BrassSyntax (talk | contribs) mNo edit summary |
BrassSyntax (talk | contribs) mNo edit summary |
||
Line 6: | Line 6: | ||
* iWS from FLK | * iWS from FLK | ||
* DCK cancels from key moves | * DCK cancels from key moves | ||
* CH | * CH d/f+2 pickup | ||
* FLK cancels after b+1}} | * FLK cancels after b+1}} | ||
|launch={{Plainlist| | |launch={{Plainlist| |
Revision as of 09:30, 28 January 2021
Steve |
---|
Steve | |
---|---|
Key techniques |
|
Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances | {{{stances}}} |
Fastest | |
Launch |
|
CH launch |
|
Wall splat |
|
Archetypal moves | |
Parry | b+1+2 (high or mid punches) |
Mid check |
|
Power low | d/b+3,2 |
Generic moves | |
Remapped |
|
Missing |
|
External links | |
Lore | {{{lore}}} |
#{{{twitter}}} |
Pugilist. Counter hit, the character. Steve is characterized by his general safety, tracking and strong presence in neutral. This makes his low risk high reward playstyle a tournament favourite.
Strengths & weaknesses
Strengths:
- Counter hit tools
- Safety in frames and tracking
- Great pokes
- Amazing wall pressure
- Best Rage Drive in the game (RD2)
- Evasiveness using weaves
Weaknesses:
- Poor comeback potential without Rage
- Lack of threatening mixups outside of wall
- Lackluster block punishment (no i15 launchers)
- Can't punish FUFT 4 wakeup kick
- Poor (but consistent) whiff punishment without Rage
- Poor ground hitting moves
- Vulnerable to punch parries