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RogerDodger (talk | contribs) (โโn) |
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Line 4: | Line 4: | ||
{{MoveData | {{MoveData | ||
|id=Steve-1 | |id=Steve-1 | ||
|name= | |name=Jab | ||
|input=1 | |input=1 | ||
|damage=7 | |damage=7 | ||
|target=h | |target=h | ||
|startup=i10 | |startup=i10 | ||
|recv= | |recv=r17 | ||
|tot=27 | |||
|block=+1 | |block=+1 | ||
|hit=+8 | |hit=+8 | ||
|tracksLeft=4 | |||
|tracksRight=8 | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 22: | Line 25: | ||
|target=,h | |target=,h | ||
|targetLead=h | |targetLead=h | ||
|startup=, | |startup=,i15 | ||
|startupRoot=i10 | |startupRoot=i10 | ||
|recv= | |recv=r22 | ||
|tot=47 | |||
|block=-3 | |block=-3 | ||
|hit=+3 | |hit=+3 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Jail from 1st block with 3f delay | ||
* | * Combo from 1st hit with 4f delay | ||
* | * Move can be delayed 4f | ||
* Transition to -2 +4 r21 DCK with f+3 | |||
* Transition to -6 +0 r25 LWV with 3 | |||
* Transition to -6 +0 r25 RWV with 4 | |||
* Transition to -6 +0 r25 SWY with b+3}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 75: | Line 49: | ||
|target=,h | |target=,h | ||
|targetLead=h,h | |targetLead=h,h | ||
|startup=, | |startup=,i13~14 | ||
|startupRoot=i10 | |startupRoot=i10 | ||
|recv= | |recv=r25 | ||
|block=-7 | |block=-7 | ||
|hit=+4 | |hit=+4 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Jail from 2nd attack with 4f delay | ||
* | * Move can be delayed 3f | ||
* | * Input can be delayed 4f | ||
* Transition to -3 +8 r21 DCK with f+3 | |||
* Transition to -5 +6 r23 LWV with 3 | |||
* Transition to -5 +6 r23 RWV with 4 | |||
* Transition to -5 +6 r23 SWY with b+3 | |||
* Transitions can be delayed 5f}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Steve-1,1,d+1 | |id=Steve-1,1,d+1 | ||
|name= | |name=Body Blow | ||
|input=,d+1 | |input=,d+1 | ||
|inputLead=1,1 | |inputLead=1,1 | ||
Line 128: | Line 73: | ||
|target=,m | |target=,m | ||
|targetLead=h,h | |targetLead=h,h | ||
|startup=, | |startup=,i25 | ||
|startupRoot=i10 | |startupRoot=i10 | ||
|recv= | |recv=r25 | ||
|block=-6 | |block=-6 | ||
|hit=+0 | |hit=+0 | ||
|ch=+5 | |ch=+5 | ||
|notes={{Plainlist| | |||
{{ | * Move can be delayed 3f | ||
| | * Input can be delayed 4f | ||
* Transition to +0 +6 +11 r19 FLK with B}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Steve-1,d+1 | |id=Steve-1,d+1 | ||
|name= | |name=Body Blow | ||
|input=,d+1 | |input=,d+1 | ||
|inputLead=1 | |inputLead=1 | ||
Line 159: | Line 93: | ||
|target=,m | |target=,m | ||
|targetLead=h | |targetLead=h | ||
|startup=, | |startup=,i25 | ||
|startupRoot=i10 | |startupRoot=i10 | ||
|recv= | |recv=r25 | ||
|block=-6 | |block=-6 | ||
|hit=+0 | |hit=+0 | ||
|ch=+5 | |ch=+5 | ||
|notes={{Plainlist| | |||
{{ | * Move can be delayed 3f | ||
| | * Input can be delayed 4f | ||
* Transition to +0 +6 +11 r19 FLK with B}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Steve-1,2 | |id=Steve-1,2 | ||
|name= | |name=One Two | ||
|input=,2 | |input=,2 | ||
|inputLead=1 | |inputLead=1 | ||
Line 190: | Line 113: | ||
|target=,h | |target=,h | ||
|targetLead=h | |targetLead=h | ||
|startup=, | |startup=,i10 | ||
|startupRoot=i10 | |startupRoot=i10 | ||
|recv= | |recv=r21 | ||
|tot=41 | |||
|block=-2 | |block=-2 | ||
