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{{Staple}} | {{Staple}} | ||
{{TheoryBox | |||
| TitleĀ Ā Ā = Close Range {{clr|K|K}} Starter Ground Combo | |||
| OnelinerĀ = Great way to mash out of pressure with {{clr|K|5K}}.<br>59-82 Damage (Depends on starter and whether or not the combo uses the follow-up to Bandit Revolver) | |||
| Difficulty = {{clr|1|Very Easy}} | |||
| AnchorĀ Ā = Sol Beginner Combo 2 | |||
| VideoĀ Ā Ā = GGST Sol Close Range Light Starter BNB.mp4 | |||
| SizeĀ Ā Ā = 256x192 | |||
| RecipeĀ Ā = {{clr|K|5K}} or {{clr|K|2K}} > {{clr|D|2D}} > {{clr|K|236K(K)}} | |||
| contentĀ Ā = | |||
This combo is Sol's standard meterless conversion off a grounded {{clr|K|K}} normal. It causes a {{Keyword|Soft Knockdown}}, which allows Sol to use {{clr|S|f.S}} as a {{keyword|Meaty Attack}} to start his pressure game described [[GGST/Sol Badguy/Combos#Sol Beginner Combo 3|below]]. | |||
{{Combolist| | {{Combolist| |
Revision as of 23:42, 10 January 2023
Jin (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to Ā§ Staples.
- Regular launch (e.g. uf+4)
- b,f+2,1 b,f+2,3,F~3 S! b+3,F~1,3
- Instant screw (e.g. CH 4)
- b,f+2,1 b,f+2 b+3,F~1,3
- Crouching recovery (e.g. CH FUFT.3)
- ws3 S! b+3,F~1 b+3,F~1,3
Mini-combos
- [21] CH db+1
- [20] (1,2),3
- [20] ZEN.4
- [+21] 4~3
- [+19] f,f d+2
- [+15] f,F+4
- f+3~3
- (1),3~3
- [+19] d+2
- [+15] f,F+4
- [25] ZEN.3+4
- [20] df+1+2,(Successful parry)
- [+19] d+1[1]
- [+19] f,F+2
- [+16] f+4
- ā Can whiff.
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
{{TheoryBox
| Title = Close Range Template:Clr Starter Ground Combo
| Oneliner = Great way to mash out of pressure with Template:Clr.
59-82 Damage (Depends on starter and whether or not the combo uses the follow-up to Bandit Revolver)
| Difficulty = Template:Clr
| Anchor = Sol Beginner Combo 2
| Video = GGST Sol Close Range Light Starter BNB.mp4
| Size = 256x192
| Recipe = Template:Clr or Template:Clr > Template:Clr > Template:Clr
| content =
This combo is Sol's standard meterless conversion off a grounded Template:Clr normal. It causes a Template:Keyword, which allows Sol to use Template:Clr as a Template:Keyword to start his pressure game described below.
- f,n,d,df#2
- [70] d+1+2 <ZEN.3+4 b+3,F~1 f,f b+3,F~1,2
- [69] d+1+2 <ZEN.3+4 b+3,F~1 b+3,F~1,3
- [61] d+1+2 <ZEN.3+4 b+3,F~1 b+2,1
- [25] f,n,d,df#2
- [21] CH 4
- [+38] b,f+2,1 b,f+2 b+3,F~1,2
- [+37] b,f+2,1 b,f+2 b+3,F~1,3
- CH f+4,F
- [67] ZEN.df <ws3 S! 3,1 b,f+2,3,F <ZEN.2
- [66] ZEN.df <ws3 S! b+3,F~1 b,f+2,1,2
- [64] ZEN.df <ws4 b+2,1 1,(2),4 S! db+2,3
- CH f+4
- [64] f,F,n,d,df ws4 b+2,1 1,(2),4 S! db+2,3
- f,n,d,df+4
- [51] b+2,3,F~3 S! 3,1,F~2
- [48] b+2,3,F~3 S! db+2,2,3
- CH b+3
- [59] 3,1,F~3 S! 3,1,F~2
- [56] 3,1,F~3 S! db+2,2,3
Rage
- uf+4
- combo for uf+4 with rage here
Wall
- Regular carry (30% scaling)
- [+22] b,f+2,1,df+2
- [+21] 1 db+2,2,3
- [+21] 3,1,F~1,2
- [+17] 1,2,3 d+4
Float
1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit uf+4 in the back
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the Ā§ Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
- CH db+4 (off-axis left)
- [57] b+2,1 4 b,f+2,1,df+2
- CH db+4 (off-axis right)
- [57] b+2,1 4 3,1,F~1,3