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Line 8: | Line 8: | ||
|- | |- | ||
| rowspan="2" | -10 | | rowspan="2" | -10 | ||
| 2, | | 2,1 || 18 || +6 | ||
|- | |- | ||
| 2, | | 2,4 || 29 || +18a (+9a) | ||
|- | |- | ||
| -12 || 1+2 || 30 || +12a (+3a) | | -12 || 1+2 || 30 || +12a (+3a) | ||
|- | |- | ||
| rowspan="2" | -13 | | rowspan="2" | -13 | ||
| d/f+1,4 || 28 || +10g | | d/f+1,4 || 28 || +10g | ||
|- | |- | ||
| R! b+1+2 || 55–82 || +0d | | R! b+1+2 || 55–82 || +0d | ||
|- | |- | ||
| rowspan="2" | -14 | | rowspan="2" | -14 | ||
| f+1+2 || 38 || +7a (-2a) | | f+1+2 || 38 || +7a (-2a) | ||
|- | |- | ||
| f | | f:n:d:d/f:2<ref>i14 with perfect input, though usually comes out slower.</ref> || 25 (69) || +70a (+50a) | ||
|- | |- | ||
| rowspan="2" | -15 | | rowspan="2" | -15 | ||
| | | u/f+4 || 13 (62) || +33a (+23a) | ||
|- | |- | ||
| | | d+3+4 || 25 (74) || +32a (+22a) | ||
|} | |} | ||
Line 44: | Line 44: | ||
| R! b+1+2 || 55–82 || +0d | | R! b+1+2 || 55–82 || +0d | ||
|- | |- | ||
| -14 || ws2 || 14 ( | | -14 || ws2 || 14 (65) || +39a (+29a) | ||
|} | |} | ||
Line 56: | Line 52: | ||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach | ! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach | ||
|- | |- | ||
| - | | -14 || f,F+2 || 24 || +15a (6a) || Everything | ||
|- | |||
| rowspan="2" | -16 | |||
| f+4 || 21 || +4 || Everything | |||
|- | |||
| f+4,F~ZEN || 21 || +11 || Everything | |||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ Whiff | ||
|- | |- | ||
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk | |||
|- | |||
| -u/f+4 || 13 (62) || +33a (+23a) || unsafe, steppable | |||
|- | |||
| -d+3+4 || 25 (74) || +32a (+22a) || launchable, walkable | |||
|- | |||
| -f,d,d/f:2 || 25 (69) || +70a (+50a) || safe, duckable | |||
|- | |||
| -f,d,d/f:1 || 22 (73) || +36a (+26a) || launchable, steppable left | |||
|} | |} | ||
Line 70: | Line 79: | ||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ||
|- | |- | ||
| - | | -16 || d+4 || 8 || -1 (-9) | ||
| | |- | ||
| -19 || d+2 || 19 || -2 (-10) | |||
|+ | |||
|- | |- | ||
| -24 || f,F+4 || 15 || +2 (-6) | |||
|- | |- | ||
| | | -31 || 4,3 || 21 || -1 (-9) | ||
|} | |} | ||
</div> | </div> | ||
<references/> | <references/> |
Revision as of 08:36, 17 January 2021
Jin (Tekken 7) |
---|
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 2,1 | 18 | +6 |
2,4 | 29 | +18a (+9a) | |
-12 | 1+2 | 30 | +12a (+3a) |
-13 | d/f+1,4 | 28 | +10g |
R! b+1+2 | 55–82 | +0d | |
-14 | f+1+2 | 38 | +7a (-2a) |
f:n:d:d/f:2[1] | 25 (69) | +70a (+50a) | |
-15 | u/f+4 | 13 (62) | +33a (+23a) |
d+3+4 | 25 (74) | +32a (+22a) |
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | FC d+1 | 5 | +6 |
-11 | ws4 | 16 | +8 |
-13 | ws1,2 | 26 | +3 |
R! b+1+2 | 55–82 | +0d | |
-14 | ws2 | 14 (65) | +39a (+29a) |
Enemy | Move | Damage | Frames | Can reach |
---|---|---|---|---|
-14 | f,F+2 | 24 | +15a (6a) | Everything |
-16 | f+4 | 21 | +4 | Everything |
f+4,F~ZEN | 21 | +11 | Everything |
Move | Damage | Frames | Risk |
---|---|---|---|
-u/f+4 | 13 (62) | +33a (+23a) | unsafe, steppable |
-d+3+4 | 25 (74) | +32a (+22a) | launchable, walkable |
-f,d,d/f:2 | 25 (69) | +70a (+50a) | safe, duckable |
-f,d,d/f:1 | 22 (73) | +36a (+26a) | launchable, steppable left |
Enemy | Move | Damage | Frames |
---|---|---|---|
-16 | d+4 | 8 | -1 (-9) |
-19 | d+2 | 19 | -2 (-10) |
-24 | f,F+4 | 15 | +2 (-6) |
-31 | 4,3 | 21 | -1 (-9) |
- ↑ i14 with perfect input, though usually comes out slower.