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{{BNB}} | {{BNB}} | ||
{| | {{Combolist|columns=1| | ||
; Regular launch (e.g. uf+4) | |||
: b,f+2,1 b,f+2,3,F~3 S! b+3,F~1,3 | |||
| | |||
; Instant screw (e.g. CH 4) | |||
: b,f+2,1 b,f+2 b+3,F~1,3 | |||
; Crouching recovery (e.g. CH FUFT.3) | |||
: ws3 S! b+3,F~1 b+3,F~1,3 | |||
}} | }} | ||
== Mini-combos == | |||
= | {{Combolist|columns=9em| | ||
; [21] CH db+4 | |||
; [20] (1,2),3 | |||
; [20] ZEN.4 | |||
: [+21] 4~3 | |||
: [+19] f,f d+2 | |||
: [+15] f,F+4 | |||
; f+3~3 | |||
; (1),3~3 | |||
: [+19] d+2 | |||
: [+15] f,F+4 | |||
; [25] ZEN.3+4 | |||
; [20] df+1+2,(Successful parry) | |||
: [+19] d+1<ref>Can whiff.</ref> | |||
: [+19] f,F+2 | |||
: [+16] f+4 | |||
}} | |||
<references/> | |||
== Staples == | |||
{{Staple}} | |||
| | {{Combolist| | ||
; f,n,d,df#2 | |||
<!-- Need demo for this combo : [72] d+1+2 <ZEN.3+4 b+3,F~1 b,f+2,3,F~2 --> | |||
: [70] d+1+2 <ZEN.3+4 b+3,F~1 f,f b+3,F~1,2 | |||
: [69] d+1+2 <ZEN.3+4 b+3,F~1 b+3,F~1,3 | |||
: [61] d+1+2 <ZEN.3+4 b+3,F~1 b+2,1 | |||
; [25] f,n,d,df#2 | |||
; [21] CH 4 | |||
: [+38] b,f+2,1 b,f+2 b+3,F~1,2 | |||
: [+37] b,f+2,1 b,f+2 b+3,F~1,3 | |||
; CH f+4,F | |||
: [67] ZEN.df <ws3 S! 3,1 b,f+2,3,F <ZEN.2 | |||
: [66] ZEN.df <ws3 S! b+3,F~1 b,f+2,1,2 | |||
: [64] ZEN.df <ws4 b+2,1 1,(2),4 S! db+2,3 | |||
; CH f+4 | |||
: [64] f,F,n,d,df ws4 b+2,1 1,(2),4 S! db+2,3 | |||
; f,n,d,df+4 | |||
: [51] b+2,3,F~3 S! 3,1,F~2 | |||
: [48] b+2,3,F~3 S! db+2,2,3 | |||
; CH b+3 | |||
: [59] 3,1,F~3 S! 3,1,F~2 | |||
: [56] 3,1,F~3 S! db+2,2,3 | |||
}} | |||
=== Rage === | |||
{{Combolist| | |||
ย | ; uf+4 | ||
: combo for uf+4 with rage here | |||
}} | |||
ย | |||
ย | |||
ย | |||
ย | |||
ย | |||
ย | |||
ย | |||
ย | |||
ย | |||
ย | |||
ย | |||
== Wall == | == Wall == | ||
{{ | {{Combolist| | ||
; Regular carry (30% scaling) | |||
: [+22] b,f+2,1,df+2 | |||
: [+21] 1 db+2,2,3 | |||
: [+21] 3,1,F~1,2 | |||
: [+17] 1,2,3 d+4 | |||
}} | |||
== Float == | |||
{| | {{Combolist| | ||
; 1 | |||
: combo when you anti-air with jab here | |||
}} | |||
== Back-turned opponent == | |||
| | {{Combolist| | ||
; df+2 | |||
: combo when you hit df+2 in the back | |||
}} | |||
== Stage break == | |||
{{Combolist|columns=1| | |||
; Howard Estate | |||
ย | : big boy break all the walls combo here | ||
ย | |||
ย | |||
ย | |||
ย | |||
ย | |||
ย | |||
ย | |||
ย | |||
ย | |||
ย | |||
ย | |||
{{Combolist|columns= | |||
ย | |||
}} | }} | ||
== Extras == | == Extras == | ||
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{{Extra}} | {{Extra}} | ||
{{Combolist| | {{Combolist| | ||
; CH db+4 (off-axis left) | |||
: [57] b+2,1 4 b,f+2,1,d/f+2 | |||
; CH db+4 (off-axis right) | |||
ย | : [57] b+2,1 4 3,1,F~1,3 | ||
}} | |||
ย | |||
ย | |||
ย | |||
ย | |||
ย | |||
ย | |||
== External links == | == External links == | ||
* [https://www.youtube.com/watch?v=8Tf8Daakia4 Jin Kazama Combo Guide (Season 4) by RyzingSol] | * [https://www.youtube.com/watch?v=8Tf8Daakia4 Jin Kazama Combo Guide (Season 4) by RyzingSol] |
Revision as of 12:38, 13 March 2022
Jin (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to ยง Staples.
- Regular launch (e.g. uf+4)
- b,f+2,1 b,f+2,3,F~3 S! b+3,F~1,3
- Instant screw (e.g. CH 4)
- b,f+2,1 b,f+2 b+3,F~1,3
- Crouching recovery (e.g. CH FUFT.3)
- ws3 S! b+3,F~1 b+3,F~1,3
Mini-combos
- [21] CH db+4
- [20] (1,2),3
- [20] ZEN.4
- [+21] 4~3
- [+19] f,f d+2
- [+15] f,F+4
- f+3~3
- (1),3~3
- [+19] d+2
- [+15] f,F+4
- [25] ZEN.3+4
- [20] df+1+2,(Successful parry)
- [+19] d+1[1]
- [+19] f,F+2
- [+16] f+4
- โ Can whiff.
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- f,n,d,df#2
- [70] d+1+2 <ZEN.3+4 b+3,F~1 f,f b+3,F~1,2
- [69] d+1+2 <ZEN.3+4 b+3,F~1 b+3,F~1,3
- [61] d+1+2 <ZEN.3+4 b+3,F~1 b+2,1
- [25] f,n,d,df#2
- [21] CH 4
- [+38] b,f+2,1 b,f+2 b+3,F~1,2
- [+37] b,f+2,1 b,f+2 b+3,F~1,3
- CH f+4,F
- [67] ZEN.df <ws3 S! 3,1 b,f+2,3,F <ZEN.2
- [66] ZEN.df <ws3 S! b+3,F~1 b,f+2,1,2
- [64] ZEN.df <ws4 b+2,1 1,(2),4 S! db+2,3
- CH f+4
- [64] f,F,n,d,df ws4 b+2,1 1,(2),4 S! db+2,3
- f,n,d,df+4
- [51] b+2,3,F~3 S! 3,1,F~2
- [48] b+2,3,F~3 S! db+2,2,3
- CH b+3
- [59] 3,1,F~3 S! 3,1,F~2
- [56] 3,1,F~3 S! db+2,2,3
Rage
- uf+4
- combo for uf+4 with rage here
Wall
- Regular carry (30% scaling)
- [+22] b,f+2,1,df+2
- [+21] 1 db+2,2,3
- [+21] 3,1,F~1,2
- [+17] 1,2,3 d+4
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the ยง Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
- CH db+4 (off-axis left)
- [57] b+2,1 4 b,f+2,1,d/f+2
- CH db+4 (off-axis right)
- [57] b+2,1 4 3,1,F~1,3