RogerDodger (talk | contribs) |
RogerDodger (talk | contribs) |
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{{KeyMove|d+1+2|counter=core|mixup=extra}} | {{KeyMove|d+1+2|counter=core|mixup=extra}} | ||
{{KeyMove|uf+4|counter=core|mixup=extra}} | {{KeyMove|uf+4|counter=core|mixup=extra}} | ||
{{KeyMove|f+1+2|mixup=core|counter=extra}} | {{KeyMove|f+1+2|mixup=core|counter=extra}} | ||
{{KeyMove|b+4|mixup=core|oki=secondary|counter=extra}} | {{KeyMove|b+4|mixup=core|oki=secondary|counter=extra}} | ||
{{KeyMove|d+4,2:1+2|mixup=core|oki=extra}} | {{KeyMove|d+4,2:1+2|mixup=core|oki=extra}} | ||
{{KeyMove|qcb+2|mixup=core}} | {{KeyMove|qcb+2|mixup=core}} | ||
{{KeyMove|qcb+3|poke=secondary|counter=secondary|mixup=core|keepout=extra|oki=extra}} | |||
{{KeyMove|qcf+2|mixup=core|approach=extra}} | {{KeyMove|qcf+2|mixup=core|approach=extra}} | ||
{{KeyMove|qcf+3|poke=secondary|counter=secondary|mixup=core|approach=secondary|oki=extra}} | |||
{{KeyMove|qcf+3+4|mixup=core|approach=secondary}} | {{KeyMove|qcf+3+4|mixup=core|approach=secondary}} | ||
{{KeyMove|ub+2|mixup=core|counter=extra}} | {{KeyMove|ub+2|mixup=core|counter=extra}} |
Revision as of 17:26, 31 January 2022
Paul (Tekken 7) |
---|
Key moves
Function | |
---|---|
Core | |
Secondary | |
Extra |
Move | Poke | Counter | Mixup | Keepout | Approach | Oki | |
---|---|---|---|---|---|---|---|
1 | |||||||
1,2 | |||||||
2 | |||||||
3 | |||||||
df+1 | |||||||
db+4 | |||||||
b+1 | |||||||
ws1 | |||||||
ws3 | |||||||
ws4 | |||||||
4 | |||||||
f+2+3 | |||||||
f+1+4 | |||||||
df+2 | |||||||
d+1+2 | |||||||
uf+4 | |||||||
f+1+2 | |||||||
b+4 | |||||||
d+4,2:1+2 | |||||||
qcb+2 | |||||||
qcb+3 | |||||||
qcf+2 | |||||||
qcf+3 | |||||||
qcf+3+4 | |||||||
ub+2 | |||||||
ws2 | |||||||
SS.3 | |||||||
b+1+2 | |||||||
b+3 | |||||||
qcb+4 | |||||||
qcf+1 | |||||||
b+2 | |||||||
db+2 | |||||||
f,F+4 | |||||||
OG.d+2 |
- 2
- The threat of CH (2),3 makes this much safer on whiff. Using this occasionally can also make your opponent afraid to challenge 1 on block, since they look similar.
- 3
- The threat of CH (3),2 makes this much safer on whiff.
- qcb+3
- qcf+3
- qcf+3 is the better move in most respects, but it can be prudent to use qcb+3 and its extensions occasionally so that the opponent is concerned about them even with qcf+3, since they look so similar. That aside, qcb+3 can be considered more defensive given its pushback on both hit and block.
Tracks left
- b+3
- 3
- ws2
Tracks both
- d+3
- db+4
- b+1
- ub+2
- qcf+3
- qcf+3+4
- qcb+4
- ws3
Tracks right
- 1,2
- df+2
- b+4
- d+1
Risk of pushback moves
In some matchups Paul's moves can be safer due to their pushback.
- qcf+2
- d+4,2:1+2
- Can only be punished with a dash attack by Kazumi, Lee, and Lidia.