User:Tupai: Difference between revisions

10 editsJoined 11 January 2022
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Line 27: Line 27:
|target=,m
|target=,m
|startup=10
|startup=10
|notes=If second hit CH, Izu+1,1 is guaranteed.
}}
}}
{{MoveData|
{{MoveData|
Line 53: Line 54:
|target=,h
|target=,h
|startup=10
|startup=10
|notes=3rd hit homing.  3rd hit on CH give Izu+3 or Izu+f+1+2.
}}
}}
{{MoveData|
{{MoveData|
Line 79: Line 81:
|target=,m
|target=,m
|startup=10
|startup=10
|notes=Wall crush on normal hit.
}}
}}
{{MoveData|
{{MoveData|
Line 141: Line 144:
|target=,m
|target=,m
|startup=12
|startup=12
|notes=9 Chip damage on block, deals 6 self-damage (recoverable) when not in heat.
}}
}}
{{MoveData|
{{MoveData|
Line 304: Line 308:
|target=m
|target=m
|startup=17
|startup=17
|notes=Izu+1,1 is guaranteed on CH.
}}
}}
{{MoveData|
{{MoveData|
Line 327: Line 332:
|target=,m
|target=,m
|startup=17
|startup=17
|note=8 Chip Damage on block, deals 12 self-damage (recoverable) when not in heat.
}}
}}
{{MoveData|
{{MoveData|
Line 396: Line 402:
|target=h
|target=h
|startup=11
|startup=11
|notes=Mai+2 is guaranteed on CH and on normal hit in HEAT
}}
}}
{{MoveData|
{{MoveData|
Line 475: Line 482:
|target=,m
|target=,m
|startup=16
|startup=16
|notes=5 Chip Damage on block, deals 20 self-damage (recoverable) when not in heat.
}}
}}
{{MoveData|
{{MoveData|
Line 620: Line 628:
|target=,m,m,m
|target=,m,m,m
|startup=15
|startup=15
|notes=8 Chip Damage on block, deals 10 self-damage (recoverable) when not in heat.
}}
}}
{{MoveData|
{{MoveData|
Line 650: Line 659:
|target=l
|target=l
|startup=
|startup=
|notes=Increased damage (44) and sideswaps on CH.
}}
}}
{{MoveData|
{{MoveData|
Line 699: Line 709:
|target=,m
|target=,m
|startup=14
|startup=14
|notes=8 Chip Damage on block, deals 12 self-damage (recoverable) when not in heat.
}}
}}
{{MoveData|
{{MoveData|
Line 761: Line 772:
|target=,m
|target=,m
|startup=16
|startup=16
|notes=8 Chip Damage on block, deals 12 self-damage (recoverable) when not in heat.
}}
}}
{{MoveData|
{{MoveData|
Line 811: Line 823:
|target=h,h
|target=h,h
|startup=10
|startup=10
|notes=Deals 18 self-damage (recoverable) when not in heat.
}}
}}
{{MoveData|
{{MoveData|
Line 821: Line 834:
|target=m
|target=m
|startup=19
|startup=19
|notes=9 Chip Damage on block, deals 12 self-damage (recoverable) when not in heat.
}}
}}
{{MoveData|
{{MoveData|
Line 854: Line 868:
|target=,m,m
|target=,m,m
|startup=16
|startup=16
|notes=On hit shift to Miare, deals 12 self damage (recoverable) when not in heat.
}}
}}
{{MoveData|
{{MoveData|
Line 923: Line 938:
|target=,m,m
|target=,m,m
|startup=18
|startup=18
|notes=9 Chip damage on block.
}}
}}
{{MoveData|
{{MoveData|
Line 933: Line 949:
|target=m
|target=m
|startup=
|startup=
|notes=12 Chip Damge on block, deals 8 self-damge (recoverable) when not in Heat
}}
}}
{{MoveData|
{{MoveData|
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|target=m
|target=m
|startup=
|startup=
|notes=9 Chip Damage on Block
}}
}}
{{MoveData|
{{MoveData|
Line 992: Line 1,010:
|target=,m
|target=,m
|startup=13
|startup=13
notes=8 Chip Damage on block, deals 12 self-damage (recoverable) when not in heat.
}}
}}
{{MoveData|
{{MoveData|
Line 1,128: Line 1,147:
|target=sl,m
|target=sl,m
|startup=10
|startup=10
|notes=Deals 18 self-damage (recoverable) when not in heat.
}}
}}
{{MoveData|
{{MoveData|
Line 1,148: Line 1,168:
|target=l
|target=l
|startup=21~22
|startup=21~22
|notes= KND on Clean hit.
}}
}}
{{MoveData|
{{MoveData|
Line 1,171: Line 1,192:
|target=,h
|target=,h
|startup=10
|startup=10
|notes=7 Chip Damage on block, deals 6 self-damage (recoverable) when not in Heat
}}
}}
{{MoveData|
{{MoveData|
Line 1,194: Line 1,216:
|target=m
|target=m
|startup=24
|startup=24
|notes=9 Chip Damage on block, deals 12 self-damage (recoverable) when not in heat
}}
}}
{{MoveData|
{{MoveData|
Line 1,227: Line 1,250:
|target=,m
|target=,m
|startup=18
|startup=18
|notes=12 Chip Damage on block, deals 18 self-damage (recoverable) when not in heat.
}}
}}
{{MoveData|
{{MoveData|

