RogerDodger (talk | contribs) |
RogerDodger (talk | contribs) ย |
||
(12 intermediate revisions by the same user not shown) | |||
Line 1,141: | Line 1,141: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Entire input can be held in advance | * Entire input can be held in advance | ||
* Can't be done until frame 30 of LWV}} | * Can't be done until frame 30 of LWV | ||
* Input LWV.u+3 on P2}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 1,276: | Line 1,277: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Entire input can be held in advance | * Entire input can be held in advance | ||
* Can't be done until frame | * Can't be done until frame 16 of RWV}} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 1,285: | Line 1,286: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Entire input can be held in advance | * Entire input can be held in advance | ||
* Can't be done until frame | * Can't be done until frame 30 of RWV | ||
* Input RWV.d+3 on P2}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 1,294: | Line 1,296: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Entire input can be held in advance | * Entire input can be held in advance | ||
* Can't be done until frame | * Can't be done until frame 16 of RWV}} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 1,346: | Line 1,348: | ||
|name=Ducking | |name=Ducking | ||
|input=f+3 | |input=f+3 | ||
| | |recv=r6 DCK | ||
| | |crush=cs1~ | ||
| | |notes={{Plainlist| | ||
|recv= | * Alternate input f+4 or hFC.df+3_4 | ||
| | * Lapses to standing after 35 frames}} | ||
}} | |||
{{MoveData | |||
|id=Steve-DCK.db | |||
|name=Ducking to Crouch | |||
|input=DCK.db | |||
|recv=r1 FC | |||
|notes={{Plainlist| | |||
* Can't be done until frame 16 of DCK | |||
* Slower than attacks by 2 frames from most DCK transitions | |||
* Can be done from frame 26 of EXTDCK}} | |||
}} | |||
{{MoveData | |||
|id=Steve-DCK.d+3 | |||
|name=Ducking to Weave | |||
|input={{Plainlist| | |||
* DCK.d+3 | |||
* DCK.u+3}} | |||
|recv={{Plainlist| | |||
* r25 RWV | |||
* r25 LWV}} | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Entire input can be held in advance | ||
* | * Can't be done until frame 16 of DCK | ||
* | * Attacks afterwards are 2 frames slower | ||
* | * Recovers to RWV with u+3 on P2 | ||
* | * Recovers to LWV with d+3 on P2 | ||
* | * Can be done from frame 16 of EXTDCK | ||
* | * Recovery r18 when from EXTDCK}} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Steve- | |id=Steve-DCK.b+3 | ||
|name=Ducking to | |name=Ducking to Sway | ||
|input= | |input=DCK.b+3 | ||
|recv=r10 SWY | |||
|recv= | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Entire input can be held in advance | ||
* | * Can't be done until frame 21 of DCK | ||
* Can be done from frame 26 of EXTDCK}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Steve- | |id=Steve-DCK.1 | ||
|name=Fox Hunt | |name=Fox Hunt | ||
|input= | |input=DCK.1 | ||
|damage=17 | |damage=17 | ||
|target=m | |target=m | ||
|startup=i19 | |startup=i19~20 | ||
|recv= | |recv=r27 | ||
|block=-7 | |block=-7 | ||
