Plasmapause (talk | contribs) (Changed devil form moves to notations) |
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His poking game is relatively weak. He can be pressured up close by certain characters, due to his poking to be rather slow or lacking tracking. | His poking game is relatively weak. He can be pressured up close by certain characters, due to his poking to be rather slow or lacking tracking. | ||
A good Kazuya player needs to rely on timing their attacks with the timing of their opponent to ensure moves are not sidestepped. | |||
=== Throws === | === Throws === |
Revision as of 19:01, 6 February 2024
Kazuya |
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General advice
Kaz still has the same weaknesses as the previous game, Tekken 7.
Majority of his moves are weak to sidestep / sidewalk left. For example his hellsweep.
His poking game is relatively weak. He can be pressured up close by certain characters, due to his poking to be rather slow or lacking tracking.
A good Kazuya player needs to rely on timing their attacks with the timing of their opponent to ensure moves are not sidestepped.
Throws
Has only 2 command throws.
Stonehead which is a 1+2 break
Gates of Hell (from forward crouch) which is also a 1+2 break
Strings
All his string attacks have weaknesses:
1243, the 4 can be low parried.
Df1,2. The 2 is a high and can be ducked (although he can mix this with df1-df2, which is a mid-mid string)
Uf4444. The 2nd 4 is a low can be blocked and launched.
Df34, 1, 2 is -19f on block
Df3,2,1 is -14f on block but Kazuya can hold the 1 for massive plus frames. This can be interrupted if they hold the 1.
Heatsmash
His heatsmash is a low sweep that tracks both sides. -14 on block.
Devil Form
Kazuya gains new moves in Devil form:
db3+4 a low hitting stomp which he can cancel into a crouchdash. Expect a hellsweep if this hits. 1+4 a power crush which can wallsplat. SS2 a 17f launcher.