RogerDodger (talk | contribs) No edit summary |
RogerDodger (talk | contribs) No edit summary |
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== n == | |||
{{MoveDataHeader}} | |||
{{MoveData | {{MoveData | ||
|id=Steve-1 | |id=Steve-1 | ||
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* Combo can be delayed 5f from 2nd CH.}} | * Combo can be delayed 5f from 2nd CH.}} | ||
}} | }} | ||
== f == | |||
{{MoveData | {{MoveData | ||
|id=Steve-f+2 | |id=Steve-f+2 |
Revision as of 03:18, 3 August 2022
n
Input
1,1~
- Input 3 connect to DL.
- Input 4 connect to DR.
- Input b3 or b4 connect to SW.
- Combo from 1st hit.
1,1,f+3
- Alternate input f+4
- When connect to Punisher(DK f2), faster 2f.
- Combo from 1st hit.
1,1,2~
- Input 3 connect to DL.
- Input 4 connect to DR.
- Input b3 or b4 connect to SW.
- Combo from 1st hit.
1,1,2,f+3
- Alternate input f+4
- When connect to Punisher(DK f2), faster 2f.
- Combo from 1st hit.
1,2~
- Input 3 connect to DL.
- Input 4 connect to DR.
- Input b3 or b4 connect to SW.
- Combo from 1st hit.
1,2,f+3
- Alternate input f+4
- When connect to Punisher(DK f2), faster 2f.
- Combo from 1st hit.
1,2,1,F
1,2,1,B
1,2,1~
- Input 3 connect to DL.
- Input 4 connect to DR.
- Input b3 or b4 connect to SW.
- 1 or Combo from 2nd CH
1,2,1,f+3
- Alternate input f+4
- When connect to Punisher(DK f2), faster 2f.
- Combo from 1st or 2nd CH.
1,2,1,2
1,2,1,2~
- Input 3 connect to DL.
- Input 4 connect to DR.
- Input b3 or b4 connect to SW.
- Combo from 3rd CH.
1,2,1,2,f+3
- Alternate input f+4
- When connect to Punisher(DK f2), faster 2f.
- Combo from 3rd CH.
1,2,1,d+2
1,2,1,d+2,D
2,1,2
- Combo from 2nd CH.
- Input can be delayed 11f.
- Combo can be delayed 5f from 2nd CH.
f
f+2,1
- Combo from 1st hit
- Input can be delayed 17f
- Combo can be delayed 7f
df+1~
- Input 3 connect to DL.
- Input 4 connect to DR.
- Input b3 or b4 connect to SW.
df+1,f+3
- Alternate input f+4
- When connect to Punisher(DK f2), faster 2f.
df+1【2~】
- Input 3 connect to DL.
- Input 4 connect to DR.
- Input b3 or b4 connect to SW.
df+1【2,f+3
- Alternate input f+4】
- When connect to Punisher(DK f2), faster 2f.
df+1【2,f+1+2】
df+1【2,f+1+2】~
- Input 3 connect to DL.
- Input 4 connect to DR.
- Input b3 or b4 connect to SW.
df+1【2,f+1+2】f+3
- Alternate input f+4
- When connect to Punisher(DK f2), faster 2f.
df+2~
- Input 3 connect to DL.
- Input 4 connect to DR.
- Input b3 or b4 connect to SW.
df+2,f+3
- Alternate input f+4
- When connect to Punisher(DK f2), faster 2f.
df+2,f+3
- Alternate input f+4,db
- Returns to crouching.
D+2,1
- Combo from 1st CH.
- Input can be delayed 13f.
- Combo can be delayed 13f from 1st CH.
D+2,1~
- Input 3 connect to DL.
- Input 4 connect to DR.
- Input b3 or b4 connect to SW.
D+2,1,f+3
- Alternate input f+4
- When connect to Punisher(DK f2), faster 2f.
D+2,1,2
- Combo from 2nd CH
- Input can be delayed
【d+2☆1】~
- Input 3 connect to DL.
- Input 4 connect to DR.