|hit= | |hit=[[Steve combos#Mini-combos|+58a (+27)]] | ||
|ch= | |ch=[[Steve combos#Staples|+34a (+24)]] | ||
| | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Steve- | |id=Steve-DCK.2 | ||
|name=Skyscraper | |name=Skyscraper | ||
|input= | |input=DCK.2 | ||
|damage=15 | |damage=15 | ||
|target=m | |target=m | ||
|startup=i19 | |startup=i19~21 | ||
|recv= | |recv=r33 | ||
|block=-14 | |block=-14 | ||
|hit= | |hit=[[Steve combos#Staples|+35a (+25)]] | ||
|notes={{Plainlist| | |||
* No crouching state | |||
* Can evade some highs}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Steve- | |id=Steve-DCK.1+2 | ||
|input= | |input=DCK.1+2 | ||
|damage=5 | |damage=5 | ||
|target=m | |target=m | ||
|startup=i16 | |startup=i16 | ||
|recv= | |recv=r25 | ||
|block=-6 | |block=-6 | ||
|hit=+0 | |hit=+0 | ||
|notes=Alternate input | |notes=Alternate input EXTDCK.1+2 | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Steve- | |id=Steve-DCK.1+2,1 | ||
|input= | |input=,1 | ||
|inputLead= | |inputLead=DCK.1+2 | ||
|damage=,3 | |damage=,3 | ||
|damageLead=5 | |damageLead=5 | ||
|target= | |target=,m | ||
|targetLead=m | |targetLead=m | ||
|startup=, | |startup=,i7 | ||
|startupRoot=i16 | |startupRoot=i16 | ||
|recv= | |recv=r28 | ||
|hit=+2 | |hit=+2 | ||
|notes=Combo from 1st hit | |notes={{Plainlist| | ||
* Jail from 1st hit | |||
* Combo from 1st hit in juggle [[Steve combos#Shiro|+22a (+15)]] | |||
* 1st hit -16 on block}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Steve- | |id=Steve-DCK.1+2,1,2,1,2,1,2,1,2,1 | ||
|name=Gatling Gun | |name=Gatling Gun | ||
|input=,1 | |input=,1 | ||
|inputLead= | |inputLead=DCK.1+2,1,2,1,2,1,2,1,2 | ||
|damage=,12 | |damage=,12 | ||
|damageLead=5,3* | |damageLead=5,3*8 | ||
|targetLead=m* | |target=,m | ||
|startup=, | |targetLead=m,m*8 | ||
|startup=,i9 | |||
|startupRoot=i16 | |startupRoot=i16 | ||
|recv= | |recv=r31 | ||
|block=-12 | |block=-12 | ||
|hit= | |hit=+33a (+23) | ||
|notes= | |notes=Jail from 1st hit | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Steve- | |id=Steve-DCK.f+2 | ||
|name=Punisher | |name=Punisher | ||
|input=f+2 | |input=DCK.f+2 | ||
|damage=21 | |||
|damage= | |target=m | ||
| | |startup=i15~16 | ||
|recv=r30 | |||
|startup=i15 | |||
|recv= | |||
|tot=46 | |tot=46 | ||
|block=-7 | |block=-7 | ||
|hit= | |hit=+9a | ||
|ch= | |ch=[[Steve combos#Staples|+49a]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Tailspin}} | * {{Tailspin}} | ||
* | * Transition to +3 r20 DCK with f+3 | ||
* Transition to +1 r22 LWV with 3 | |||
* Transition to +1 r22 RWV with 4 | |||
* Transition to +1 r22 SWY with b+3 | |||
* Transitions can be delayed 6 frames | |||
* Fastest DCK.f+2,f+3~db is 38 total | |||
* Fastest DCK.f+2,f+3~db,b is 39 total}} | |||
}} | }} | ||
== EXTDCK == | |||
{{MoveData | {{MoveData | ||
|id=Steve- | |id=Steve-DCK.f+3 | ||
|name= | |name=Extended Duck | ||
|input= | |input=DCK.f+3 | ||
|recv=r6 EXTDCK | |||
|recv= | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Entire input can be held in advance | ||
* Can't be done until frame 26 of DCK | |||
