Lee movelist (Tekken 7): Difference between revisions

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Line 317: Line 317:
|startupLead=i13~14,i20,i22,i13,i22~23,i24,i21,i20,i18
|startupLead=i13~14,i20,i22,i13,i22~23,i24,i21,i20,i18
|startup=,i32~34
|startup=,i32~34
|crush=js24~
|crush=,js24~
|recv=r37
|recv=r37
|block=-20
|block=-20

Revision as of 15:04, 9 December 2020

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Right Cross

2

h
10
2.07
+1
+8
i10
r18
Combination Drei (2)

2,1

h,​h
10,​8
2.99
-5
+6
,i15~17
r22
  • Input can be delayed 7f
  • Move can be delayed 5f
  • Jail from 1st attack with 4f delay
  • Combo from 1st hit
Combination Drei (2) to Hitman

2,1,3+4

h,​h
10,​8
2.99
-5
+6
,i15~17
r22 HMS
  • Input can be delayed 7f
  • Move can be delayed 5f
  • Jail from 1st attack with 4f delay
  • Combo from 1st hit
  • Transition input can be delayed 6f
Combination Drei

2,​1,1

h,​h,​m
10,​8,​18
4.36
-12
+3
,i20~21
r30 FC
  • Floor break
  • Input can be delayed 4f
  • Combo from 2nd CH
Combination Hünf

2,​1,3

h,​h,​h
10,​8,​24
4.42
-4
+20a (+11a)
,i24~26
r28
  • Tailspin
  • Input can be delayed 2f
  • Combo from 2nd CH
Combination Vier

2,​1,4

h,​h,​L
10,​8,​18
4.87
-16
+0
+10
,i25~27
,cs16~
r33
  • Input can be delayed 11f
  • Move can be delayed 8f

d/f

Quick Upper

d/f+1

m
10
2.17
-1
+5
i13~14
r19

b

Silver Heel

b+4

m
20
2.66
-3
+7c
i20~22
r20
  • Spike
  • Hit vs crouch +18d
Silver Heel to Hitman

b+4,3

m
20
2.66
-2
+8c
i20~22
r19 HMS
  • Spike
  • Hit vs crouch +19d
  • Adds tracking if 3 is input mid startup

ws

Wonderful Combo (1)

ws1

m
13
1.98
-2
+7
i13~14
r20
Wonderful Combo

ws1,4

m,​h
13,​17
3.17
-5
+4
,i20
r28
Combo from 1st hit

FC

Silver Tail

FC d/f+4

L
17
2.76
-14
-3
i16~17
r32 FC
Silver Tail to Hitman

FC d/f+4,3

L
17
2.76
-12
-1
i16~17
r30 HMS
Sliding

FC d/f,d,D/F+3

L
22
3.54
-23
i16~20
r39 FU
Can't be buffered

10 String

10 Hit Combo (2)

d/f+1,2

m,​h
10,​5
2.97
-10
+1
,i20
r29
  • Combo from 1st hit
  • Input can be delayed 1f
10 Hit Combo (3)

d/f+1,​2,2

m,​h,​h
10,​5,​6
3.84
-18
-7
,i22
r37
  • Combo from 1st hit
  • Hit vs BT +13a (+3a)
10 Hit Combo (4)

d/f+1,​2,​2,1

m,​h,​h,​h
10,​5,​6,​5
4.50
-10
+1
,i13
r29
  • Jail from 3rd block
  • Can't buffer attacks during recovery
10 Hit Combo

d/f+1,​2,​2,​1,​3,​3,​3,​4,​3,4

m,​h,​h,​h,​h,​L,​h,​h,​h,​m
13,​5,​6,​5,​7,​6,​7,​7,​10,​25
7.91
-20
+12a (+2a)
,i32~34
,js24~
r37
Combo from 9th hit