Combination to FLC Cancel

PKBb+1,​1,​2,​1,​B,db

m,​h,​m,​m,​sp
15,​10,​12,​21
-4
KDN
i17
,i##
r
Combo from 3rd CH
Swaying Hook

PKBb+2

m
25
-13
KDN
i28
r
Wall Bounce
  • Meaty 1f
Dreadnought Uppercut

PKBu

m
23
-15
LNC
i17
r
{{{1}}}

FLK

Flicker Stance

b+3+4

sp
-
,i##
r
  • Disable block during 15f.
  • Auto Block๏ผˆH/M).
  • Cost 5f.
  • Eneble connect to Stance excluding QS and FLC.
Flicker Stance to Cancel

FLCdb

sp
-
,i##
t1 r1
Cost 16f from b3+4.

FLC1

h
14
-4
+7
i12
r
Spitfire Combo (1) to FLC

FLC1,B

h,​sp
14
-1
+10
i12
,i##
r
Spitfire Combo (1) to QS

FLC1,b+3+4

h,​sp
14
+16
+27G
+27
i12
,i##
r

FLC1,1

h,​h
14,​8
-9
+0
i12
,i##
r
Combo from 1st CH
Spitfire Combo (2) to FLC

FLC1,​1,B

h,​h,​sp
14,​8
-4
+5
i12
,i##
r
Combo from 1st CH
Spitfire Combo (2) to QS

FLC1,​1,b+3+4

h,​h,​sp
14,​8
+9
+18
i12
,i##
r
Combo from 1st CH

FLC1,​1,1

h,​h,​h
14,​8,​8
-9
+0
i12
,i##
r
Combo from 2nd CH
Spitfire Combo (3) to FLC

FLC1,​1,​1,B

h,​h,​h,​sp
14,​8,​8
-4
+5
i12
,i##
r
Combo from 2nd CH
Spitfire Combo (3) to QS

FLC1,​1,​1,b+3+4

h,​h,​h,​sp
14,​8,​8
+13
+21
i12
,i##
r
Combo from 2nd CH
Spitfire Combo

FLC1,​1,​1,2

h,​h,​h,​m
14,​8,​8,​22
-7C
KDN
i12
,i##
r
  • Enable Cancel Spitfire Combo (2)(3).
  • Combo from 3rd hit.
Tempest Combo

FLC1,f+1

h,​m
14,​17
-5
+0C
KDN
i12
,i##
r
  • Enable Connect from Spitfire Combo (2).
  • Combo from 1st or 2nd CH.
  • Input can be delayed 14f from FLC 1.
  • Input can be delayed 11f from FLC 1,1.
  • Combo can be delayed 14f from 1st CH.
  • Forced to crouching upon NH..
  • +9CF on Crouch Hit.
Power Hook Combo

FLC1,d+1

h,​h
14,​23
+0
+18Sp
KDN
i12
,i##
r
  • Alternate input u+1
Tailspin
  • Enable Connect from Spitfire Combo (2).
  • Combo from 1st or 2nd CH.
  • Input can be delayed 14f from FLC 1.
  • Input can be delayed 11f from FLC 1,1.
  • Combo can be delayed 14f from 1st CH.
Fly Swatter

FLC2

m
21
-5C
KDN
LNC
i18
r
Meaty 1f
British Lancer

FLCb+2

h
21
-9
KDN
i14
r
PC8f

Rage

Rage Art

During Rage1+2

h,​th
55
-3
Th
i13
r
  • Alternate input FC1+2
  • Guard Point 8f
Rage Drive 1 (Pre Move)

During Ragedf+3+4

sp
-
,i##
r
{{{1}}}
Rage Drive 1

During Dempsey Roll1+2

m*5
10*4,​19
+1
KDN
5๏ฝžF
r
{{{1}}}
Rage Drive 2

During Ragedf+2+3

mm
5,​20
+7
LNC
i14
r
Alternate input ใ€df+2,2+3ใ€‘
Rage Drive 2 to DK

During Ragedf+2+3,f+3

mm,​sp
5,​20
+15G
LNC
i14
,i##
r
Alternate input f+4

Throws

Gut Wrencher

1+3

th(h)
35
1 or 2
-6F
RP
Head-sd
Fac-Up
i12
r
Long Range Throw
Brain Pulverizer

2+4

th(h)
35
1 or 2
-3F
ๅๆ™‚่จˆ
Foot-sd
Fac-Dwn
i12
r
  • Long Range Throw.
  • Floor Break.
Choker Slam

Approach from left side

th(h)
40
1
-3F
Head-sd
Fac-Up
,i##
r
Floor Break.
Throw Down

Approach from right side

th(h)
40
2
-3F
Head-sd
Fac-Up
,i##
r
Schoolyard Bully

Approach from behind

th(h)
55(56)
disable
Foot-sd
Fac-Up
,i##
r
  • Damage () is wall bonus.
  • Wall Stun.
Armlock Throw

f,f+1+2

th(h)
40
1+2
+0F
RP
Head-sd
Fac-Up
i12
r
Spinning Elbow Drop

d,db,b+2+4

th(h)
40
2
-2F
Head-sd
Fac-Up
i12
r
Position Change

SW1+2

th(h)
0(3)
1+2
-2F
+1F
i10
r
  • Break Throw 14f.
  • With input d or b or u, push enemy in the direction you selected .
  • Damage () is wall bonus๏ผ†wall stun (+11-F).
Ten Count

PKB1+2

th(h)
45
1+2
+0F
Foot-sd
Fac-Dwn
i11
r
Griffin Throw

FLC1+2

th(h)
40
1+2
-6F
RP
Head-sd
Fac-Up
i12
r
Parry

b+1+2

absorbspunch(h
M)
disable
+5F
,i##
t35 r35
  • Alternate input FLCb+1+2
  • Absorbs Punch(H/M) during 2 to 10f.
Left Uppercut

After Parry succeeds1

-
30
disable
i14
r
  • -12f on block.
  • Bryan can evade when input b.

10 strings

Gatling Gun
Input 1+2 1 2 1 2 1 2 1 2 1
Hit level m m m m m m m m m m
Damage 5 3 3 3 3 3 3 3 3 12
Startup i16 ,i7 ,i5 ,i5 ,i5 ,i5 ,i4 ,i5 ,i7 ,i9
Hit +0 +2 -3 +2 -3 +2 -3 +2 -4 +33a (+23)
10 Hit Combo 1
Input df1 ใ€2f1+2ใ€‘ 1 1 2 1 1 2 1 2
Hit level m hh m m m h h l m m
Damage 12 8,12 7 8 8 8 10 5 6 22
Startup
Block -2 -3 -19 -25 -16 -9 -14 -13 -11 -23
Hit +5 +0 -8 -17 -8 +5 -3 +8 -5 -8c
Combo
10 Hit Combo 2
Input df1 ใ€2f1+2ใ€‘ 1 1 2 1 1 2 1 b2
Hit level m hh m m m h h l m ub(m)
Damage 12 8,12 7 8 8 8 10 5 6 40
Startup
Block -2 -3 -19 -25 -16 -9 -14 -13 -11 kdn
Hit +5 +0 -8 -17 -8 +5 -3 +8 -5 kdn
Combo