Lee movelist (Tekken 7): Difference between revisions

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Line 72: Line 72:
|block=-12
|block=-12
|hit=+3
|hit=+3
|ch=[[Lee/Combos#Staples|+26a]]
|ch=[[Lee_combos#Staples|+26a]]
|notes={{Plainlist|
|notes={{Plainlist|
* Floor break
* Floor break
Line 93: Line 93:
|block=-4
|block=-4
|hit=+20a (+11a)
|hit=+20a (+11a)
|ch=[[Lee/Combos#Staples|+65a (+45a)]]
|ch=[[Lee_combos#Staples|+65a (+45a)]]
|notes={{Plainlist|
|notes={{Plainlist|
* Tailspin
* Tailspin
Line 134: Line 134:
|block=-3
|block=-3
|hit=+7c
|hit=+7c
|ch=[[Lee/Combos#Staples|+64a]]
|ch=[[Lee_combos#Staples|+64a]]
|notes={{Plainlist|
|notes={{Plainlist|
* Spike
* Spike
Line 150: Line 150:
|block=-2
|block=-2
|hit=+8c
|hit=+8c
|ch=[[Lee/Combos#Staples|+65a]]
|ch=[[Lee_combos#Staples|+65a]]
|notes={{Plainlist|
|notes={{Plainlist|
* Spike
* Spike
Line 187: Line 187:
|hit=+4
|hit=+4
|notes=Combo from 1st hit
|notes=Combo from 1st hit
}}
== FC ==
{{MoveData
|id=FC d/f+4
|name=Silver Tail
|input=FC d/f+4
|damage=17
|target=L
|range=2.76
|startup=i16~17
|recv=r32 FC
|block=-14
|hit=-3
|ch=[[Lee_combos#Mini-combos|+37a]]
}}
{{MoveData
|id=FC d/f+4,3
|name=Silver Tail to Hitman
|input=FC d/f+4,3
|damage=17
|target=L
|range=2.76
|startup=i16~17
|recv=r30 HMS
|block=-12
|hit=-1
|ch=[[Lee_combos#Mini-combos|+39a]]
}}
{{MoveData
|id=FC d/f,d,D/F+3
|name=Sliding
|input=FC d/f,d,D/F+3
|damage=22
|target=L
|range=3.54
|startup=i16~20
|recv=r39 FU
|block=-23
|hit=+18a
|notes=Can't be buffered
}}
}}

Revision as of 10:41, 9 December 2020

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Right Cross

2

h
10
2.07
+1
+8
i10
r18
Combination Drei (2)

2,1

h,​h
10,​8
2.99
-5
+6
,i15~17
r22
  • Input can be delayed 7f
  • Move can be delayed 5f
  • Jail from 1st attack with 4f delay
  • Combo from 1st hit
Combination Drei (2) to Hitman

2,1,3+4

h,​h
10,​8
2.99
-5
+6
,i15~17
r22 HMS
  • Input can be delayed 7f
  • Move can be delayed 5f
  • Jail from 1st attack with 4f delay
  • Combo from 1st hit
  • Transition input can be delayed 6f
Combination Drei

2,​1,1

h,​h,​m
10,​8,​18
4.36
-12
+3
,i20~21
r30 FC
  • Floor break
  • Input can be delayed 4f
  • Combo from 2nd CH
Combination Hünf

2,​1,3

h,​h,​h
10,​8,​24
4.42
-4
+20a (+11a)
,i24~26
r28
  • Tailspin
  • Input can be delayed 2f
  • Combo from 2nd CH
Combination Vier

2,​1,4

h,​h,​L
10,​8,​18
4.87
-16
+0
+10
,i25~27
,cs16~
r33
  • Input can be delayed 11f
  • Move can be delayed 8f

b

Silver Heel

b+4

m
20
2.66
-3
+7c
i20~22
r20
  • Spike
  • Hit vs crouch +18d
Silver Heel to Hitman

b+4,3

m
20
2.66
-2
+8c
i20~22
r19 HMS
  • Spike
  • Hit vs crouch +19d
  • Adds tracking if 3 is input mid startup

ws

Wonderful Combo (1)

ws1

m
13
1.98
-2
+7
i13~14
r20
Wonderful Combo

ws1,4

m,​h
13,​17
3.17
-5
+4
,i20
r28
Combo from 1st hit

FC

Silver Tail

FC d/f+4

L
17
2.76
-14
-3
i16~17
r32 FC
Silver Tail to Hitman

FC d/f+4,3

L
17
2.76
-12
-1
i16~17
r30 HMS
Sliding

FC d/f,d,D/F+3

L
22
3.54
-23
+18a
i16~20
r39 FU
Can't be buffered