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After the HMS.uf+4 the df+4 will pick up the opponent for a full combo if they chose to stand up with U. | After the HMS.uf+4 the df+4 will pick up the opponent for a full combo if they chose to stand up with U. | ||
''' | '''HOW TO AVOID:''' back get up by holding B or spring kick (3+4) to avoid the df+4 according to [https://x.com/AZYG4LYFE/status/1752488002775892468?s=20 @AZYG4LYFE] | ||
<gallery> | |||
File:Silly Billy.mp4|thumb|left|Opponent set to Stand Up | |||
File:Silly Billy counterplay.mp4|thumb|right|Opponent set to Back get up and Spring Kick | |||
</gallery> | |||
Revision as of 23:45, 2 February 2024
Lee |
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Tech broadly covers anything that doesn't fit elsewhere, such as:
- Notable tricks or niche uses for a string/move
- Execution tips for a particular technique
If a section gets too long, it might be sensible to move it to its own page.
Tech
- The "Silly Billy" posted by Miirio
CH FC.df+4,3 > HMS.uf+4 df+4 b+3,3,f~n ws2,3!
After the HMS.uf+4 the df+4 will pick up the opponent for a full combo if they chose to stand up with U.
HOW TO AVOID: back get up by holding B or spring kick (3+4) to avoid the df+4 according to @AZYG4LYFE
-
Opponent set to Stand Up
-
Opponent set to Back get up and Spring Kick
External links
- Miirio's Just Frame guide