SewerSwans (talk | contribs) |
BrassSyntax (talk | contribs) (added Steve infobox) |
||
Line 1: | Line 1: | ||
{{Steve}} | {{Steve}} | ||
{{Infobox fighter | |||
|name=Steve | |||
|tech={{Plainlist| | |||
* iWS from FLK | |||
* DCK cancels from key moves | |||
* CH df2 pickup | |||
* FLK cancels after b1}} | |||
|launch={{Plainlist| | |||
* i17 – b+2 ''(standing)'' | |||
* i18 – FC d/f+2 ''(crouching)'' | |||
}} | |||
|chLaunch={{Plainlist| | |||
* i13 – b+1 ''(high)'' | |||
* i16 – d/f+2 ''(mid)'' | |||
* }} | |||
|splat={{Plainlist| | |||
* i13 – b+1,2 | |||
* i14 – d/f+1+2 | |||
* i16 – qcf+1 | |||
}} | |||
|parry=b+1+2 ''(high or mid punches)'' | |||
|midCheck={{Plainlist| | |||
* d/f+1 ''(standing)'' | |||
* ws1 ''(crouching)''}} | |||
|powerLow=d/b+3,2 | |||
|remappedGenerics={{Plainlist| | |||
* d+1 â d/b+1}} | |||
|missingGenerics={{Plainlist| | |||
* d+4 | |||
}} | |||
}} | |||
Pugilist. Counter hit, the character. Steve is characterized by his general safety, tracking and strong presence in neutral. This makes his low risk high reward playstyle a tournament favourite. | Pugilist. Counter hit, the character. Steve is characterized by his general safety, tracking and strong presence in neutral. This makes his low risk high reward playstyle a tournament favourite. |
Revision as of 09:29, 28 January 2021
Steve |
---|
Steve | |
---|---|
Key techniques |
|
Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances | {{{stances}}} |
Fastest | |
Launch |
|
CH launch |
|
Wall splat |
|
Archetypal moves | |
Parry | b+1+2 (high or mid punches) |
Mid check |
|
Power low | d/b+3,2 |
Generic moves | |
Remapped |
|
Missing |
|
External links | |
Lore | {{{lore}}} |
#{{{twitter}}} |
Pugilist. Counter hit, the character. Steve is characterized by his general safety, tracking and strong presence in neutral. This makes his low risk high reward playstyle a tournament favourite.
Strengths & weaknesses
Strengths:
- Counter hit tools
- Safety in frames and tracking
- Great pokes
- Amazing wall pressure
- Best Rage Drive in the game (RD2)
- Evasiveness using weaves
Weaknesses:
- Poor comeback potential without Rage
- Lack of threatening mixups outside of wall
- Lackluster block punishment (no i15 launchers)
- Can't punish FUFT 4 wakeup kick
- Poor (but consistent) whiff punishment without Rage
- Poor ground hitting moves
- Vulnerable to punch parries