Latest revision as of 11:41, 31 July 2023

Template:Jun Tekken 8

Movelist

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
+8
10

1,1

h,​m
5,​15
-4(izu)
+5
+10(izu)
10
If second hit CH, Izu+1,1 is guaranteed.

1,1

h,​m
5,​8
-7
+5
+5
10

1,​2,2

h,​h,​h
5,​8,​17
+3
8
+13(izu)
10
3rd hit homing. 3rd hit on CH give Izu+3 or Izu+f+1+2.

1,​2,ss

h,​h,​
5,​8,​
10

1,​2,4

h,​h,​m
5,​8,​16
-12
9
KND
10
Wall crush on normal hit.

1,3

h,​l
5,​,​12
-13
2
+6(FC)
10

2

h
7
-4
+7
+7
12

2,1

h,​m
7,​,​9
-6
+7
+7
12

2,​1,4

h,​m,​m
7,​9,​12
-12
-1
-1
12

2,​1,​4,1

h,​m,​m,​m
7,​9,​12,​30
KND
KND
12
9 Chip damage on block, deals 6 self-damage (recoverable) when not in heat.

2,​1,​4,3

h,​m,​m,​h
7,​9,​12,​21
-8~9
KND
KND
12

2,​1,​,1+2

h,​m,​h
7,​9,​21
+2
KND
KND
12

3

m
20
-13
KND
KND
14

4

h
17
-9
7
KND
12

1+2

m
26
-12
HE
HE
13

3+4

1+4

1+4,​,2

1+4,​2,4

1+4,​2,d+4

1+4,3

1+4,​3,1

1+4,​3,4

f+1

m
15
-3
+6~7
+10(izu)
17
Izu+1,1 is guaranteed on CH.

f+2

m
20
-17~18
Launch
Launch
17

f+2,1+2

m,​m
16,​20
-8~9
HE
HE
17

f+3

m
13
-8~9
+7
+7
14

f+3,ss

m,​
13,​
14

f+3,2

m,​h
13,​17
+3
+8
+13(izu)
14

f+3,4

m,​m
13,​22
-13
KND
KND
14

f+4

h
21
+3
13
+13
19

f+1+2

h
13
+2
+Miare
11
Mai+2 is guaranteed on CH and on normal hit in HEAT

f+3+4

f+2+3

h

d/f+1

m
10
-3
8
8
13

d/f+1,1

m,​m
10,​17
-10~11
+2
13

d/f+1,2

m,​h
10,​17
-4
+6
+10
13

d/f+2

m
14
-12
Launch
Launch
16

d/f+2,1+2

m,​m
18,​14
-9
+6
Launch
16
5 Chip Damage on block, deals 20 self-damage (recoverable) when not in heat.

d/f+3

m
22
-8
KND
KND
17

d/f+4

m
22
-14
KND
Launch
15

d/f+3+4

m
17
-10~11
1
1
24

d/f+3+4,1

m,​m
17,​20
-13
KND
KND
24

d/f+3+4,4

m,​l
17,​17
-14
+6
KND
24

d+2

m
18
-5(FC)
Launch
20

d+4

l
10
-13
-1
-1
15

d+4,4

l,​h
10,​20
-9
KND
KND
15

d+1+2

m
28
--9
Launch
-Launch
26

d+3+4

l,​h
5,​20
-6
-6
KND
14

d/b+1

m
7
-8
+1
+1
15

d/b+1,1

m,​m
7,​8
-10~11
0
0
15

d/b+1,​1,1+2

m,​m,​m,​m,​m
7,​8,​5,​5,​20
-15
KND
KND
15
8 Chip Damage on block, deals 10 self-damage (recoverable) when not in heat.

