Line 6: | Line 6: | ||
{{KeyMove|b+1,2|counter=core}} | {{KeyMove|b+1,2|counter=core}} | ||
{{KeyMove|f,f,n,2|mixup=core|counter=secondary}} | {{KeyMove|f,f,n,2|mixup=core|counter=secondary}} | ||
{{KeyMove| d/f+2,1| counter=core}} | |||
{{KeyMove|f+1+4|poke=extra}} | {{KeyMove|f+1+4|poke=extra}} | ||
}} | }} | ||
Line 13: | Line 14: | ||
; f,f,n,2 | ; f,f,n,2 | ||
: Good advancing low to open up defensive opponents and force mixups with heavy frame advantage. | : Good advancing low to open up defensive opponents and force mixups with heavy frame advantage. | ||
; d/f+2,1 | |||
: Delayable and hit-confirmable counterhit tool for offense that evades high attacks. | |||
{{BlueOrange | {{BlueOrange | ||
|left={{Dotlist| | |left={{Dotlist| |
Revision as of 04:10, 3 February 2024
King |
---|
Key moves
Function | |
---|---|
Core | |
Secondary | |
Extra |
Move | Poke | Counter | Mixup | Keepout | Approach | Oki | |
---|---|---|---|---|---|---|---|
1 | |||||||
b+1,2 | |||||||
f,f,n,2 | |||||||
d/f+2,1 | |||||||
f+1+4 |
- 1,2,1
- Very useuful h,h,m jab string to defend against mashers. The final hit gives +10 on CH, making 2,1 guaranteed for an extra 25 damage.
- f,f,n,2
- Good advancing low to open up defensive opponents and force mixups with heavy frame advantage.
- d/f+2,1
- Delayable and hit-confirmable counterhit tool for offense that evades high attacks.
Tracks left
Tracks both
Tracks right