Fahkumram combos: Difference between revisions

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== External links ==
== External links ==
* [https://www.youtube.com/watch?v=qImQXs2m7z4 Fahkumram Combo Guide (Season 4) by Ryzing Sol]
* [https://www.youtube.com/watch?v=qImQXs2m7z4 Fahkumram Combo Guide (Season 4) by Ryzing Sol]
* [https://www.youtube.com/watch?v=u6YVRgjmfGQ TEKKEN 7 Back Turn Punishment by TheNameIsMYK]

Revision as of 10:41, 1 May 2023

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2,3)
b+1 df+1,2~1 3,4~4 S! df+1,4~3,2
High launch (e.g f,F+1+2)
uf+4, df+1,2~1 3,4~4 S! df+1,4~3,2
Crouching recovery (e.g. CH FUFT.3)
ws1 df+1,2~1 3,4~4 S! df+1,4~3,2

Mini-combos

[27] CH (b+2),3
[21] (b+4,3),2
[20] (df+4,3)~3
[+17] f,F+1+2
1,2,4,3~4* (on block)
2,4,3~4* (on block)
4,3~4* (on block)
d+3,4,3~4* (on block)
[15] d+4
[24] CH (f+3,2),4
[21] CH (3),4
[+29] f,F+2,1
ub+1[1]
[37] f,F+1+2
[20] b+1[2]
[+29] ff+2,1
[+17] ff+1+2
[+16] 3+4
  1. Unlikely to hit due to backwards jump
  2. Not guaranteed. Opponent can hold back to backroll.

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[25] 3,4~3*
[24] CH 3+4
[24] CH (f,F+4)~1
[24] CH (df+1,4)~1
[23] (FC.df+3),2
[23] (f,F+4~3),2
[23] (df+1,4~3),2
[21] df+2,3
[20] 4,3~1
[20] ws3
[20] uf+1
[20] ss4
[20] b,n,f+4
[20] b+2,1*
[+50] b+1 df+1,2~1 3,4~4 S! df+1,4~3,2
low parry
[47] f,F+2,1 3,4~4 S! df+1,4~3,2
[25] 4,4~3*
[22] f,F+1+2
[+56] f,F+2,1 4,3~4 df+1,4 S! df+1,4~3,2
[+55] uf+4, 4,3~4 3,4~4 S! df+1,4~3,2
[+53] uf+4, df+1,2~1 3,4~4 S! df+1,4~3,2
3,4~4
[69] S! ssr f,F+2,1 b+1 df+1,4~3,2
[65] S! b+1 df+1,2~1 df+1,4~3,2
CH f+3,2,1
CH f+3,2,4
[69] d+3,4,3~1 S! df+1,4~3,2
CH f+3,2,4~4
[67] S! df+1,2~1 dash df+1,4~3,2
CH FC.df+3
[68] f+3,2,4 df+1,4 S! df+1,4~3,2

Rage

R.3,4~3+4
[50] S! ssr b+1 df+1,2~1 dash df+1,4~3,2
[43] S! df+1,2~1 df+1,4~3,2
df+2,3
[85] b+1 df+1,2~1 3,4~4 S! R.df+3+4[1]
  1. RA can be used as an ender in any combo that ends with S! df+1,4~3,2

Wall

Regular carry (30% scaling)
[19] 1,2,1,4
[18] b+4,3,2
[17] d+3,4,3~4

Float

1
[42] 4,3~4 3,4~4 S! df+1,4~3,2
[42] 4,3~4 4,3~1 S! df+1,4~3,2

Back-turned opponent

b+4,3,2
[66] f,F+1+2
3,1,2[1]
[70] df+1,2
df+2,3
[64] df+1,2~2 b+3 S! 3,1,4,4
[61] df+1,2~1 df+1,4 S! df+1,4~3,2
(4,3)~4[2]
df+2,3
  1. 2nd and 3rd hit are duckable from the side
  2. Unlikely scenario

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links