* From standing, F+3* takes 31 frames}} | |||
* | |||
* | |||
* | |||
}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Steve- | |id=Steve-EXTDCK.1 | ||
|name=Power Fox Hunt | |name=Power Fox Hunt | ||
|input= | |input=EXTDCK.1 | ||
|damage=21 | |damage=21 | ||
|target=m | |target=m | ||
|startup=i19 | |startup=i19~20 | ||
|recv= | |recv=r27 | ||
|block=-7 | |block=-7 | ||
|hit= | |hit=[[Steve combos#Shiro|+44d (+36)]] | ||
|ch=[[Steve combos#Staples|+41a (+31)]] | |||
|notes=Recovery r20 on hit or CH | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Steve- | |id=Steve-EXTDCK.2 | ||
|name=Power Skyscraper | |name=Power Skyscraper | ||
|input= | |input=EXTDCK.2 | ||
|damage=21 | |damage=21 | ||
|target= | |target=M | ||
|startup=i19 | |startup=i19~21 | ||
|recv= | |recv=r27 | ||
|block=-14 | |block=-14 | ||
|hit= | |hit=[[Steve combos#Staples|+61a (+51)]] | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Steve- | |id=Steve-EXTDCK.f+2 | ||
|name=Power Punisher | |name=Power Punisher | ||
|input= | |input=EXTDCK.f+2 | ||
|damage=28 | |damage=28 | ||
|target=h | |target=h | ||
|startup=i15 | |startup=i15~16 | ||
|recv= | |recv=r30 | ||
|block=+5 | |block=+5 | ||
|hit= | |hit=[[Steve combos#Staples|+49a]] | ||
| | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Tailspin}} | * {{Tailspin}} | ||
* | * Transition to [[Steve combos#Mini-combos|+15]] r20 DCK with f+3 | ||
* Transition to +13 r22 LWV with 3 | |||
* Transition to +13 r22 RWV with 4 | |||
* Transition to +13 r22 SWY with b+3 | |||
* Transitions can be delayed 6 frames | |||
* Fastest EXTDCK.f+2,f+3~db is [[Steve combos#Mini-combos|+12]]}} | |||
* | |||
* | |||
| | |||
}} | }} | ||
== SWY == | |||
{{MoveData | {{MoveData | ||
|id=Steve-b+3 | |id=Steve-b+3 | ||
Line 1,765: | Line 1,588: | ||
|notes=<span class="icon cs">TC</span> | |notes=<span class="icon cs">TC</span> | ||
}} | }} | ||
== ALB == | |||
{{MoveData | {{MoveData | ||
|id=Steve-3+4 | |id=Steve-3+4 | ||
Line 1,867: | Line 1,693: | ||
|recv=r | |recv=r | ||
}} | }} | ||
== PAB == | |||
{{MoveData | {{MoveData | ||
|id=Steve-f+3+4 | |id=Steve-f+3+4 | ||
Line 2,244: | Line 2,073: | ||
* <span class="icon js">TJ</span>9f}} | * <span class="icon js">TJ</span>9f}} | ||
}} | }} | ||
== FLK == | |||
{{MoveData | {{MoveData | ||
|id=Steve-b+3+4 | |id=Steve-b+3+4 | ||
Line 2,489: | Line 2,321: | ||
|notes=<span class="icon pw">PC</span>8f | |notes=<span class="icon pw">PC</span>8f | ||
}} | }} | ||
== Rage == | |||
{{MoveData | {{MoveData | ||
|id=Steve-During Rage1+2 | |id=Steve-During Rage1+2 | ||
Line 2,559: | Line 2,394: | ||
|notes=Alternate input f+4 | |notes=Alternate input f+4 | ||
}} | }} | ||
== Throws == | |||
{{MoveData | {{MoveData | ||
|id=Steve-1+3 | |id=Steve-1+3 | ||
Line 2,718: | Line 2,556: | ||
* Bryan can evade when input b.}} | * Bryan can evade when input b.}} | ||
}} | }} | ||
== 10 strings == | |||
{| class="wikitable" style="text-align: center" | |||
|- | |||
| class="wikitable-heading" colspan="11" style="width: auto" | Gatling Gun | |||
|- | |||
! Input | |||
