Zafina tech: Difference between revisions

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Zafina's Heat Smash (H.2+3) is an i12 high. This means that if you Heat activated you have access to a 51 damage punish for things like Hopkicks! Depending on the context, and if you're fine with ending your Heat, this is much stronger than her normal i13 punish of df+1,4.
Zafina's Heat Smash (H.2+3) is an i12 high. This means that if you Heat activated you have access to a 51 damage punish for things like Hopkicks! Depending on the context, and if you're fine with ending your Heat, this is much stronger than her normal i13 punish of df+1,4.
=== Heat Smash from Crouch ===
=== Heat Smash from Crouch ===
'''Don't forget that you can use your Heat Smash while in crouch!''' This gives Zafina access to a powerful i12 crouching punish. This is great against characters with pesky lows that recover standing and are only -12~13, like Jun's db+3, King's f,f,n,2, and Bryan's qcb+3. Hit the lab to find more lows this works against!
'''Don't forget that you can use your Heat Smash while in crouch!''' This gives Zafina access to a powerful i12 crouching punish as long as the opponent recovers standing. This is great against pesky lows that are only -12~13 like Jun's db+3, King's f,f,n,2, and Bryan's qcb+3. Hit the lab to find more lows this works against!


== MNT.d+4 vs Rage Arts ==
== MNT.d+4 vs Rage Arts ==

Latest revision as of 15:43, 4 March 2024

Tech broadly covers anything that doesn't fit elsewhere, such as:

  • Notable tricks or niche uses for a string/move
  • Execution tips for a particular technique

If a section gets too long, it might be sensible to move it to its own page.

Using Heat Smash to Punish

Zafina uses her Heat Smash to punish Jun's db+3.

Zafina's Heat Smash (H.2+3) is an i12 high. This means that if you Heat activated you have access to a 51 damage punish for things like Hopkicks! Depending on the context, and if you're fine with ending your Heat, this is much stronger than her normal i13 punish of df+1,4.

Heat Smash from Crouch

Don't forget that you can use your Heat Smash while in crouch! This gives Zafina access to a powerful i12 crouching punish as long as the opponent recovers standing. This is great against pesky lows that are only -12~13 like Jun's db+3, King's f,f,n,2, and Bryan's qcb+3. Hit the lab to find more lows this works against!

MNT.d+4 vs Rage Arts

MNT.d+4 vs Victor, Xiaoyu, and King's Rage Arts.

Zafina's MNT.d+4 is so evasive it can go under some Rage Arts. This does not work against Rage Arts that hit the floor like Claudio's or Jack's. This seems to work best when Zafina is at frame advantage since the move is most evasive during its active frames. This probably isn't something you should rely on, but there's always a chance it will happen!

Character Does MNT.d+4 evade RA? Notes
Alisa No
Asuka Yes* Charged RA will hit you
Azucena Yes
Bryan No
Claudio No
Devil Jin Inconsistent
Dragunov Inconsistent
Feng No
Hwoarang No
Jack-8 No
Jin Yes
Jun No
Kazuya Yes
King Yes
Kuma No
Lars Yes
Law No
Lee Inconsistent Works if MNT.d+4 hits very late in animation
Leo Yes
Leroy Inconsistent
Lili Yes
Nina Yes
Panda No
Paul No
Raven Yes
Reina No
Shaheen Yes
Steve Yes
Yoshimitsu No
Victor Yes
Xiaoyu Yes
Zafina Yes Trust nobody, not even yourself