Steve combos (Tekken 7): Difference between revisions

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: [53] EXTDCK.1 df+1,[2~1],B FLK.1,d+1 S! b+1,B FLK.1,B+3+4 ALB.2
: [53] EXTDCK.1 df+1,[2~1],B FLK.1,d+1 S! b+1,B FLK.1,B+3+4 ALB.2
: [52] EXTDCK.1 df+1,[2~1],B FLK.1,B FLK.1,d+1 S! df+1+2
: [52] EXTDCK.1 df+1,[2~1],B FLK.1,B FLK.1,d+1 S! df+1+2
: [52] EXTDCK.1 df+1,[2~1],B FLK.1,d+1 S! b+1,B DCK ws1,2
: [52] EXTDCK.1 df+1,[2~1],B FLK.1,d+1 S! b+1,B DCK.cc ws1,2
: [50] EXTDCK.1 df+1,[2~1],B FLK.1,d+1 S! FLK.1,1,B+3+4 ALB.2
: [50] EXTDCK.1 df+1,[2~1],B FLK.1,d+1 S! FLK.1,1,B+3+4 ALB.2
: [50] EXTDCK.1 df+1,[2~1],B FLK.1,d+1 S! PAB.f+2,1
: [50] EXTDCK.1 df+1,[2~1],B FLK.1,d+1 S! PAB.f+2,1
Line 17: Line 17:


; [25] CH FLK.2
; [25] CH FLK.2
; [20] CH ws+2,DCK
; [25] CH PAB.(1,2),1
: [50] DCK.1 df+1,[2~1],B FLK.1,d+1 S! b+1,B FLK.1,B+3+4 ALB.2
; [22] CH PAB.2
; [20] uf+2
; [20] CH ws2,DCK
: [49] DCK.1 df+1,[2~1],B FLK.1,B FLK.1,d+1 S! df+1+2
: [49] DCK.1 df+1,[2~1],B FLK.1,B FLK.1,d+1 S! df+1+2
: [47] DCK.1 df+1,[2~1],B FLK.1,d+1 S! FLK.1,1,B+3+4 ALB.2
: [47] DCK.1 df+1,[2~1],B FLK.1,d+1 S! FLK.1,1,B+3+4 ALB.2

Revision as of 06:09, 17 July 2022

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

CH b+1,B
[53] EXTDCK.1 df+1,[2~1],B FLK.1,d+1 S! b+1,B FLK.1,B+3+4 ALB.2
[52] EXTDCK.1 df+1,[2~1],B FLK.1,B FLK.1,d+1 S! df+1+2
[52] EXTDCK.1 df+1,[2~1],B FLK.1,d+1 S! b+1,B DCK.cc ws1,2
[50] EXTDCK.1 df+1,[2~1],B FLK.1,d+1 S! FLK.1,1,B+3+4 ALB.2
[50] EXTDCK.1 df+1,[2~1],B FLK.1,d+1 S! PAB.f+2,1
[50] EXTDCK.1 df+1,[2~1],B DCK.f+2,EXTDCK.1 df+1+2
[49] EXTDCK.1 df+1,[2~1],B FLK.1,d+1 S! SSR f+2,1,B DCK.1
[48] EXTDCK.1 df+1,[2~1],B FLK.1,d+1 S! df1+2
[25] CH FLK.2
[25] CH PAB.(1,2),1
[22] CH PAB.2
[20] uf+2
[20] CH ws2,DCK
[49] DCK.1 df+1,[2~1],B FLK.1,B FLK.1,d+1 S! df+1+2
[47] DCK.1 df+1,[2~1],B FLK.1,d+1 S! FLK.1,1,B+3+4 ALB.2
[47] DCK.1 df+1,[2~1],B FLK.1,d+1 S! PAB.f+2,1
[47] DCK.1 df+1,[2~1],B DCK.f+2,EXTDCK.1 df+1+2
[45] DCK.1 df+1,[2~1],B FLK.1,d+1 S! df1+2
Crouching recovery (e.g. CH FUFT.3)
combo here

Mini-combos

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
df+2
combo for df+2 here

Wall

Regular carry (30% scaling)
combo here

Float

1
combo when you anti-air with jab here

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links