| 1+2 || 1 || 2 || 1 || 2 || 1 || 2 || 1 || 2 || 1 | |||
|- | |||
! Hit level | |||
| m || m || m || m || m || m || m || m || m || m | |||
|- | |||
! Damage | |||
| 5 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 12 | |||
|- | |||
! Startup | |||
| i16 || ,i7 || ,i5 || ,i5 || ,i5 || ,i5 || ,i4 || ,i5 || ,i7 || ,i9 | |||
|- | |||
! Hit | |||
| +0 || +2 || -3 || +2 || -3 || +2 || -3 || +2 || -4 || +33a (+23) | |||
|} | |||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|- | |- | ||
| class="wikitable-heading" colspan="11" | 10 Hit Combo 1 | | class="wikitable-heading" colspan="11" style="width: auto" | 10 Hit Combo 1 | ||
|- | |- | ||
! Input | ! Input | ||
Line 2,745: | Line 2,606: | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|- | |- | ||
| class="wikitable-heading" colspan="11" | 10 Hit Combo 2 | | class="wikitable-heading" colspan="11" style="width: auto" | 10 Hit Combo 2 | ||
|- | |- | ||
! Input | ! Input |
Latest revision as of 14:42, 15 August 2022
n
Input
1,1
- Jail from 1st block with 3f delay
- Combo from 1st hit with 4f delay
- Move can be delayed 4f
- Transition to -2 +4 r21 DCK with f+3
- Transition to -6 +0 r25 LWV with 3
- Transition to -6 +0 r25 RWV with 4
- Transition to -6 +0 r25 SWY with b+3
1,1,2
- Jail from 2nd attack with 4f delay
- Move can be delayed 3f
- Input can be delayed 4f
- Transition to -3 +8 r21 DCK with f+3
- Transition to -5 +6 r23 LWV with 3
- Transition to -5 +6 r23 RWV with 4
- Transition to -5 +6 r23 SWY with b+3
- Transitions can be delayed 5f
1,1,d+1
- Move can be delayed 3f
- Input can be delayed 4f
- Transition to +0 +6 +11 r19 FLK with B
1,d+1
- Move can be delayed 3f
- Input can be delayed 4f
- Transition to +0 +6 +11 r19 FLK with B
1,2
- Jail from 1st attack
- Transition to -2 +6 r21 DCK with f+3
- Transition to -4 +4 r23 LWV with 3
- Transition to -4 +4 r23 RWV with 4
- Transition to -4 +4 r23 SWY with b+3
- Transitions can be delayed 5f
1,2,1
- Jail from 1st attack
- Combo from 1st CH
- Combo from 2nd CH
- Transition to -1 +5 r20 FLK with B
- Transition to -2 +4 r21 PAB with F
- Transition to -2 +4 r21 DCK with f+3
- Transition to -6 +0 r25 LWV with 3
- Transition to -6 +0 r25 RWV with 4
- Transition to -6 +0 r25 SWY with b+3
- Transition inputs can be delayed 2f
1,2,1,2
- Combo from 3rd CH
- Input can be delayed 2f
- Transition to -4 r22 DCK with f+3
- Transition to -6 r24 LWV with 3
- Transition to -6 r24 RWV with 4
- Transition to -6 r24 SWY with b+3
- Transitions can be delayed 2f
- Transition inputs can be delayed 3f
1,2,1,d+2
- Input can be delayed 3f
- Transition to r30 FC with D
2,1
2,1,2
- Combo from 2nd CH with 5f delay
- Input can be delayed 11f
- Move can be delayed 10f
- Interrupt with i6 from 2nd block
f
Input
f+2,1
- Combo from 1st hit with 6f delay
- Move can be delayed 15f
- Transition to +0 +4 r16 PAB with F
- Transition to +1 +5 r15 FLK with B
f+1+2,2
df
Input
df+1
- Transition to -5 +2 r22 DCK with f+3
- Transition to -7 +0 r24 LWV with 3
- Transition to -7 +0 r24 RWV with 4
- Transition to -7 +0 r24 SWY with b+3
df+1,2
- Combo from 1st hit
- Cancel to -14 -7 r32 DCK with f+3
