RogerDodger (talk | contribs) (Created page with "{{MoveDisplay |input={{tt|Input|The input to perform the move, written in notation. This is often used as the move's name.|For strings, the input of the previous moves in the string is shown but washed out.}} |name={{tt|Name|The name of the move in the English localization.|Most often directly from the in-game movelist, but can also be a community name.}} |damage={{tt|Damage|How much damage the move does without any modifiers.|For strings, the damage of the previous...") |
RogerDodger (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{MoveDisplay | {{MoveDisplay | ||
|input={{tt|Input|The input to perform the move, written in notation. This is often used as the move's name.|For strings, the input of the previous moves in the string is shown but washed out.}} | |input={{tt | ||
|name={{tt|Name|The name of the move in the English localization.|Most often directly from the in-game movelist, but can also be a community name.}} | |Input | ||
| | |The input to perform the move, written in [[notation]]. This is often used as the move's name. | ||
| | |For strings, the input of the previous moves in the string is shown but washed out. | ||
| | }} | ||
| | |name={{tt | ||
| | |Name | ||
| | |The name of the move in the English localization. | ||
| | |Most often directly from the in-game movelist, but can also be a community name. | ||
| | }} | ||
| | |alt={{tt | ||
| | |Alt | ||
| | |Other inputs that also perform this move, written in [[notation]]. | ||
|notes={{ | }} | ||
|target={{tt | |||
|Hit level | |||
|The [[hit level]] of the move. | |||
|Capital letters mean the hit hits [[grounded]]. | |||
|For [[string]]s, the hit level of the previous moves in the string is shown but washed out. | |||
}} | |||
|damage={{tt | |||
|Damage | |||
|How much [[damage]] the move does without any modifiers. | |||
|For [[string]]s, the damage of the previous moves in the string is shown but washed out. | |||
}} | |||
|range={{tt | |||
|Range | |||
|The maximum [[range]] recorded of the move hitting Kazuya on-axis. (For ''Tekken 7'', it's vs Heihachi.) Assume an error of about ±0.03. | |||
|For [[string]]s, this is the range of the whole string. | |||
|This measurement shouldn't on its own be used to compare characters: larger characters get more "range" by this measure, but their ''opponents'' do too. | |||
}} | |||
|tracksLeft={{tt | |||
|Left Tracking | |||
|The [[tracking score]] to the attacker's left. | |||
|Roughly speaking, when up close, if the defender [[sidestep]]s or [[sidewalk]]s right for no more than this many [[frame]]s, the move still connects. | |||
}} | |||
|tracksRight={{tt | |||
|Right Tracking | |||
|The [[tracking score]] to the attacker's right. | |||
|Roughly speaking, when up close, if the defender [[sidestep]]s or [[sidewalk]]s left for no more than this many [[frame]]s, the move still connects. | |||
}} | |||
|block={{tt | |||
|Block | |||
|The [[frame advantage]] on block. | |||
|Blank if the move can't be blocked (e.g., an unblockable or an aerial attack). | |||
|For breakable [[throw]]s, this is the frame advantage when the throw is broken. | |||
}} | |||
|hit={{tt | |||
|Hit | |||
|The [[frame advantage]] on hit. | |||
|Blank if the move is not an attack, e.g. is a [[stance]] transition only. | |||
|For [[throw]]s, this is the frame advantage after the throw. | |||
}} | |||
|ch={{tt | |||
|CH | |||
|The [[frame advantage]] on [[counter hit]]. | |||
|Blank if this is the same as on normal hit, i.e. there is no special behavior on counter hit. | |||
}} | |||
|startup={{tt | |||
|Startup | |||
|The [[active frame]]s of the attack. The "i" stands for "impact", i.e. impact [[frame]]. | |||
|If there is more than one hit, a comma indicates that frame 1 is now the frame after the last active frame of the previous hit. | |||
|For [[string]]s, therefore, this usually has a leading comma. | |||
}} | |||
|crush={{tt | |||
|States | |||
|The [[frame]]s where the attacker is in any special [[state]]s, e.g. [[jump]], [[parry]], or [[powercrush]]. | |||
}} | |||
|recv={{tt | |||
|Recovery | |||
|The total number of [[frame]]s, the [[recovery]] frames, and what [[stance]] the move recovers in, if any. | |||
|The "t" stands for total and "r" for recovery. If no stance is listed, the move recovers in the default, standing position. | |||
|For [[string]]s, the total frame count is from the start of the string with no delays. | |||
}} | |||
|notes={{tt | |||
|Notes | |||
|Anything that doesn't fit elsewhere. | |||
|Many common move properties, such as whether a [[string]] can be delayed, go here. | |||
|See [[Movelist#Notes]] for standard wording of common properties. | |||
}} | |||
}} | }} |
Latest revision as of 10:00, 3 March 2024
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes