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; [20] uf+2 | ; [20] uf+2 | ||
; [20] CH ws2,DCK | ; [20] CH ws2,DCK | ||
: [49] DCK.1 df+1,[2~1],B FLK.1,B FLK.1,d+1 S! df+1+2 | : [+49] DCK.1 df+1,[2~1],B FLK.1,B FLK.1,d+1 S! df+1+2 | ||
: [47] DCK.1 df+1,[2~1],B FLK.1,d+1 S! FLK.1,1,B+3+4 ALB.2 | : [+47] DCK.1 df+1,[2~1],B FLK.1,d+1 S! FLK.1,1,B+3+4 ALB.2 | ||
: [47] DCK.1 df+1,[2~1],B FLK.1,d+1 S! PAB.f+2,1 | : [+47] DCK.1 df+1,[2~1],B FLK.1,d+1 S! PAB.f+2,1 | ||
: [47] DCK.1 df+1,[2~1],B DCK.f+2,EXTDCK.1 df+1+2<ref name="max-delay"/> | : [+47] DCK.1 df+1,[2~1],B DCK.f+2,EXTDCK.1 df+1+2<ref name="max-delay"/> | ||
: [45] DCK.1 df+1,[2~1],B FLK.1,d+1 S! df1+2 | : [+45] DCK.1 df+1,[2~1],B FLK.1,d+1 S! df1+2 | ||
: [46] DCK.cc ws1 df+1,[2~1],B DCK.f+2,EXTDCK.1 PAB.f2,1<ref name="max-delay">Delay inputs from DCK stance as long as possible to increase consistency. Required for smaller characters.</ref> | : [+46] DCK.cc ws1 df+1,[2~1],B DCK.f+2,EXTDCK.1 PAB.f2,1<ref name="max-delay">Delay inputs from DCK stance as long as possible to increase consistency. Required for smaller characters.</ref> | ||
: [44] DCK.cc ws1 df+1,[2~1],B FLK.1,d+1 S! FLK.1,1,B+3+4 ALB.2 | : [+44] DCK.cc ws1 df+1,[2~1],B FLK.1,d+1 S! FLK.1,1,B+3+4 ALB.2 | ||
: [44] DCK.cc ws1 df+1,[2~1],B DCK.f+2,EXTDCK.1 df+1+2 | : [+44] DCK.cc ws1 df+1,[2~1],B DCK.f+2,EXTDCK.1 df+1+2 | ||
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Revision as of 06:53, 17 July 2022
Steve |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- CH b+1,B
- [53] EXTDCK.1 df+1,[2~1],B FLK.1,d+1 S! b+1,B FLK.1,B+3+4 ALB.2
- [52] EXTDCK.1 df+1,[2~1],B FLK.1,B FLK.1,d+1 S! df+1+2
- [52] EXTDCK.1 df+1,[2~1],B FLK.1,d+1 S! b+1,B DCK.cc ws1,2
- [50] EXTDCK.1 df+1,[2~1],B FLK.1,d+1 S! FLK.1,1,B+3+4 ALB.2
- [50] EXTDCK.1 df+1,[2~1],B FLK.1,d+1 S! PAB.f+2,1
- [50] EXTDCK.1 df+1,[2~1],B DCK.f+2,EXTDCK.1 df+1+2[1]
- [49] EXTDCK.1 df+1,[2~1],B FLK.1,d+1 S! SSR f+2,1,B DCK.1
- [48] EXTDCK.1 df+1,[2~1],B FLK.1,d+1 S! df1+2
- [25] CH FLK.2
- [25] CH PAB.(1,2),1
- [22] CH PAB.2
- [20] uf+2
- [20] CH ws2,DCK
- [+49] DCK.1 df+1,[2~1],B FLK.1,B FLK.1,d+1 S! df+1+2
- [+47] DCK.1 df+1,[2~1],B FLK.1,d+1 S! FLK.1,1,B+3+4 ALB.2
- [+47] DCK.1 df+1,[2~1],B FLK.1,d+1 S! PAB.f+2,1
- [+47] DCK.1 df+1,[2~1],B DCK.f+2,EXTDCK.1 df+1+2[1]
- [+45] DCK.1 df+1,[2~1],B FLK.1,d+1 S! df1+2
- [+46] DCK.cc ws1 df+1,[2~1],B DCK.f+2,EXTDCK.1 PAB.f2,1[1]
- [+44] DCK.cc ws1 df+1,[2~1],B FLK.1,d+1 S! FLK.1,1,B+3+4 ALB.2
- [+44] DCK.cc ws1 df+1,[2~1],B DCK.f+2,EXTDCK.1 df+1+2
- Crouching recovery (e.g. CH FUFT.3)
- combo here
Mini-combos
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- df+2
- combo for df+2 here
Wall
- Regular carry (30% scaling)
- combo here
Float
- 1
- combo when you anti-air with jab here
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.