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{{Uses TemplateStyles|MoveData/ | {{Note|Deprecated. Use {{tl|Move7}} instead.}} | ||
{{Uses TemplateStyles|MoveData/style2.css}} | |||
This template is used to show | This template is used to show detailed information for a single move. It's mainly used in movelists. | ||
The first use of this on any page should include [[Template:MoveDataHeader]] before it. | The first use of this on any page should include [[Template:MoveDataHeader]] before it. | ||
Line 12: | Line 13: | ||
{{MoveDataHeader}} <!-- Include this at least once on every page using MoveData --> | {{MoveDataHeader}} <!-- Include this at least once on every page using MoveData --> | ||
{{MoveData | {{MoveData | ||
|id= | |id=Lee-uf+3 | ||
|input=uf+3 | |||
|target=m | |||
|damage=12 | |||
|range=3.09 | |||
|tracksLeft=18 | |||
|tracksRight=9 | |||
|startup=i25~26 | |||
|crush=js12~ | |||
|recv=r27 | |||
|tot=53 | |||
|block=-9 | |||
|hit=+2 | |||
}} | |||
{{MoveData | |||
|id=Lee-uf+3,1 | |||
|name=Brilliant Rosé | |name=Brilliant Rosé | ||
|inputLead= | |inputLead=uf+3 | ||
|input=,1 | |input=,1 | ||
|targetLead=m | |targetLead=m | ||
Line 24: | Line 40: | ||
|startup=,i21~22 | |startup=,i21~22 | ||
|recv=r30 FC | |recv=r30 FC | ||
|tot=78 | |||
|block=-12 | |block=-12 | ||
|hit=+3 | |hit=+3 | ||
Line 35: | Line 52: | ||
For frame advantages: | For frame advantages: | ||
* Link to the combo page if it leads to a combo. | * Link to the combo page if it leads to a combo (even if the page doesn't exist yet). | ||
* | * Always write +0. Do NOT use -0 or 0 without an operator. | ||
== Parameters == | == Parameters == | ||
Line 44: | Line 61: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Parameter !! Description | ! Parameter !! Description | ||
|- | |||
| <code>id</code> | |||
| A unique id for the move. Usually equal to <code><nowiki>{{{fighterName}}}-{{{inputLead|}}}{{{input}}}</nowiki></code>. | |||
|- | |- | ||
| <code>name</code> | | <code>name</code> | ||
Line 49: | Line 69: | ||
|- | |- | ||
| <code>inputLead</code> | | <code>inputLead</code> | ||
| The input of the previous | | The input of the previous moves in the string, if any. | ||
|- | |- | ||
| <code>input</code> | | <code>input</code> | ||
| The input of the | | The input of the move, not including previous moves in the string. Start with a comma if there were previous moves. Start with a <code>:</code> or <code>~</code> instead if that's what the notation calls for, but write the colon as <code>&#58;</code> or it'll break things. | ||
|- | |- | ||
| <code>targetLead</code> | | <code>targetLead</code> | ||
| The hit level of the previous | | The hit level of the previous moves in the string, if any. | ||
|- | |- | ||
| <code>target</code> | | <code>target</code> | ||
| The hit level of the | | The hit level of the move, not including previous moves in the string. Start with a comma if there were previous moves. | ||
|- | |- | ||
| <code>damageLead</code> | | <code>damageLead</code> | ||
| The damage of the previous | | The damage of the previous moves in the string, if any. | ||
|- | |- | ||
| <code>damage</code> | | <code>damage</code> | ||
| The damage of the | | The damage of the move, not including previous moves in the string. Start with a comma if there were previous moves. | ||
|- | |- | ||
| <code>range</code> | | <code>range</code> | ||
| The range of the move, as per [[Movelist#Range]]. | | The range of the move, as per [[Movelist#Range]]. | ||
|- | |||
| <code>tracksLeft</code> | |||
| The tracking score, as per [[Tracking#Measurement]], to the attacker's left (i.e. opponent steps right). | |||
