King strategy: Difference between revisions

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Line 6: Line 6:
{{KeyMove|b+1,2|counter=core}}
{{KeyMove|b+1,2|counter=core}}
{{KeyMove|f,f,n,2|mixup=core|counter=secondary}}
{{KeyMove|f,f,n,2|mixup=core|counter=secondary}}
{{KeyMove| d/f+2,1| counter=core}}
{{KeyMove|f+1+4|poke=extra}}
{{KeyMove|f+1+4|poke=extra}}
}}
}}
Line 13: Line 14:
; f,f,n,2
; f,f,n,2
: Good advancing low to open up defensive opponents and force mixups with heavy frame advantage.
: Good advancing low to open up defensive opponents and force mixups with heavy frame advantage.
; d/f+2,1
: Delayable and hit-confirmable counterhit tool for offense that evades high attacks.
{{BlueOrange
{{BlueOrange
|left={{Dotlist|
|left={{Dotlist|

Revision as of 04:10, 3 February 2024

Key moves

Function
Core
Secondary
Extra
Move Poke Counter Mixup Keepout Approach Oki
1
b+1,2
f,f,n,2
d/f+2,1
f+1+4
1,2,1
Very useuful h,h,m jab string to defend against mashers. The final hit gives +10 on CH, making 2,1 guaranteed for an extra 25 damage.
f,f,n,2
Good advancing low to open up defensive opponents and force mixups with heavy frame advantage.
d/f+2,1
Delayable and hit-confirmable counterhit tool for offense that evades high attacks.
Tracks left


Tracks both


Tracks right