- Cancel to -16 -9 r34 LWV with 3
- Cancel to -16 -9 r34 RWV with 4
- Cancel to -16 -9 r34 SWY with b+3
- Starts on frame 14, causing first hit to only have 1 active frame
df+1,[2~1]
df+1,[2~f+1+2]
- Jail from 2nd attack
- CH frames are for 3rd hit
- Transition to -2 +1 +4 r21 DCK with f+3
- Transition to -4 -1 +2 r23 LWV with 3
- Transition to -4 -1 +2 r23 RWV with 4
- Transition to -4 -1 +2 r23 SWY with b+3
df+2
- Transition to -2 +15g +43d (+35) r21 DCK with f+3
- Transition to -7 +10 r26 LWV with 3
- Transition to -7 +10 r26 RWV with 4
- Transition to -7 +10 r26 SWY with b+3
- Fastest df+2,f+3~db is 41 total
- Fastest df+2,f+3~db,b is 42 total
d
Input
d+2,1
- Combo from 1st CH with 13f delay
- Move can be delayed 13f
- Transition to -4 +2 +7 r22 DCK with f+3
- Transition to -6 +0 +5 r24 LWV with 3
- Transition to -6 +0 +5 r24 RWV with 4
- Transition to -6 +0 +5 r24 SWY with b+3
- Often written D+2,1
d+2,1,2
- Combo from 2nd CH with 5f delay
- Input can be delayed 12f
- Move can be delayed 11f
- Interrupt from 2nd block with i6
d+2,n+1
- Transition to -4 +7 r22 DCK with f+3
- Transition to -6 +5 r24 LWV with 3
- Transition to -6 +5 r24 RWV with 4
- Transition to -6 +5 r24 SWY with b+3
- Often written [d+2~n+1]
d+2,n+1,2
- Jail from 1st block with 5f delay
- Combo from 1st hit with 10f delay
- Move can be delayed 10f
d+2,n+1,f+2
- Combo from 1st CH with 5f delay
- Input can be delayed 12f
- Move can be delayed 11f
- Interrupt from 1st block with i6
db
Input
db+2
- Alternate input hFC.db+2
- Transition to r30 FC with D
b
Input
b+1
- Recovery 5f faster on hit or CH
- Transition to -1 +10 +69a r16 FLK with B
- Hitstop 5f on CH
- Fastest b+1,B~db is 33 total
- Fastest b+1,B~db,b is 34 total
b+1,2
- Combo from 1st hit with 8f delay
- Move can be delayed 8f
- Transition to r23 PAB with F
b+1,d+2
- Combo from 1st hit without delay
- Move can be delayed 9f
- Transition to -9 +2 r27 PAB with F
- Starts on frame 14 without delay, causing first hit to only have 1 active frame
b+1,d+2,1
u
Input
uf+3,2
- Alternate input u+3,2
- Jail from 1st attack
uf+4
- Alternate input u+4 (jumps up)
Motion input
Input
d,df,f+1
- Transition to -3 r22 FLK with B
- Transition input can be delayed 5f
- Fastest d,df,f+1,B~db is 38 total
- Fastest d,df,f+1,B~db,b is 39 total
Crouch
Input
FC.df+2
- Can evade many highs
- No crouching state
WS
Input
ws1,1
- Combo from 1st hit with 0f delay
- Combo from 1st CH with 11f delay
- Move can be delayed 11f
- Transition to -2 +4 r21 DCK with f+3
- Transition to -6 +0 r25 LWV with 3
- Transition to -6 +0 r25 RWV with 4
- Transition to -6 +0 r25 SWY with b+3
ws1,2
- Combo from 1st hit with 2f delay
- Combo from 1st CH with 12f delay
- Input can be delayed 12f
- Move can be delayed 11f
ws2
- Transition to r22 DCK with f+3
- Transition to r24 LWV with 3
- Transition to r24 RWV with 4
- Transition to r24 SWY with b+3
Others
Input
(Back to wall).b,โb,โUB
- Can't be buffered
- UB is held for 5 frames
- Frame counts are from first frame of UB
LWV
Input
LWV.f+3
- Entire input can be held in advance