|hit=+6 | |hit=+6 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Jail from 1st attack | ||
* | * Transition to -2 +6 r21 DCK with f+3 | ||
* | * Transition to -4 +4 r23 LWV with 3 | ||
* Transition to -4 +4 r23 RWV with 4 | |||
* Transition to -4 +4 r23 SWY with b+3 | |||
* Transitions can be delayed 5f}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Steve-1,2,1 | |id=Steve-1,2,1 | ||
|name= | |name=One Two Three | ||
|input=,1 | |input=,1 | ||
|inputLead=1,2 | |inputLead=1,2 | ||
Line 243: | Line 136: | ||
|target=,h | |target=,h | ||
|targetLead=h,h | |targetLead=h,h | ||
|startup=, | |startup=,i14 | ||
|startupRoot=i10 | |startupRoot=i10 | ||
|recv= | |recv=r22 | ||
|block=-3 | |block=-3 | ||
|hit=+3 | |hit=+3 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Jail from 1st attack | ||
* | * Combo from 1st CH | ||
* | * Combo from 2nd CH | ||
* Transition to -1 +5 r20 FLK with B | |||
* Transition to -2 +4 r21 PAB with F | |||
* Transition to -2 +4 r21 DCK with f+3 | |||
* Transition to -6 +0 r25 LWV with 3 | |||
* Transition to -6 +0 r25 RWV with 4 | |||
* Transition to -6 +0 r25 SWY with b+3 | |||
* Transition inputs can be delayed 2f}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 326: | Line 162: | ||
|target=,m | |target=,m | ||
|targetLead=h,h,h | |targetLead=h,h,h | ||
|startup=, | |startup=,i18~19 | ||
|startupRoot=i10 | |startupRoot=i10 | ||
|recv= | |recv=r28 | ||
|block=-10 | |block=-10 | ||
|hit= | |hit=+16a (+7) | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Combo from 3rd CH | ||
* | * Input can be delayed 2f | ||
* | * Transition to -4 r22 DCK with f+3 | ||
* Transition to -6 r24 LWV with 3 | |||
* Transition to -6 r24 RWV with 4 | |||
* Transition to -6 r24 SWY with b+3 | |||
* Transitions can be delayed 2f | |||
* Transition inputs can be delayed 3f}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 377: | Line 184: | ||
|damage=,19 | |damage=,19 | ||
|damageLead=7,10,15 | |damageLead=7,10,15 | ||
|target=, | |target=,L | ||
|targetLead=h,h,h | |targetLead=h,h,h | ||
|startup=, | |startup=,i26~27 | ||
|startupRoot=i10 | |startupRoot=i10 | ||
|recv= | |recv=r30 | ||
|crush=,cs10~ | |||
|block=-12 | |block=-12 | ||
|hit=+ | |hit=+1c | ||
|ch= | |ch=+14a | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Input can be delayed 3f | ||
* | * Transition to r30 FC with D}} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 414: | Line 204: | ||
|target=h | |target=h | ||
|startup=i12 | |startup=i12 | ||
|recv= | |recv=r20 | ||
|tot=32 | |||
|block=-1 | |block=-1 | ||
|hit=+5 | |hit=+5 | ||
Line 427: | Line 218: | ||
|target=,h | |target=,h | ||
|targetLead=h | |targetLead=h | ||
|startup=, | |startup=,i19 | ||
|startupRoot=i12 | |startupRoot=i12 | ||
|recv= | |recv=r24 | ||
|block=-5 | |block=-5 | ||
|hit=+6 | |hit=+6g | ||
|notes= | |ch=+6 | ||
|notes={{Plainlist| | |||
{{ | * Jail from 1st attack | ||
* Transition to +2 +13g [[Steve combos#Mini-combos|+13]] r17 PAB with F | |||
* Transition to +3 +14g [[Steve combos#Mini-combos|+14]] r16 FLK with B | |||
* Transition inputs can be delayed 2f}} | |||
| | |||
| | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 475: | Line 239: | ||
|target=,m | |target=,m | ||
|targetLead=h,h | |targetLead=h,h | ||
|startup=, | |startup=,i25 | ||
|startupRoot=i12 | |startupRoot=i12 | ||
