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Line 72: | Line 72: | ||
|block=-12 | |block=-12 | ||
|hit=+3 | |hit=+3 | ||
|ch=[[ | |ch=[[Lee_combos#Staples|+26a]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Floor break | * Floor break | ||
Line 93: | Line 93: | ||
|block=-4 | |block=-4 | ||
|hit=+20a (+11a) | |hit=+20a (+11a) | ||
|ch=[[ | |ch=[[Lee_combos#Staples|+65a (+45a)]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Tailspin | * Tailspin | ||
Line 134: | Line 134: | ||
|block=-3 | |block=-3 | ||
|hit=+7c | |hit=+7c | ||
|ch=[[ | |ch=[[Lee_combos#Staples|+64a]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Spike | * Spike | ||
Line 150: | Line 150: | ||
|block=-2 | |block=-2 | ||
|hit=+8c | |hit=+8c | ||
|ch=[[ | |ch=[[Lee_combos#Staples|+65a]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Spike | * Spike | ||
Line 187: | Line 187: | ||
|hit=+4 | |hit=+4 | ||
|notes=Combo from 1st hit | |notes=Combo from 1st hit | ||
}} | |||
== FC == | |||
{{MoveData | |||
|id=FC d/f+4 | |||
|name=Silver Tail | |||
|input=FC d/f+4 | |||
|damage=17 | |||
|target=L | |||
|range=2.76 | |||
|startup=i16~17 | |||
|recv=r32 FC | |||
|block=-14 | |||
|hit=-3 | |||
|ch=[[Lee_combos#Mini-combos|+37a]] | |||
}} | |||
{{MoveData | |||
|id=FC d/f+4,3 | |||
|name=Silver Tail to Hitman | |||
|input=FC d/f+4,3 | |||
|damage=17 | |||
|target=L | |||
|range=2.76 | |||
|startup=i16~17 | |||
|recv=r30 HMS | |||
|block=-12 | |||
|hit=-1 | |||
|ch=[[Lee_combos#Mini-combos|+39a]] | |||
}} | |||
{{MoveData | |||
|id=FC d/f,d,D/F+3 | |||
|name=Sliding | |||
|input=FC d/f,d,D/F+3 | |||
|damage=22 | |||
|target=L | |||
|range=3.54 | |||
|startup=i16~20 | |||
|recv=r39 FU | |||
|block=-23 | |||
|hit=+18a | |||
|notes=Can't be buffered | |||
}} | }} |
Revision as of 10:41, 9 December 2020
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Combination Drei (2)
2,1
h,h
10,8
2.99
-5
+6
,i15~17
r22
- Input can be delayed 7f
- Move can be delayed 5f
- Jail from 1st attack with 4f delay
- Combo from 1st hit
Combination Drei (2) to Hitman
2,1,3+4
h,h
10,8
2.99
-5
+6
,i15~17
r22 HMS
- Input can be delayed 7f
- Move can be delayed 5f
- Jail from 1st attack with 4f delay
- Combo from 1st hit
- Transition input can be delayed 6f
Combination Drei
2,1,1
h,h,m
10,8,18
4.36
- Floor break
- Input can be delayed 4f
- Combo from 2nd CH
Combination Hünf
2,1,3
h,h,h
10,8,24
4.42
- Tailspin
- Input can be delayed 2f
- Combo from 2nd CH
Combination Vier
2,1,4
h,h,L
10,8,18
4.87
-16
+0
+10
,i25~27
,cs16~
r33
- Input can be delayed 11f
- Move can be delayed 8f
b
Silver Heel to Hitman
b+4,3
m
20
2.66
- Spike
- Hit vs crouch +19d
- Adds tracking if 3 is input mid startup