- Can't be done until frame 16 of LWV
LWV.d+3
- Entire input can be held in advance
- Can't be done until frame 30 of LWV
- Input LWV.u+3 on P2
LWV.b+3
- Entire input can be held in advance
- Can't be done until frame 16 of LWV
LWV.1
- Transition to -3 +8 r22 FLK with B
- Transition input can be delayed 4f
LWV.1,1
- Combo from 1st hit with 6f delay
- Move can be delayed 10f
LWV.1,f+1
- Jail from 1st block with 2f delay
- Combo from 1st hit with 10f delay
- Move can be delayed 10f
LWV.1,f+1,1
- Combo from 2nd hit
- Transition to +4 +8 r17 FLK with B
LWV.2
- Transiton to -1 +8 r20 PAB with F
- Transition input can be delayed 9f
LWV.2,1
- Combo from 1st CH with 9f delay
- Input can be delayed 14f
- Move can be delayed 11f
RWV
Input
RWV.f+3
- Entire input can be held in advance
- Can't be done until frame 16 of RWV
RWV.d+3
- Entire input can be held in advance
- Can't be done until frame 30 of RWV
- Input RWV.d+3 on P2
RWV.b+3
- Entire input can be held in advance
- Can't be done until frame 16 of RWV
RWV.1,2
- Combo from 1st CH with 10f delay
- Input can be delayed 14f
- Move can be delayed 11f
DCK
f+3
- Alternate input f+4 or hFC.df+3_4
- Lapses to standing after 35 frames
DCK.db
- Can't be done until frame 16 of DCK
- Slower than attacks by 2 frames from most DCK transitions
- Can be done from frame 26 of EXTDCK
- DCK.d+3
- DCK.u+3
- r25 RWV
- r25 LWV
- Entire input can be held in advance
- Can't be done until frame 16 of DCK
- Attacks afterwards are 2 frames slower
- Recovers to RWV with u+3 on P2
- Recovers to LWV with d+3 on P2
- Can be done from frame 16 of EXTDCK
- Recovery r18 when from EXTDCK
DCK.b+3
- Entire input can be held in advance
- Can't be done until frame 21 of DCK
- Can be done from frame 26 of EXTDCK
DCK.2
- No crouching state
- Can evade some highs
DCK.1+2,1
- Jail from 1st hit
- Combo from 1st hit in juggle +22a (+15)
- 1st hit -16 on block
DCK.1+2,1,2,1,2,1,2,1,2,1
DCK.f+2
- Transition to +3 r20 DCK with f+3
- Transition to +1 r22 LWV with 3
- Transition to +1 r22 RWV with 4
- Transition to +1 r22 SWY with b+3
- Transitions can be delayed 6 frames
- Fastest DCK.f+2,f+3~db is 38 total
- Fastest DCK.f+2,f+3~db,b is 39 total
EXTDCK
DCK.f+3
- Entire input can be held in advance
- Can't be done until frame 26 of DCK
- From standing, F+3* takes 31 frames
EXTDCK.1
EXTDCK.f+2
SWY
SWไธญ1
- Forced to crouching upon block or NH.
- Meaty 1f.
ALB
During Cyclone Left(Right)1
During Cyclone Left(Right)d+1
PAB
f+3+4
- Disable Block during 20f.
- Auto Block๏ผH/M).
- No Cost to combinations.
- Eneble connect to Stance excluding PKB and FLC.
PKBdb
- Returns to crouching.
- Cost 21f from input f3+4db.
PKB1,2
PKB1,2,1
- Combo from 2nd CH.
- Input can be delayed 10f.
- Combo can be delayed 9f from 2nd CH.
- Forced to crouching upon NH..
PKB2
- Alternate input ub+2
- Absorbs Punch(H/M) during 7 to 13f.
- After Absorbs succeeds, Damage 25 + 50% of enemy attack.
PKBdf+1,1
- Combo from 1st hit
- Input can be delayed 15f
- Combo can be delayed 11f
PKBdf+1,1,2
- Combo from 2nd CH.
- Input can be delayed 12f.
- Combo can be delayed 8f from 2nd CH.
