Jin combos (Tekken 7): Difference between revisions

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{{Staple}}
{{Staple}}
{{TheoryBox
| TitleĀ  Ā  Ā  = Close Range {{clr|K|K}} Starter Ground Combo
| OnelinerĀ  = Great way to mash out of pressure with {{clr|K|5K}}.<br>59-82 Damage (Depends on starter and whether or not the combo uses the follow-up to Bandit Revolver)
| Difficulty = {{clr|1|Very Easy}}
| AnchorĀ  Ā  = Sol Beginner Combo 2
| VideoĀ  Ā  Ā  = GGST Sol Close Range Light Starter BNB.mp4
| SizeĀ  Ā  Ā  = 256x192
| RecipeĀ  Ā  = {{clr|K|5K}} or {{clr|K|2K}} > {{clr|D|2D}} > {{clr|K|236K(K)}}
| contentĀ  Ā  =
This combo is Sol's standard meterless conversion off a grounded {{clr|K|K}} normal. It causes a {{Keyword|Soft Knockdown}}, which allows Sol to use {{clr|S|f.S}} as a {{keyword|Meaty Attack}} to start his pressure game described [[GGST/Sol Badguy/Combos#Sol Beginner Combo 3|below]].


{{Combolist|
{{Combolist|

Revision as of 23:42, 10 January 2023

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to Ā§ Staples.

Regular launch (e.g. uf+4)
b,f+2,1 b,f+2,3,F~3 S! b+3,F~1,3
Instant screw (e.g. CH 4)
b,f+2,1 b,f+2 b+3,F~1,3
Crouching recovery (e.g. CH FUFT.3)
ws3 S! b+3,F~1 b+3,F~1,3

Mini-combos

[21] CH db+1
[20] (1,2),3
[20] ZEN.4
[+21] 4~3
[+19] f,f d+2
[+15] f,F+4
f+3~3
(1),3~3
[+19] d+2
[+15] f,F+4
[25] ZEN.3+4
[20] df+1+2,(Successful parry)
[+19] d+1[1]
[+19] f,F+2
[+16] f+4
  1. ā†‘ Can whiff.

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki

{{TheoryBox | Title = Close Range Template:Clr Starter Ground Combo | Oneliner = Great way to mash out of pressure with Template:Clr.
59-82 Damage (Depends on starter and whether or not the combo uses the follow-up to Bandit Revolver) | Difficulty = Template:Clr | Anchor = Sol Beginner Combo 2 | Video = GGST Sol Close Range Light Starter BNB.mp4 | Size = 256x192 | Recipe = Template:Clr or Template:Clr > Template:Clr > Template:Clr | content = This combo is Sol's standard meterless conversion off a grounded Template:Clr normal. It causes a Template:Keyword, which allows Sol to use Template:Clr as a Template:Keyword to start his pressure game described below.

f,n,d,df#2
[70] d+1+2 <ZEN.3+4 b+3,F~1 f,f b+3,F~1,2
[69] d+1+2 <ZEN.3+4 b+3,F~1 b+3,F~1,3
[61] d+1+2 <ZEN.3+4 b+3,F~1 b+2,1
[25] f,n,d,df#2
[21] CH 4
[+38] b,f+2,1 b,f+2 b+3,F~1,2
[+37] b,f+2,1 b,f+2 b+3,F~1,3
CH f+4,F
[67] ZEN.df <ws3 S! 3,1 b,f+2,3,F <ZEN.2
[66] ZEN.df <ws3 S! b+3,F~1 b,f+2,1,2
[64] ZEN.df <ws4 b+2,1 1,(2),4 S! db+2,3
CH f+4
[64] f,F,n,d,df ws4 b+2,1 1,(2),4 S! db+2,3
f,n,d,df+4
[51] b+2,3,F~3 S! 3,1,F~2
[48] b+2,3,F~3 S! db+2,2,3
CH b+3
[59] 3,1,F~3 S! 3,1,F~2
[56] 3,1,F~3 S! db+2,2,3

Rage

uf+4
combo for uf+4 with rage here

Wall

Regular carry (30% scaling)
[+22] b,f+2,1,df+2
[+21] 1 db+2,2,3
[+21] 3,1,F~1,2
[+17] 1,2,3 d+4

Float

1

combo when you anti-air with jab here

Back-turned opponent

df+2
combo when you hit uf+4 in the back

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the Ā§ Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.
CH db+4 (off-axis left)
[57] b+2,1 4 b,f+2,1,df+2
CH db+4 (off-axis right)
[57] b+2,1 4 3,1,F~1,3

External links