RogerDodger (talk | contribs) (→b) |
RogerDodger (talk | contribs) |
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|hit=+1 | |hit=+1 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Input can be delayed 1f | * Combo from 1st hit | ||
* Combo from 1st hit}} | * Input can be delayed 1f}} | ||
}} | |||
{{MoveData | |||
|id=d/f+1,2,2 | |||
|name=10 Hit Combo (3) | |||
|inputLead=d/f+1,2 | |||
|input=,2 | |||
|damageLead=10,5 | |||
|damage=,6 | |||
|targetLead=m,h | |||
|target=,h | |||
|range=3.84 | |||
|startupLead=i13~14,i20 | |||
|startup=,i22 | |||
|recv=r37 | |||
|block=-18 | |||
|hit=-7 | |||
|notes={{Plainlist| | |||
* Combo from 1st hit | |||
* Hit vs BT +13a (+3a)}} | |||
}} | |||
{{MoveData | |||
|id=d/f+1,2,2,1 | |||
|name=10 Hit Combo (4) | |||
|inputLead=d/f+1,2,2 | |||
|input=,1 | |||
|damageLead=10,5,6 | |||
|damage=,5 | |||
|targetLead=m,h,h | |||
|target=,h | |||
|range=4.50 | |||
|startupLead=i13~14,i20,i22 | |||
|startup=,i13 | |||
|recv=r29 | |||
|block=-10 | |||
|hit=+1 | |||
|notes={{Plainlist| | |||
* Jail from 3rd block | |||
* Can't buffer attacks during recovery}} | |||
}} | }} |
Revision as of 14:33, 9 December 2020
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Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Combination Drei (2)
2,1
h,h
10,8
2.99
-5
+6
,i15~17
r22
- Input can be delayed 7f
- Move can be delayed 5f
- Jail from 1st attack with 4f delay
- Combo from 1st hit
Combination Drei (2) to Hitman
2,1,3+4
h,h
10,8
2.99
-5
+6
,i15~17
r22 HMS
- Input can be delayed 7f
- Move can be delayed 5f
- Jail from 1st attack with 4f delay
- Combo from 1st hit
- Transition input can be delayed 6f
Combination Drei
2,1,1
h,h,m
10,8,18
4.36
- Floor break
- Input can be delayed 4f
- Combo from 2nd CH
Combination Hünf
2,1,3
h,h,h
10,8,24
4.42
- Tailspin
- Input can be delayed 2f
- Combo from 2nd CH
Combination Vier
2,1,4
h,h,L
10,8,18
4.87
-16
+0
+10
,i25~27
,cs16~
r33
- Input can be delayed 11f
- Move can be delayed 8f
d/f
b
Silver Heel to Hitman
b+4,3
m
20
2.66
- Spike
- Hit vs crouch +19d
- Adds tracking if 3 is input mid startup
ws
FC
10 String
10 Hit Combo (2)
d/f+1,2
m,h
10,5
2.97
-10
+1
,i20
r29
- Combo from 1st hit
- Input can be delayed 1f
10 Hit Combo (3)
d/f+1,2,2
m,h,h
10,5,6
3.84
-18
-7
,i22
r37
- Combo from 1st hit
- Hit vs BT +13a (+3a)
10 Hit Combo (4)
d/f+1,2,2,1
m,h,h,h
10,5,6,5
4.50
-10
+1
,i13
r29
- Jail from 3rd block
- Can't buffer attacks during recovery