- Input b3 or b4 connect to SW.
【d+2☆1】f+3
- Alternate input f+4
- When connect to Punisher(DK f2), faster 2f.
【d+2☆1】2
- Combo from 1st hit
- Input can be delayed 11f
- Combo can be delayed 11f
- Forced to crouching upon NH.
【d+2☆1】f+2
- Combo from 1st hit
- Input can be delayed 11f
- Combo can be delayed 6f
b+1,2
- Combo from 1st hit
- Input can be delayed 9f
- Combo can be delayed 9f
b+1,2,F
- Combo from 1st hit
- Input can be delayed 9f
- Combo can be delayed 9f
u
- Alternate input uf+3,2
- Combo from 1st hit
f,F+2
- Can't be buffered.
- Start-up 15f in actualy.
- Forced to crouching upon block..
- Meaty 2f in actualy.
d,df,f+1,B
d,df,f+1,B,db
WS1,1
- Combo from 1st hit.
- Input can be delayed 13f.
- Combo can be delayed 13f from 1st CH.
WS1,1~
- Input 3 connect to DL.
- Input 4 connect to DR.
- Input b3 or b4 connect to SW.
WS1,1,f+3
- Alternate input f+4
- When connect to Punisher(DK f2), faster 2f.
WS1,2
- Combo from 1st hit.
- Input can be delayed 13f.
- Combo can be delayed 13f from 1st CH.
- Forced to crouching upon NH..
- Meaty 1f.
WS2~
- Input 3 connect to DL.
- Input 4 connect to DR.
- Input b3 or b4 connect to SW.
WS2,f+3
- Alternate input f+4
- When connect to Punisher(DK f2), faster 2f.
b,b,ubwith back against wall
- Can't be buffered.
- Air Status 5f.
- Invinciblity during 8 to 13f.
3
- No Tech Crouch Status.
- Cost 8f.
- Connect to DR (3 or 4 Hold +d).
- Connect to DK (3 or 4 Hold +f).
- Connect to SW (3 or 4 Hold +b).
DL1,1
- Combo from 1st hit
- Input can be delayed 10f
- Combo can be delayed 6f
DL1,f+1
- Combo from 1st hit
- Input can be delayed 10f
- Combo can be delayed 10f
DL2,1
- Combo from 1st CH.
- Input can be delayed 16f.
- Combo can be delayed 11f from 1st CH.
- Forced to crouching upon NH..
4
- No Tech Crouch Status.
- Cost 8f.
- Connect to DL (3 or 4 Hold +u).
- Connect to DK (3 or 4 Hold +f).
- Connect to SW (3 or 4 Hold +b).
DR1,2
- Combo from 1st CH.
- Input can be delayed 16f.
- Combo can be delayed 12f from 1st CH.
DKdb
- Returns to crouching.
- Cost 16f from input f3 or f4db.
DK1+2,1,2,1,2,1,2,1,2
DK1+2,1,2,1,2,1,2,1,2,1
DKf+2~
- Input 3 connect to DL.
- Input 4 connect to DR.
- Input b3 or b4 connect to SW.
DKf+2,f+3
- Alternate input f+4
- When connect to Punisher(DK f2), faster 2f.
DKf+2,f+3
- Alternate input f+4,db
- Returns to crouching.
DIf+2~
- Input 3 connect to DL.
- Input 4 connect to DR.
- Input b3 or b4 connect to SW.
DIf+2,f+3
- Alternate input f+4
- When connect to Punisher(DK f2), faster 2f.
DIf+2,f+3
- Alternate input f+4,db
- Returns to crouching.
During Cyclone Left(Right)1
During Cyclone Left(Right)d+1
f+3+4
- Disable Block during 20f.
- Auto Block(H/M).
- No Cost to combinations.
- Eneble connect to Stance excluding PKB and FLC.
PKBdb
- Returns to crouching.
- Cost 21f from input f3+4db.
PKB1,2
PKB1,2,1
- Combo from 2nd CH.
- Input can be delayed 10f.
- Combo can be delayed 9f from 2nd CH.
