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{{KeyMoves| | {{KeyMoves| | ||
{{KeyMove|1|poke=core}} | {{KeyMove|1|poke=core}} | ||
{{KeyMove|f,f,n | {{KeyMove|f,f,n,2|poke=core}} | ||
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{{KeyMove|1|poke=core}} | {{KeyMove|1|poke=core}} | ||
{{KeyMove|f,f,n | {{KeyMove|f,f,n,2|poke=core}} | ||
}} | }} | ||
King |
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FunctionDegree to which the move is fit for this purpose. | |
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Core | |
Secondary | |
Extra |
Move | PokeFast and safe, see Poke | CounterStronger against enemy attacks, e.g. has evasive, crush, parry, or counter hit properties. | MixupUseful against a guarding opponent. | KeepoutUseful against an opponent moving in. | ApproachUseful when moving in. | OkiUseful against a grounded opponent, see okizeme. | |
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1 | |||||||
f,f,n,2 |