|recv= | |recv=r32 | ||
|block=-11 | |block=-11 | ||
|hit= | |hit=+13a (+4) | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Combo from 2nd CH | * Combo from 2nd CH with 5f delay | ||
* Input can be delayed 11f | * Input can be delayed 11f | ||
* | * Move can be delayed 10f | ||
* Interrupt with i6 from 2nd block}} | |||
}} | }} | ||
Revision as of 04:51, 3 August 2022
n
Input
1,1
- Jail from 1st block with 3f delay
- Combo from 1st hit with 4f delay
- Move can be delayed 4f
- Transition to -2 +4 r21 DCK with f+3
- Transition to -6 +0 r25 LWV with 3
- Transition to -6 +0 r25 RWV with 4
- Transition to -6 +0 r25 SWY with b+3
1,1,2
- Jail from 2nd attack with 4f delay
- Move can be delayed 3f
- Input can be delayed 4f
- Transition to -3 +8 r21 DCK with f+3
- Transition to -5 +6 r23 LWV with 3
- Transition to -5 +6 r23 RWV with 4
- Transition to -5 +6 r23 SWY with b+3
- Transitions can be delayed 5f
1,1,d+1
- Move can be delayed 3f
- Input can be delayed 4f
- Transition to +0 +6 +11 r19 FLK with B
1,d+1
- Move can be delayed 3f
- Input can be delayed 4f
- Transition to +0 +6 +11 r19 FLK with B
1,2
- Jail from 1st attack
- Transition to -2 +6 r21 DCK with f+3
- Transition to -4 +4 r23 LWV with 3
- Transition to -4 +4 r23 RWV with 4
- Transition to -4 +4 r23 SWY with b+3
- Transitions can be delayed 5f
1,2,1
- Jail from 1st attack
- Combo from 1st CH
- Combo from 2nd CH
- Transition to -1 +5 r20 FLK with B
- Transition to -2 +4 r21 PAB with F
- Transition to -2 +4 r21 DCK with f+3
- Transition to -6 +0 r25 LWV with 3
- Transition to -6 +0 r25 RWV with 4
- Transition to -6 +0 r25 SWY with b+3
- Transition inputs can be delayed 2f
1,2,1,2
- Combo from 3rd CH
- Input can be delayed 2f
- Transition to -4 r22 DCK with f+3
- Transition to -6 r24 LWV with 3
- Transition to -6 r24 RWV with 4
- Transition to -6 r24 SWY with b+3
- Transitions can be delayed 2f
- Transition inputs can be delayed 3f
1,2,1,d+2
- Input can be delayed 3f
- Transition to r30 FC with D
2,1
2,1,2
- Combo from 2nd CH with 5f delay
- Input can be delayed 11f
- Move can be delayed 10f
- Interrupt with i6 from 2nd block
f
f+2,1
- Combo from 1st hit
- Input can be delayed 17f
- Combo can be delayed 7f
df+1๏ฝ
- Input 3 connect to DL.
- Input 4 connect to DR.
- Input b3 or b4 connect to SW.
df+1,f+3
- Alternate input f+4
- When connect to Punisher(DK f2๏ผ, faster 2f.
df+1ใ2๏ฝใ
- Input 3 connect to DL.
- Input 4 connect to DR.
- Input b3 or b4 connect to SW.
df+1ใ2,f+3
- Alternate input f+4ใ
- When connect to Punisher(DK f2๏ผ, faster 2f.
df+1ใ2,1ใB
df+1ใ2,f+1+2ใ
df+1ใ2,f+1+2ใ๏ฝ
- Input 3 connect to DL.
- Input 4 connect to DR.
- Input b3 or b4 connect to SW.
df+1ใ2,f+1+2ใf+3
- Alternate input f+4
- When connect to Punisher(DK f2๏ผ, faster 2f.
df+2๏ฝ
- Input 3 connect to DL.
- Input 4 connect to DR.
- Input b3 or b4 connect to SW.
df+2,f+3
- Alternate input f+4
- When connect to Punisher(DK f2๏ผ, faster 2f.
df+2,f+3
- Alternate input f+4,db
- Returns to crouching.
D+2,1
- Combo from 1st CH.
- Input can be delayed 13f.
- Combo can be delayed 13f from 1st CH.
D+2,1๏ฝ
- Input 3 connect to DL.
- Input 4 connect to DR.
- Input b3 or b4 connect to SW.
D+2,1,f+3
- Alternate input f+4
- When connect to Punisher(DK f2๏ผ, faster 2f.
D+2,1,2
- Combo from 2nd CH
- Input can be delayed
ใd+2โ1ใ๏ฝ
- Input 3 connect to DL.
