Jin combos (Tekken 7): Difference between revisions

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* d/b+4 (CH)
* '''d/b+4 (CH)'''
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| d+2
| d+2
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* zen3+4
* '''zen3+4'''
* or
* or
* cds3+4
* '''cds3+4'''
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| f,f+2
| f,f+2
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* d/f+1+2
* '''d/f+1+2'''
* (Timed on enemy attack)
* (Timed on enemy attack)
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* 1,2,3
* '''1,2,3'''
* and
* and
* f+3~3
* '''f+3~3'''
* or  
* or  
* 1,3~3
* '''1,3~3'''
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| d2
| d2
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| 41 damage
| 41 damage
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| rowspan="3" | {{Plainlist|
* zen4
* '''zen4'''
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| 4~3
| 4~3

Revision as of 19:14, 17 January 2021

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Combo Type Example Launchers Combo
Regular
  • u/f+4
  • d3+4
  • f,f+3
  • f,d,d/f:1
  • ws2
  • d/f+2 (CH)
  • d/f+4 (CH)
  • b+3 b+3,F ZEN 1 4 S! b+3,F ZEN 1,2
  • b+3,F ZEN 1 b,f+2,3 S! b+3,F ZEN 1,3
Post-Screw
  • f,d,d/f:2
  • 4 (CH)
  • ws3 (CH)
  • ZEN 3 (CH)
  • b+3,F ZEN 1 b+3,F ZEN 1,2
  • f,d,d/f,2 B+3,F ZEN 1 b+3,F ZEN 1,3

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki

Wall

Damage values are with max juggle scaling, without rage, and no breaks.

Mini-combos

Examples Follow Ups Total Damage
  • d/b+4 (CH)
d+2 40 damage
f,f+4 36 damage
d+4 29 damage
4~3 42 damage
  • zen3+4
  • or
  • cds3+4
f,f+2 44 damage
d+1 34 damage
f+4 41 damage
f,d,df:1 42 damage
  • d/f+1+2
  • (Timed on enemy attack)
f,f+2 39 damage
d+1 39 damage
f+4 36 damage
f,d,df:1 37 damage
  • 1,2,3
  • and
  • f+3~3
  • or
  • 1,3~3
d2 39 damage
f,f+4 35 damage
d4 28 damage
4~3 41 damage
  • zen4
4~3 41 damage
d2 36 damage
f,f+4 35 damage

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.