|- | |||
| <code>tracksRight</code> | |||
| The tracking score, as per [[Tracking#Measurement]], to the attacker's right (i.e. opponent steps left). | |||
|- | |- | ||
| <code>startupRoot</code> | | <code>startupRoot</code> | ||
| The startup of the first | | The startup of the first move in the string, if this isn't the first move. | ||
|- | |- | ||
| <code>startup</code> | | <code>startup</code> | ||
| The startup of the | | The startup of the move, not including previous moves in the string. Start with a comma if there were previous moves. Leave blank if you don't want to measure it. | ||
|- | |- | ||
| <code>crush</code> | | <code>crush</code> | ||
| The frames where this move will crush, powercrush, or parry. | | The frames where this move will crush, powercrush, or parry. | ||
|- | |||
| <code>tot</code> | |||
| The total number of frames for the whole move. For strings, this count is from the start of the string with no delays. | |||
|- | |- | ||
| <code>recv</code> | | <code>recv</code> | ||
Line 91: | Line 120: | ||
|- | |- | ||
| <code>notes</code> | | <code>notes</code> | ||
| Anything that doesn't fit elsewhere. | | Anything that doesn't fit elsewhere. See also {{tl|MoveDataIcon}}. | ||
|} | |} | ||
If | If the <code>name</code>, <code>startup</code> (or <code>startupRoot</code>), <code>crush</code>, or <code>notes</code> parameters have multiple values, use a Plainlist. Exception is if the <code>startup</code> is two short values and it would look better with a space instead of a line break. | ||
<syntaxhighlight lang="html"> | <syntaxhighlight lang="html"> | ||
|startup=i55 i68 | |||
|crush={{Plainlist| | |crush={{Plainlist| | ||
* cs25~45 | * cs25~45 | ||
Line 104: | Line 134: | ||
* Tailspin}} | * Tailspin}} | ||
</syntaxhighlight> | </syntaxhighlight> | ||
== Data entry == | |||
The simplest way to enter the data is to copy this and fill in the blanks: | |||
<syntaxhighlight lang="html">{{MoveData | |||
|id= | |||
|name= | |||
|inputLead= | |||
|input= | |||
|targetLead= | |||
|target= | |||
|damageLead= | |||
|damage= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|startupRoot= | |||
|startup= | |||
|crush= | |||
|recv= | |||
|block= | |||
|hit= | |||
|ch= | |||
|notes= | |||
}} | |||
</syntaxhighlight> | |||
However, you might prefer using a spreadsheet. In that case, you can use [https://docs.google.com/spreadsheets/d/1TsKSmzZSekxkxobL1RpfD4PUS-se2JsMq8ajIylDuvM/edit this spreadsheet] to convert to wikitext automatically. This is not recommended, but it's there if you must. | |||
== Example == | == Example == | ||
Line 109: | Line 168: | ||
{{MoveDataHeader}} | {{MoveDataHeader}} | ||
{{MoveData | {{MoveData | ||
|id= | |id=Lee-uf+3 | ||
|input= | |input=uf+3 | ||
|target=m | |target=m | ||
|damage=12 | |damage=12 | ||
|range=3.09 | |range=3.09 | ||
|tracksLeft=18 | |||
|tracksRight=9 | |||
|startup=i25~26 | |startup=i25~26 | ||
|crush=js12~ | |crush=js12~ | ||
|recv=r27 | |recv=r27 | ||
|tot=53 | |||
|block=-9 | |block=-9 | ||
|hit=+2 | |hit=+2 | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id= | |id=Lee-uf+3,1 | ||
|name=Brilliant Rosé | |name=Brilliant Rosé | ||
|inputLead= | |inputLead=uf+3 | ||
|input=,1 | |input=,1 | ||
|targetLead=m | |targetLead=m | ||
Line 133: | Line 195: | ||
|startup=,i21~22 | |startup=,i21~22 | ||
|recv=r30 FC | |recv=r30 FC | ||
|tot=78 | |||
|block=-12 | |block=-12 | ||
|hit=+3 | |hit=+3 |
Latest revision as of 17:50, 19 September 2023
This template uses TemplateStyles: | |
This template is used to show detailed information for a single move. It's mainly used in movelists.