- Forced to crouching upon NH..
PKB2
- Alternate input ub+2
- Absorbs Punch(H/M) during 7 to 13f.
- After Absorbs succeeds, Damage 25 + 50% of enemy attack.
PKBdf+1,1
- Combo from 1st hit
- Input can be delayed 15f
- Combo can be delayed 11f
PKBdf+1,1,2
- Combo from 2nd CH.
- Input can be delayed 12f.
- Combo can be delayed 8f from 2nd CH.
PKBdf+1,1,2,1
PKBdf+1,2
- Combo from 1st hit
- Input can be delayed 15f
- Combo can be delayed 12f
PKBb+1,1
- Combo from 1st hit
- Input can be delayed 13f
- Combo can be delayed 12f
PKBb+1,1,2
- Combo from 2nd CH
- Input can be delayed 12f
- Combo can be delayed 7f
PKBb+1,1,2,1
PKBb+1,1,2,1,B
PKBb+1,1,2,1,B,db
b+3+4
- Disable block during 15f.
- Auto Block(H/M).
- Cost 5f.
- Eneble connect to Stance excluding QS and FLC.
FLC1,1,B
FLC1,1,b+3+4
FLC1,1,1,B
FLC1,1,1,b+3+4
FLC1,1,1,2
- Enable Cancel Spitfire Combo (2)(3).
- Combo from 3rd hit.
FLC1,f+1
- Enable Connect from Spitfire Combo (2).
- Combo from 1st or 2nd CH.
- Input can be delayed 14f from FLC 1.
- Input can be delayed 11f from FLC 1,1.
- Combo can be delayed 14f from 1st CH.
- Forced to crouching upon NH..
- +9CF on Crouch Hit.
FLC1,d+1
- Alternate input u+1
- Enable Connect from Spitfire Combo (2).
- Combo from 1st or 2nd CH.
- Input can be delayed 14f from FLC 1.
- Input can be delayed 11f from FLC 1,1.
- Combo can be delayed 14f from 1st CH.
During Rage1+2
- Alternate input FC1+2
- Guard Point 8f
During Ragedf+2+3
During Ragedf+2+3,f+3
2+4
-3F
Foot-sd
Fac-Dwn
- Long Range Throw.
- Floor Break.
Approach from left side
-3F
Fac-Up
Approach from right side
-3F
Fac-Up
Approach from behind
Fac-Up
- Damage () is wall bonus.
- Wall Stun.
SW1+2
-2F
- Break Throw 14f.
- With input d or b or u, push enemy in the direction you selected .
- Damage () is wall bonus&wall stun (+11-F).
b+1+2
- Alternate input FLCb+1+2
- Absorbs Punch(H/M) during 2 to 10f.
After Parry succeeds1
- -12f on block.
- Bryan can evade when input b.
10 Hit Combo 1 | ||||||||||
Input | df1 | 【2f1+2】 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | 2 |
---|---|---|---|---|---|---|---|---|---|---|
Hit level | m | hh | m | m | m | h | h | l | m | m |
Damage | 12 | 8,12 | 7 | 8 | 8 | 8 | 10 | 5 | 6 | 22 |
Startup | ||||||||||
Block | -2 | -3 | -19 | -25 | -16 | -9 | -14 | -13 | -11 | -23 |
Hit | +5 | +0 | -8 | -17 | -8 | +5 | -3 | +8 | -5 | -8c |
Combo |
10 Hit Combo 2 | ||||||||||
Input | df1 | 【2f1+2】 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | b2 |
---|---|---|---|---|---|---|---|---|---|---|
Hit level | m | hh | m | m | m | h | h | l | m | ub(m) |
Damage | 12 | 8,12 | 7 | 8 | 8 | 8 | 10 | 5 | 6 | 40 |
Startup | ||||||||||
Block | -2 | -3 | -19 | -25 | -16 | -9 | -14 | -13 | -11 | kdn |
Hit | +5 | +0 | -8 | -17 | -8 | +5 | -3 | +8 | -5 | kdn |
Combo |