- Input 4 connect to DR.
- Input b3 or b4 connect to SW.
ใd+2โ1ใf+3
- Alternate input f+4
- When connect to Punisher(DK f2๏ผ, faster 2f.
ใd+2โ1ใ2
- Combo from 1st hit
- Input can be delayed 11f
- Combo can be delayed 11f
- Forced to crouching upon NH.
ใd+2โ1ใf+2
- Combo from 1st hit
- Input can be delayed 11f
- Combo can be delayed 6f
b+1,2
- Combo from 1st hit
- Input can be delayed 9f
- Combo can be delayed 9f
b+1,2,F
- Combo from 1st hit
- Input can be delayed 9f
- Combo can be delayed 9f
u
- Alternate input uf+3,2
- Combo from 1st hit
f,F+2
- Can't be buffered.
- Start-up 15f in actualy.
- Forced to crouching upon block..
- Meaty 2f in actualy.
d,df,f+1,B
d,df,f+1,B,db
WS1,1
- Combo from 1st hit.
- Input can be delayed 13f.
- Combo can be delayed 13f from 1st CH.
WS1,1๏ฝ
- Input 3 connect to DL.
- Input 4 connect to DR.
- Input b3 or b4 connect to SW.
WS1,1,f+3
- Alternate input f+4
- When connect to Punisher(DK f2๏ผ, faster 2f.
WS1,2
- Combo from 1st hit.
- Input can be delayed 13f.
- Combo can be delayed 13f from 1st CH.
- Forced to crouching upon NH..
- Meaty 1f.
WS2๏ฝ
- Input 3 connect to DL.
- Input 4 connect to DR.
- Input b3 or b4 connect to SW.
WS2,f+3
- Alternate input f+4
- When connect to Punisher(DK f2๏ผ, faster 2f.
b,b,ubwith back against wall
- Can't be buffered.
- Air Status 5f.
- Invinciblity during 8 to 13f.
3
- No Tech Crouch Status.
- Cost 8f.
- Connect to DR ๏ผ3 or 4 Hold ๏ผd๏ผ.
- Connect to DK ๏ผ3 or 4 Hold ๏ผf๏ผ.
- Connect to SW ๏ผ3 or 4 Hold ๏ผb๏ผ.
DL1,1
- Combo from 1st hit
- Input can be delayed 10f
- Combo can be delayed 6f
DL1,f+1
- Combo from 1st hit
- Input can be delayed 10f
- Combo can be delayed 10f
DL2,1
- Combo from 1st CH.
- Input can be delayed 16f.
- Combo can be delayed 11f from 1st CH.
- Forced to crouching upon NH..
4
- No Tech Crouch Status.
- Cost 8f.
- Connect to DL ๏ผ3 or 4 Hold ๏ผu๏ผ.
- Connect to DK ๏ผ3 or 4 Hold ๏ผf๏ผ.
- Connect to SW ๏ผ3 or 4 Hold ๏ผb๏ผ.
DR1,2
- Combo from 1st CH.
- Input can be delayed 16f.
- Combo can be delayed 12f from 1st CH.
DKdb
- Returns to crouching.
- Cost 16f from input f3 or f4db.
DK1+2,1,2,1,2,1,2,1,2
DK1+2,1,2,1,2,1,2,1,2,1
DKf+2๏ฝ
- Input 3 connect to DL.
- Input 4 connect to DR.
- Input b3 or b4 connect to SW.
DKf+2,f+3
- Alternate input f+4
- When connect to Punisher(DK f2๏ผ, faster 2f.
DKf+2,f+3
- Alternate input f+4,db
- Returns to crouching.
DIf+2๏ฝ
- Input 3 connect to DL.
- Input 4 connect to DR.
- Input b3 or b4 connect to SW.
DIf+2,f+3
- Alternate input f+4
- When connect to Punisher(DK f2๏ผ, faster 2f.
DIf+2,f+3
- Alternate input f+4,db
- Returns to crouching.
SWไธญ1
- Forced to crouching upon block or NH.
- Meaty 1f.
During Cyclone Left(Right)1
During Cyclone Left(Right)d+1
f+3+4
- Disable Block during 20f.
- Auto Block๏ผH/M).
- No Cost to combinations.
- Eneble connect to Stance excluding PKB and FLC.
PKBdb
- Returns to crouching.
