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{{Combolist|columns=9em|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}} | {{Combolist|columns=9em|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}} | ||
; DCK.1 FF+2 | |||
; DB+3,2 DB+2 <ref name="wall-only">Only works when starting with the opponent's back to the wall.</ref> | |||
; CH DF+2,F+3~DB FC DF+2 | |||
This is a decent replacement for the extremely hard DCK.1+2 full combo extension. You get a flip-over and okay damage. FF+2 is also a good mini-ender for the knockdown that CH DF+2 provides, which is the same knockdown as EXTDCK.1. | |||
; EXTDCK.1 FF+2 | |||
== Staples == | == Staples == |
Revision as of 11:32, 2 December 2022
Steve |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to Ā§ Staples.
- CH b+1,B
- [53] EXTDCK.1 df+1,[2~1],B FLK.1,d+1 S! b+1,B FLK.1,B+3+4 ALB.2
- [52] EXTDCK.1 df+1,[2~1],B FLK.1,B FLK.1,d+1 S! df+1+2
- [52] EXTDCK.1 df+1,[2~1],B FLK.1,d+1 S! b+1,B DCK.cc ws1,2
- [50] EXTDCK.1 df+1,[2~1],B FLK.1,d+1 S! FLK.1,1,B+3+4 ALB.2
- [50] EXTDCK.1 df+1,[2~1],B FLK.1,d+1 S! PAB.f+2,1
- [50] EXTDCK.1 df+1,[2~1],B DCK.f+2,EXTDCK.1 df+1+2[1]
- [49] EXTDCK.1 df+1,[2~1],B FLK.1,d+1 S! SSR f+2,1,B DCK.1
- [48] EXTDCK.1 df+1,[2~1],B FLK.1,d+1 S! df1+2
- [25] CH FLK.2
- [25] CH PAB.(1,2),1
- [22] CH PAB.2
- [20] uf+2
- [20] CH ws2,DCK
- [+49] DCK.1 df+1,[2~1],B FLK.1,B FLK.1,d+1 S! df+1+2
- [+47] DCK.1 df+1,[2~1],B FLK.1,d+1 S! FLK.1,1,B+3+4 ALB.2
- [+47] DCK.1 df+1,[2~1],B FLK.1,d+1 S! PAB.f+2,1
- [+47] DCK.1 df+1,[2~1],B DCK.f+2,EXTDCK.1 df+1+2[1]
- [+45] DCK.1 df+1,[2~1],B FLK.1,d+1 S! df1+2
- [+46] DCK.cc ws1 df+1,[2~1],B DCK.f+2,EXTDCK.1 PAB.f2,1[1]
- [+44] DCK.cc ws1 df+1,[2~1],B FLK.1,d+1 S! FLK.1,1,B+3+4 ALB.2
- [+44] DCK.cc ws1 df+1,[2~1],B DCK.f+2,EXTDCK.1 df+1+2
- Crouching recovery (e.g. CH FUFT.3)
- combo here
Mini-combos
- DCK.1 FF+2
- DB+3,2 DB+2 [2]
- CH DF+2,F+3~DB FC DF+2
This is a decent replacement for the extremely hard DCK.1+2 full combo extension. You get a flip-over and okay damage. FF+2 is also a good mini-ender for the knockdown that CH DF+2 provides, which is the same knockdown as EXTDCK.1.
- EXTDCK.1 FF+2
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- df+2
- combo for df+2 here
Wall
- Regular carry (30% scaling)
- combo here
Float
- 1
- combo when you anti-air with jab here
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the Ā§ Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.