Jin combos (Tekken 7): Difference between revisions

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; Regular launch (e.g. uf+4)
; Regular launch (e.g. uf+4)
: [[File:Bck.png|30px|Caption Text]],f+2, [[File:1.png|30px]] b,f+2,<span style="color:#00ff00">3</span>,F~<span style="color:#00ff00">3</span> S! b+<span style="color:#00ff00">3</span>,F~1,<span style="color:#00ff00">3</span>
: [[File:Bck.png|30px|]],f+2, [[File:1.png|30px]] b,f+2,<span style="color:#00ff00">3</span>,F~<span style="color:#00ff00">3</span> S! b+<span style="color:#00ff00">3</span>,F~1,<span style="color:#00ff00">3</span>


; Instant screw (e.g. CH 4)
; Instant screw (e.g. CH 4)

Revision as of 00:03, 11 January 2023

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to Ā§ Staples.

Regular launch (e.g. uf+4)
,f+2, File:1.png b,f+2,3,F~3 S! b+3,F~1,3
Instant screw (e.g. CH 4)
b,f+2,1 b,f+2 b+3,F~1,3
Crouching recovery (e.g. CH FUFT.3)
ws3 S! b+3,F~1 b+3,F~1,3

Mini-combos

[21] CH db+1
[20] (1,2),3
[20] ZEN.4
[+21] 4~3
[+19] f,f d+2
[+15] f,F+4
f+3~3
(1),3~3
[+19] d+2
[+15] f,F+4
[25] ZEN.3+4
[20] df+1+2,(Successful parry)
[+19] d+1[1]
[+19] f,F+2
[+16] f+4
  1. ā†‘ Can whiff.

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
f,n,d,df#2
[70] d+1+2 <ZEN.3+4 b+3,F~1 f,f b+3,F~1,2
[69] d+1+2 <ZEN.3+4 b+3,F~1 b+3,F~1,3
[61] d+1+2 <ZEN.3+4 b+3,F~1 b+2,1
[25] f,n,d,df#2
[21] CH 4
[+38] b,f+2,1 b,f+2 b+3,F~1,2
[+37] b,f+2,1 b,f+2 b+3,F~1,3
CH f+4,F
[67] ZEN.df <ws3 S! 3,1 b,f+2,3,F <ZEN.2
[66] ZEN.df <ws3 S! b+3,F~1 b,f+2,1,2
[64] ZEN.df <ws4 b+2,1 1,(2),4 S! db+2,3
CH f+4
[64] f,F,n,d,df ws4 b+2,1 1,(2),4 S! db+2,3
f,n,d,df+4
[51] b+2,3,F~3 S! 3,1,F~2
[48] b+2,3,F~3 S! db+2,2,3
CH b+3
[59] 3,1,F~3 S! 3,1,F~2
[56] 3,1,F~3 S! db+2,2,3

Rage

uf+4
combo for uf+4 with rage here

Wall

Regular carry (30% scaling)
[+22] b,f+2,1,df+2
[+21] 1 db+2,2,3
[+21] 3,1,F~1,2
[+17] 1,2,3 d+4

Float

1

combo when you anti-air with jab here

Back-turned opponent

df+2
combo when you hit uf+4 in the back

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the Ā§ Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.
CH db+4 (off-axis left)
[57] b+2,1 4 b,f+2,1,df+2
CH db+4 (off-axis right)
[57] b+2,1 4 3,1,F~1,3

External links