Jin punishers (Tekken 7): Difference between revisions

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|-
|-
| rowspan="2" | -10
| rowspan="2" | -10
| 2,4 || 29 || +18a (+9a) W! KND
| 2,1 || 18 || +6
|-
|-
| 2,1 || 18 || +6
| 2,4 || 29 || +18a (+9a)
|-
|-
| -12 || 1+2 || 30 || +12a (+3a) W! KND
| -12 || 1+2 || 30 || +12a (+3a)
|-
|-
| rowspan="2" | -13  
| rowspan="2" | -13  
| d/f+1,4 || 28 || +10g W!
| d/f+1,4 || 28 || +10g
|-
|-
| R! b+1+2 || 55–82 || +0d
| R! b+1+2 || 55–82 || +0d
|-
|-
| rowspan="2" | -14
| rowspan="2" | -14
| f+1+2 || 38 || +7a (-2a) W!
| f+1+2 || 38 || +7a (-2a)
|-
|-
| f,n,d,d/f:2<ref>i14 with perfect input, though usually comes out slower.</ref> || 25 (launch) || +70a (+50a)  
| f:n:d:d/f:2<ref>i14 with perfect input, though usually comes out slower.</ref> || 25 (69) || +70a (+50a)  
|-
|-
| rowspan="2" | -15
| rowspan="2" | -15
| d+3+4 || 25 (launch) || +32a (+22a)
| u/f+4 || 13 (62) || +33a (+23a)
|-
|-
| u/f+4 || 13 (launch) || +33a (+23a)
| d+3+4 || 25 (74) || +32a (+22a)
|}
|}


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| R! b+1+2 || 55–82 || +0d
| R! b+1+2 || 55–82 || +0d
|-
|-
| -14 || ws2 || 14 (launch) || +39a (+29a)
| -14 || ws2 || 14 (65) || +39a (+29a)
|-
| -15 || u/f+4 || 13 (launch) || +33a (+23a)
|-
| -23 || u/f~n,4 || 25 (launch) || [[Fighter combos#Staples|+34a (+24a)]]
|}
|}


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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
|-
|-
| -25 || f,f,F+3<ref name="run3">Generic running 3. Yuge punish!</ref> || 30 || +14a (+4a) || Everything
| -14 || f,F+2 || 24 || +15a (6a) || Everything
|-
| rowspan="2" | -16
| f+4 || 21 || +4 || Everything
|-
| f+4,F~ZEN || 21 || +11 || Everything
|}
|}


{| class="wikitable"
{| class="wikitable"
|+ Back-turned opponent
|+ Whiff
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
|-
| -u/f+4 || 13 (62) || +33a (+23a) || unsafe, steppable
|-
| -d+3+4 || 25 (74) || +32a (+22a) || launchable, walkable
|-
| -f,d,d/f:2 || 25 (69) || +70a (+50a) || safe, duckable
|-
| -f,d,d/f:1 || 22 (73) || +36a (+26a) || launchable, steppable left
|}
|}


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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -22<ref>Fastest this can be done from standing.</ref> || FC d+3 || 9 || -3a (-11a)
| -16 || d+4 || 8 || -1 (-9)
|}
|-
 
| -19 || d+2 || 19 || -2 (-10)
{| class="wikitable"
|+ Whiff
|-
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
| -24 || f,F+4 || 15 || +2 (-6)
|-
|-
| f,f,F+3<ref name="run3">Generic running 3. Yuge punish!</ref> || 30 || +10a (+1a) || Steppable
| -31 || 4,3 || 21 || -1 (-9)
|}
|}
</div>
</div>


<references/>
<references/>

Revision as of 08:36, 17 January 2021

Standing
Enemy Move Damage Frames
-10 2,1 18 +6
2,4 29 +18a (+9a)
-12 1+2 30 +12a (+3a)
-13 d/f+1,4 28 +10g
R! b+1+2 55–82 +0d
-14 f+1+2 38 +7a (-2a)
f:n:d:d/f:2[1] 25 (69) +70a (+50a)
-15 u/f+4 13 (62) +33a (+23a)
d+3+4 25 (74) +32a (+22a)
Crouching
Enemy Move Damage Frames
-10 FC d+1 5 +6
-11 ws4 16 +8
-13 ws1,2 26 +3
R! b+1+2 55–82 +0d
-14 ws2 14 (65) +39a (+29a)
Extra range
Enemy Move Damage Frames Can reach
-14 f,F+2 24 +15a (6a) Everything
-16 f+4 21 +4 Everything
f+4,F~ZEN 21 +11 Everything
Whiff
Move Damage Frames Risk
-u/f+4 13 (62) +33a (+23a) unsafe, steppable
-d+3+4 25 (74) +32a (+22a) launchable, walkable
-f,d,d/f:2 25 (69) +70a (+50a) safe, duckable
-f,d,d/f:1 22 (73) +36a (+26a) launchable, steppable left
Grounded opponent
Enemy Move Damage Frames
-16 d+4 8 -1 (-9)
-19 d+2 19 -2 (-10)
-24 f,F+4 15 +2 (-6)
-31 4,3 21 -1 (-9)
  1. i14 with perfect input, though usually comes out slower.