PKBdf+1,1,2,1
PKBdf+1,2
- Combo from 1st hit
- Input can be delayed 15f
- Combo can be delayed 12f
PKBb+1,1
- Combo from 1st hit
- Input can be delayed 13f
- Combo can be delayed 12f
PKBb+1,1,2
- Combo from 2nd CH
- Input can be delayed 12f
- Combo can be delayed 7f
PKBb+1,1,2,1
PKBb+1,1,2,1,B
PKBb+1,1,2,1,B,db
FLK
b+3+4
- Disable block during 15f.
- Auto Block๏ผH/M).
- Cost 5f.
- Eneble connect to Stance excluding QS and FLC.
FLC1,1,B
FLC1,1,b+3+4
FLC1,1,1,B
FLC1,1,1,b+3+4
FLC1,1,1,2
- Enable Cancel Spitfire Combo (2)(3).
- Combo from 3rd hit.
FLC1,f+1
- Enable Connect from Spitfire Combo (2).
- Combo from 1st or 2nd CH.
- Input can be delayed 14f from FLC 1.
- Input can be delayed 11f from FLC 1,1.
- Combo can be delayed 14f from 1st CH.
- Forced to crouching upon NH..
- +9CF on Crouch Hit.
FLC1,d+1
- Alternate input u+1
- Enable Connect from Spitfire Combo (2).
- Combo from 1st or 2nd CH.
- Input can be delayed 14f from FLC 1.
- Input can be delayed 11f from FLC 1,1.
- Combo can be delayed 14f from 1st CH.
Rage
During Rage1+2
- Alternate input FC1+2
- Guard Point 8f
During Dempsey Roll1+2
During Ragedf+2+3
During Ragedf+2+3,f+3
Throws
2+4
-3F
Foot-sd
Fac-Dwn
- Long Range Throw.
- Floor Break.
Approach from left side
-3F
Fac-Up
Approach from right side
-3F
Fac-Up
Approach from behind
Fac-Up
- Damage () is wall bonus.
- Wall Stun.
SW1+2
-2F
- Break Throw 14f.
- With input d or b or u, push enemy in the direction you selected .
- Damage () is wall bonus๏ผwall stun (+11-F).
b+1+2
- Alternate input FLCb+1+2
- Absorbs Punch(H/M) during 2 to 10f.
After Parry succeeds1
- -12f on block.
- Bryan can evade when input b.
10 strings
Gatling Gun | ||||||||||
Input | 1+2 | 1 | 2 | 1 | 2 | 1 | 2 | 1 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Hit level | m | m | m | m | m | m | m | m | m | m |
Damage | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 12 |
Startup | i16 | ,i7 | ,i5 | ,i5 | ,i5 | ,i5 | ,i4 | ,i5 | ,i7 | ,i9 |
Hit | +0 | +2 | -3 | +2 | -3 | +2 | -3 | +2 | -4 | +33a (+23) |
10 Hit Combo 1 | ||||||||||
Input | df1 | ใ2f1+2ใ | 1 | 1 | 2 | 1 | 1 | 2 | 1 | 2 |
---|---|---|---|---|---|---|---|---|---|---|
Hit level | m | hh | m | m | m | h | h | l | m | m |
Damage | 12 | 8,12 | 7 | 8 | 8 | 8 | 10 | 5 | 6 | 22 |
Startup | ||||||||||
Block | -2 | -3 | -19 | -25 | -16 | -9 | -14 | -13 | -11 | -23 |
Hit | +5 | +0 | -8 | -17 | -8 | +5 | -3 | +8 | -5 | -8c |
Combo |
10 Hit Combo 2 | ||||||||||
Input | df1 | ใ2f1+2ใ | 1 | 1 | 2 | 1 | 1 | 2 | 1 | b2 |
---|---|---|---|---|---|---|---|---|---|---|
Hit level | m | hh | m | m | m | h | h | l | m | ub(m) |
Damage | 12 | 8,12 | 7 | 8 | 8 | 8 | 10 | 5 | 6 | 40 |
Startup | ||||||||||
Block | -2 | -3 | -19 | -25 | -16 | -9 | -14 | -13 | -11 | kdn |
Hit | +5 | +0 | -8 | -17 | -8 | +5 | -3 | +8 | -5 | kdn |
Combo |