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{{Jin}} | {{Jin}} | ||
'''Jin''' is ... | '''Jin''' is one of the most well rounded and versatile characters on the roster, he has an answer for any situation. Some of his key strengths though, are controlling the neutral game, some of the best punishment in the game for both block and whiff punish, excellent combos in terms of both damage and wall carry, and an above average counter hit game, which is great for setting up frametraps. | ||
With Jin you can adopt and take on any playstyle since his moveset is so flexible. As stated earlier he can be played very effectively in neutral/at mid range, but he can also play well poking up close with some scary pressure on top of it, and if you need big damage you can even go in for a crouch dash mix up. | |||
Jin relies heavily on Tekken's fundamentals in order to be proficient and you will need to understand and apply things like movement, punishment, poking, neutral play, timing and more in order to make the most of him. Not only that, but he has a higher execution barrier compared to the average character, with things like electrics, wavedash, and certain combo conversions, such as counter hit f4 without stance requiring quite a lot of practice. Combining these aspects makes for Jin being without question one of the harder characters in the game, but also one of the most rewarding because putting all of these pieces together makes Jin a threatening character in every aspect of the game. |
Revision as of 07:01, 16 January 2021
Jin (Tekken 7) |
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Jin is one of the most well rounded and versatile characters on the roster, he has an answer for any situation. Some of his key strengths though, are controlling the neutral game, some of the best punishment in the game for both block and whiff punish, excellent combos in terms of both damage and wall carry, and an above average counter hit game, which is great for setting up frametraps.
With Jin you can adopt and take on any playstyle since his moveset is so flexible. As stated earlier he can be played very effectively in neutral/at mid range, but he can also play well poking up close with some scary pressure on top of it, and if you need big damage you can even go in for a crouch dash mix up.
Jin relies heavily on Tekken's fundamentals in order to be proficient and you will need to understand and apply things like movement, punishment, poking, neutral play, timing and more in order to make the most of him. Not only that, but he has a higher execution barrier compared to the average character, with things like electrics, wavedash, and certain combo conversions, such as counter hit f4 without stance requiring quite a lot of practice. Combining these aspects makes for Jin being without question one of the harder characters in the game, but also one of the most rewarding because putting all of these pieces together makes Jin a threatening character in every aspect of the game.