- Cost 21f from input f3+4db.
PKB1,2
PKB1,2,1
- Combo from 2nd CH.
- Input can be delayed 10f.
- Combo can be delayed 9f from 2nd CH.
- Forced to crouching upon NH..
PKB2
- Alternate input ub+2
- Absorbs Punch(H/M) during 7 to 13f.
- After Absorbs succeeds, Damage 25 + 50% of enemy attack.
PKBdf+1,1
- Combo from 1st hit
- Input can be delayed 15f
- Combo can be delayed 11f
PKBdf+1,1,2
- Combo from 2nd CH.
- Input can be delayed 12f.
- Combo can be delayed 8f from 2nd CH.
PKBdf+1,1,2,1
PKBdf+1,2
- Combo from 1st hit
- Input can be delayed 15f
- Combo can be delayed 12f
PKBb+1,1
- Combo from 1st hit
- Input can be delayed 13f
- Combo can be delayed 12f
PKBb+1,1,2
- Combo from 2nd CH
- Input can be delayed 12f
- Combo can be delayed 7f
PKBb+1,1,2,1
PKBb+1,1,2,1,B
PKBb+1,1,2,1,B,db
b+3+4
- Disable block during 15f.
- Auto Block๏ผH/M).
- Cost 5f.
- Eneble connect to Stance excluding QS and FLC.
FLC1,1,B
FLC1,1,b+3+4
FLC1,1,1,B
FLC1,1,1,b+3+4
FLC1,1,1,2
- Enable Cancel Spitfire Combo (2)(3).
- Combo from 3rd hit.
FLC1,f+1
- Enable Connect from Spitfire Combo (2).
- Combo from 1st or 2nd CH.
- Input can be delayed 14f from FLC 1.
- Input can be delayed 11f from FLC 1,1.
- Combo can be delayed 14f from 1st CH.
- Forced to crouching upon NH..
- +9CF on Crouch Hit.
FLC1,d+1
- Alternate input u+1
- Enable Connect from Spitfire Combo (2).
- Combo from 1st or 2nd CH.
- Input can be delayed 14f from FLC 1.
- Input can be delayed 11f from FLC 1,1.
- Combo can be delayed 14f from 1st CH.
During Rage1+2
- Alternate input FC1+2
- Guard Point 8f
During Dempsey Roll1+2
During Ragedf+2+3
During Ragedf+2+3,f+3
2+4
-3F
Foot-sd
Fac-Dwn
- Long Range Throw.
- Floor Break.
Approach from left side
-3F
Fac-Up
Approach from right side
-3F
Fac-Up
Approach from behind
Fac-Up
- Damage () is wall bonus.
- Wall Stun.
SW1+2
-2F
- Break Throw 14f.
- With input d or b or u, push enemy in the direction you selected .
- Damage () is wall bonus๏ผwall stun (+11-F).
b+1+2
- Alternate input FLCb+1+2
- Absorbs Punch(H/M) during 2 to 10f.
After Parry succeeds1
- -12f on block.
- Bryan can evade when input b.
10 Hit Combo 1 | ||||||||||
Input | df1 | ใ2f1+2ใ | 1 | 1 | 2 | 1 | 1 | 2 | 1 | 2 |
---|---|---|---|---|---|---|---|---|---|---|
Hit level | m | hh | m | m | m | h | h | l | m | m |
Damage | 12 | 8,12 | 7 | 8 | 8 | 8 | 10 | 5 | 6 | 22 |
Startup | ||||||||||
Block | -2 | -3 | -19 | -25 | -16 | -9 | -14 | -13 | -11 | -23 |
Hit | +5 | +0 | -8 | -17 | -8 | +5 | -3 | +8 | -5 | -8c |
Combo |
10 Hit Combo 2 | ||||||||||
Input | df1 | ใ2f1+2ใ | 1 | 1 | 2 | 1 | 1 | 2 | 1 | b2 |
---|---|---|---|---|---|---|---|---|---|---|
Hit level | m | hh | m | m | m | h | h | l | m | ub(m) |
Damage | 12 | 8,12 | 7 | 8 | 8 | 8 | 10 | 5 | 6 | 40 |
Startup | ||||||||||
Block | -2 | -3 | -19 | -25 | -16 | -9 | -14 | -13 | -11 | kdn |
Hit | +5 | +0 | -8 | -17 | -8 | +5 | -3 | +8 | -5 | kdn |
Combo |