mNo edit summary |
|||
Line 6: | Line 6: | ||
Zafina's Heat Smash (H.2+3) is an i12 high. This means that if you Heat activated you have access to a 51 damage punish for things like Hopkicks! Depending on the context, and if you're fine with ending your Heat, this is much stronger than her normal i13 punish of df+1,4. | Zafina's Heat Smash (H.2+3) is an i12 high. This means that if you Heat activated you have access to a 51 damage punish for things like Hopkicks! Depending on the context, and if you're fine with ending your Heat, this is much stronger than her normal i13 punish of df+1,4. | ||
=== Heat Smash from Crouch === | === Heat Smash from Crouch === | ||
'''Don't forget that you can use your Heat Smash while in crouch!''' This gives Zafina access to a powerful i12 crouching punish. This is great against | '''Don't forget that you can use your Heat Smash while in crouch!''' This gives Zafina access to a powerful i12 crouching punish as long as the opponent recovers standing. This is great against pesky lows that are only -12~13 like Jun's db+3, King's f,f,n,2, and Bryan's qcb+3. Hit the lab to find more lows this works against! | ||
== MNT.d+4 vs Rage Arts == | == MNT.d+4 vs Rage Arts == |
Latest revision as of 15:43, 4 March 2024
Zafina |
---|
Tech (Tekken 8) |
---|
Tech broadly covers anything that doesn't fit elsewhere, such as:
- Notable tricks or niche uses for a string/move
- Execution tips for a particular technique
If a section gets too long, it might be sensible to move it to its own page.
Using Heat Smash to Punish
Zafina's Heat Smash (H.2+3) is an i12 high. This means that if you Heat activated you have access to a 51 damage punish for things like Hopkicks! Depending on the context, and if you're fine with ending your Heat, this is much stronger than her normal i13 punish of df+1,4.
Heat Smash from Crouch
Don't forget that you can use your Heat Smash while in crouch! This gives Zafina access to a powerful i12 crouching punish as long as the opponent recovers standing. This is great against pesky lows that are only -12~13 like Jun's db+3, King's f,f,n,2, and Bryan's qcb+3. Hit the lab to find more lows this works against!
MNT.d+4 vs Rage Arts
Zafina's MNT.d+4 is so evasive it can go under some Rage Arts. This does not work against Rage Arts that hit the floor like Claudio's or Jack's. This seems to work best when Zafina is at frame advantage since the move is most evasive during its active frames. This probably isn't something you should rely on, but there's always a chance it will happen!
Character | Does MNT.d+4 evade RA? | Notes |
---|---|---|
Alisa | No | |
Asuka | Yes* | Charged RA will hit you |
Azucena | Yes | |
Bryan | No | |
Claudio | No | |
Devil Jin | Inconsistent | |
Dragunov | Inconsistent | |
Feng | No | |
Hwoarang | No | |
Jack-8 | No | |
Jin | Yes | |
Jun | No | |
Kazuya | Yes | |
King | Yes | |
Kuma | No | |
Lars | Yes | |
Law | No | |
Lee | Inconsistent | Works if MNT.d+4 hits very late in animation |
Leo | Yes | |
Leroy | Inconsistent | |
Lili | Yes | |
Nina | Yes | |
Panda | No | |
Paul | No | |
Raven | Yes | |
Reina | No | |
Shaheen | Yes | |
Steve | Yes | |
Yoshimitsu | No | |
Victor | Yes | |
Xiaoyu | Yes | |
Zafina | Yes | Trust nobody, not even yourself |