The first use of this on any page should include Template:MoveDataHeader before it.
Usage
Be sure to be familiar with Movelist to know what appropriate values are.
{{MoveDataHeader}} <!-- Include this at least once on every page using MoveData -->
{{MoveData
|id=Lee-uf+3
|input=uf+3
|target=m
|damage=12
|range=3.09
|tracksLeft=18
|tracksRight=9
|startup=i25~26
|crush=js12~
|recv=r27
|tot=53
|block=-9
|hit=+2
}}
{{MoveData
|id=Lee-uf+3,1
|name=Brilliant Rosé
|inputLead=uf+3
|input=,1
|targetLead=m
|target=,m
|damageLead=12
|damage=,18
|range=4.27
|startupRoot=i25~26
|startup=,i21~22
|recv=r30 FC
|tot=78
|block=-12
|hit=+3
|ch=[[Lee combos#Staples|+26a]]
|notes={{Plainlist|
* Floor break
* Combo from 1st hit}}
}}
For frame advantages:
- Link to the combo page if it leads to a combo (even if the page doesn't exist yet).
- Always write +0. Do NOT use -0 or 0 without an operator.
Parameters
All parameters are blank by default and can be left blank without issue. However, every move should at least have an id
and input
.
Parameter | Description |
---|---|
id
|
A unique id for the move. Usually equal to {{{fighterName}}}-{{{inputLead|}}}{{{input}}} .
|
name
|
The name of the move, if any. |
inputLead
|
The input of the previous moves in the string, if any. |
input
|
The input of the move, not including previous moves in the string. Start with a comma if there were previous moves. Start with a : or ~ instead if that's what the notation calls for, but write the colon as : or it'll break things.
|
targetLead
|
The hit level of the previous moves in the string, if any. |
target
|
The hit level of the move, not including previous moves in the string. Start with a comma if there were previous moves. |
damageLead
|
The damage of the previous moves in the string, if any. |
damage
|
The damage of the move, not including previous moves in the string. Start with a comma if there were previous moves. |
range
|
The range of the move, as per Movelist#Range. |
tracksLeft
|
The tracking score, as per Tracking#Measurement, to the attacker's left (i.e. opponent steps right). |
tracksRight
|
The tracking score, as per Tracking#Measurement, to the attacker's right (i.e. opponent steps left). |
startupRoot
|
The startup of the first move in the string, if this isn't the first move. |
startup
|
The startup of the move, not including previous moves in the string. Start with a comma if there were previous moves. Leave blank if you don't want to measure it. |
crush
|
The frames where this move will crush, powercrush, or parry. |
tot
|
The total number of frames for the whole move. For strings, this count is from the start of the string with no delays. |
recv
|
The number of frames the move takes to recover, starting with an r. Indicate the state after recovery if the move doesn't recover standing. |
block
|
The frame advantage on block. |
hit
|
The frame advantage on hit. |
ch
|
The frame advantage on counter-hit. Leave blank if the same as on hit. |
notes
|
Anything that doesn't fit elsewhere. See also {{MoveDataIcon}}. |
If the name
, startup
(or startupRoot
), crush
, or notes
parameters have multiple values, use a Plainlist. Exception is if the startup
is two short values and it would look better with a space instead of a line break.
|startup=i55 i68
|crush={{Plainlist|
* cs25~45
* js45~}}
|notes={{Plainlist|
* Homing
* Tailspin}}
Data entry
The simplest way to enter the data is to copy this and fill in the blanks:
{{MoveData
|id=
|name=
|inputLead=
|input=
|targetLead=
|target=
|damageLead=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startupRoot=
|startup=
|crush=
|recv=
|block=
|hit=
|ch=
|notes=
}}
However, you might prefer using a spreadsheet. In that case, you can use this spreadsheet to convert to wikitext automatically. This is not recommended, but it's there if you must.
Example
Input
uf+3,1
- Floor break
- Combo from 1st hit