d/b+2

l
15
-11~12
3
-
23~24

d/b+3

l
14
-13
2
+6(FC)
16

b+1

l
19
-10
KND
Increased damage (44) and sideswaps on CH.

b+2

m
10
-8~9
0~-1
0~-1
13

b+2,1

m,​h
10,​7
-9
2
2
14

b+2,​1,1

m,​h,​m
10,​7,​20
-13
KND
KND
14

b+2,​1,2

m,​h,​m
10,​7,​22
-9
KND
Launch
14
8 Chip Damage on block, deals 12 self-damage (recoverable) when not in heat.

b+2,​1,4

m,​h,​h
10,​7,​24
+8
KND
KND
14

b+2,2

m,​,​m
10,​10
-9
3
+3
14

b+3

m
20
--19
Launch
Launch
16

b+3,4

m,​l
20,​14
-11~12
0
+3
16

b+3,2

m,​m
20,​22
-
KND
Launch
16
8 Chip Damage on block, deals 12 self-damage (recoverable) when not in heat.

b+1+2

b+3+4

m
21
-12
7
7

u+2

h
17
+3
+8
+13(izu)
23

u+4

m
21
-3
KND
KND
22

u/f+1

h,​h
6,​30
-14
KND
KND
10
Deals 18 self-damage (recoverable) when not in heat.

u/f+2

m
24
-9
KND
Launch
19
9 Chip Damage on block, deals 12 self-damage (recoverable) when not in heat.

u/f+3

m
17
-6
+5
Launch
20

u/f+4

m
10
-20~21
-9
-9
16

u/f+3,4

m,​m,​m
10,​8,​14
-12
Launch
Launch
16
On hit shift to Miare, deals 12 self damage (recoverable) when not in heat.

u/f+3+4

m,​m
6,​21
-8
KND
KND
20

f,f+2

m
16
-12
+3
+3

f,​f+2,2

m,​m
16,​22
-13
KND
Launch

f,​f+2,3

m,​m
16,​22
-8
KND
KND

f,f+3

m
23
-9
+2
+2
18

f,​f+3,3+4

m,​m,​m
23,​12,​15
-3
KND
KND
18
9 Chip damage on block.

f,f+1+2

m
30
-6
KND
KND
12 Chip Damge on block, deals 8 self-damge (recoverable) when not in Heat

f,f,f+3

m
32
-6
KND
KND
9 Chip Damage on Block

ws+1

h
14
-6
5
5
13

ws+1,1

h,​h
14,​7
-9
1~2
1~2
13

ws+1,​1,1

h,​h,​m
14,​7,​20
-13
KND
KND
13

ws+1,​1,2

h,​h,​m
14,​7,​22
-9
KND
Launch
13 notes=8 Chip Damage on block, deals 12 self-damage (recoverable) when not in heat.

ws+1,​1,4

h,​h,​h
14,​7,​24
+8
KND
KND
13

ws+1,4

h,​m
14,​16
-10~11
-1(FC)
-1(FC)
13

ws+1,​4,2

h,​m,​l
14,​16,​17
-
0
KND
13

ws+4

m
21
-12
KND
KND
11

ws+2

m
12
-8
-5
Launch
14

ws+2,1

m,​m
12,​20
-12
KND
KND
14

ws+3

m
16
-13
Launch
Launch
15

ws+3+4

m
-
Launch
Launch

ws+1+2

m
Launch

fc+3+4

fc+3+4,3

fc+d/f+1

sl,​m
6,​30
-19
KND
KND
10
Deals 18 self-damage (recoverable) when not in heat.

fc+d/f+2

l
12
-11~12
0
+15
17

fc+d/f+3

l
15
+1
+1
21~22
KND on Clean hit.

izu+1

h
7
-9
-1
4
10

izu+1,1

h,​h
7,​26
-4
KND
KND
10
7 Chip Damage on block, deals 6 self-damage (recoverable) when not in Heat

izu+1,2

h,​m
7,​20
-13
KND
KND
10

izu+2

m
7
-13
Launch
Launch
24
9 Chip Damage on block, deals 12 self-damage (recoverable) when not in heat

izu+3

m,​h
10,​16
-6
HE
HE
13

izu+4

l
15
-
-1
Launch
18

izu+4,1

l,​m
15,​21
-12~13
KND
KND
18
12 Chip Damage on block, deals 18 self-damage (recoverable) when not in heat.

izu+1+2

m
24
-12
+6(FC)
KND
18

izu+f+1+2

m
21
-9
2
2
13