(→Back-turned opponent: harder b,n,f+2 combo) |
(→Staples: add S! for insta screw combos) |
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{{Combolist| | {{Combolist| | ||
; f,n,d,df#2 | ; f,n,d,df#2 | ||
<!-- Need demo for this combo : [72] d+1+2 <ZEN.3+4 b+3,F~1 b,f+2,3,F~2 --> | <!-- Need demo for this combo : [72] S! d+1+2 <ZEN.3+4 b+3,F~1 b,f+2,3,F~2 --> | ||
: [70] d+1+2 <ZEN.3+4 b+3,F~1 f,f b+3,F~1,2 | : [70] S! d+1+2 <ZEN.3+4 b+3,F~1 f,f b+3,F~1,2 | ||
: [69] d+1+2 <ZEN.3+4 b+3,F~1 b+3,F~1,3 | : [69] S! d+1+2 <ZEN.3+4 b+3,F~1 b+3,F~1,3 | ||
: [61] d+1+2 <ZEN.3+4 b+3,F~1 b+2,1 | : [61] S! d+1+2 <ZEN.3+4 b+3,F~1 b+2,1 | ||
; [25] f,n,d,df#2 | ; [25] f,n,d,df#2 | ||
; [21] CH 4 | ; [21] CH 4 | ||
: [+38] b,f+2,1 b,f+2 b+3,F~1,2 | : [+38] S! b,f+2,1 b,f+2 b+3,F~1,2 | ||
: [+37] b,f+2,1 b,f+2 b+3,F~1,3 | : [+37] S! b,f+2,1 b,f+2 b+3,F~1,3 | ||
; CH f+4,F | ; CH f+4,F |
Revision as of 22:03, 28 April 2023
Jin (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. uf+4)
- b,f+2,1 b,f+2,3,F~3 S! b+3,F~1,3
- Instant screw (e.g. CH 4)
- b,f+2,1 b,f+2 b+3,F~1,3
- Crouching recovery (e.g. CH FUFT.3)
- ws3 S! b+3,F~1 b+3,F~1,3
Mini-combos
- [21] CH db+4
- [20] (1,2),3
- [20] ZEN.4
- [+21] 4~3
- [+19] f,f d+2
- [+15] f,F+4
- f+3~3
- (1),3~3
- [+19] d+2
- [+15] f,F+4
- [25] ZEN.3+4
- [20] df+1+2,(Successful parry)
- [+19] d+1[1]
- [+19] f,F+2
- [+16] f+4
- ↑ Can whiff.
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- f,n,d,df#2
- [70] S! d+1+2 <ZEN.3+4 b+3,F~1 f,f b+3,F~1,2
- [69] S! d+1+2 <ZEN.3+4 b+3,F~1 b+3,F~1,3
- [61] S! d+1+2 <ZEN.3+4 b+3,F~1 b+2,1
- [25] f,n,d,df#2
- [21] CH 4
- [+38] S! b,f+2,1 b,f+2 b+3,F~1,2
- [+37] S! b,f+2,1 b,f+2 b+3,F~1,3
- CH f+4,F
- [67] ZEN.df <ws3 S! 3,1 b,f+2,3,F <ZEN.2
- [66] ZEN.df <ws3 S! b+3,F~1 b,f+2,1,2
- [64] ZEN.df <ws4 b+2,1 1,(2),4 S! db+2,3
- CH f+4
- [64] f,F,n,d,df ws4 b+2,1 1,(2),4 S! db+2,3
- f,n,d,df+4
- [51] b+2,3,F~3 S! 3,1,F~2
- [48] b+2,3,F~3 S! db+2,2,3
- CH b+3
- [59] 3,1,F~3 S! 3,1,F~2
- [56] 3,1,F~3 S! db+2,2,3
Rage
- uf+4
- combo for uf+4 with rage here
Wall
- Regular carry (30% scaling)
- [+22] b,f+2,1,df+2
- [+21] 1 db+2,2,3
- [+21] 3,1,F~1,2
- [+17] 1,2,3 d+4
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit uf+4 in the back
- [57] b,n,f+2,1,df+2
- [+45] f,n,d,df#2, 4 S! 3,1,F~1,3
- [+40] db+3 S! 3,1,F~1,2
- [+39] db+3 S! 3,1,F~1,3
- [+35] db+3 S! db+2,2,3
- [39] 1,2,3
- [+21] 4~3
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
- CH db+4 (off-axis left)
- [57] b+2,1 4 b,f+2,1,df+2
- CH db+4 (off-axis right)
- [57] b+2,1 4 3,1,F~1,3