Emerald3ME (talk | contribs) |
RogerDodger (talk | contribs) m (Reverted edits by Emerald3ME (talk) to last revision by RogerDodger) Tag: Rollback |
||
Line 3: | Line 3: | ||
== Bread n' butter == | == Bread n' butter == | ||
{{BNB}} | |||
{{Combolist|columns=1| | |||
; Regular launch (e.g. uf+4) | ; Regular launch (e.g. uf+4) | ||
: | : b,f+2,1 b,f+2,3,F~3 S! b+3,F~1,3 | ||
; Instant screw (e.g. CH 4) | ; Instant screw (e.g. CH 4) | ||
: | : b,f+2,1 b,f+2 b+3,F~1,3 | ||
; Crouching recovery (e.g. CH FUFT.3) | ; Crouching recovery (e.g. CH FUFT.3) | ||
: ws3 S! b+ | : ws3 S! b+3,F~1 b+3,F~1,3 | ||
}} | |||
== Mini-combos == | == Mini-combos == | ||
{{Combolist|columns=9em| | {{Combolist|columns=9em| | ||
; [21] CH db+ | ; [21] CH db+4 | ||
; [20] (1,2),3 | ; [20] (1,2),3 | ||
; [20] ZEN.4 | ; [20] ZEN.4 | ||
Line 90: | Line 93: | ||
{{Combolist| | {{Combolist| | ||
; | ; 1 | ||
: combo when you anti-air with jab here | : combo when you anti-air with jab here | ||
}} | }} |
Revision as of 00:39, 11 January 2023
Jin (Tekken 7) |
---|
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. uf+4)
- b,f+2,1 b,f+2,3,F~3 S! b+3,F~1,3
- Instant screw (e.g. CH 4)
- b,f+2,1 b,f+2 b+3,F~1,3
- Crouching recovery (e.g. CH FUFT.3)
- ws3 S! b+3,F~1 b+3,F~1,3
Mini-combos
- [21] CH db+4
- [20] (1,2),3
- [20] ZEN.4
- [+21] 4~3
- [+19] f,f d+2
- [+15] f,F+4
- f+3~3
- (1),3~3
- [+19] d+2
- [+15] f,F+4
- [25] ZEN.3+4
- [20] df+1+2,(Successful parry)
- [+19] d+1[1]
- [+19] f,F+2
- [+16] f+4
- ↑ Can whiff.
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- f,n,d,df#2
- [70] d+1+2 <ZEN.3+4 b+3,F~1 f,f b+3,F~1,2
- [69] d+1+2 <ZEN.3+4 b+3,F~1 b+3,F~1,3
- [61] d+1+2 <ZEN.3+4 b+3,F~1 b+2,1
- [25] f,n,d,df#2
- [21] CH 4
- [+38] b,f+2,1 b,f+2 b+3,F~1,2
- [+37] b,f+2,1 b,f+2 b+3,F~1,3
- CH f+4,F
- [67] ZEN.df <ws3 S! 3,1 b,f+2,3,F <ZEN.2
- [66] ZEN.df <ws3 S! b+3,F~1 b,f+2,1,2
- [64] ZEN.df <ws4 b+2,1 1,(2),4 S! db+2,3
- CH f+4
- [64] f,F,n,d,df ws4 b+2,1 1,(2),4 S! db+2,3
- f,n,d,df+4
- [51] b+2,3,F~3 S! 3,1,F~2
- [48] b+2,3,F~3 S! db+2,2,3
- CH b+3
- [59] 3,1,F~3 S! 3,1,F~2
- [56] 3,1,F~3 S! db+2,2,3
Rage
- uf+4
- combo for uf+4 with rage here
Wall
- Regular carry (30% scaling)
- [+22] b,f+2,1,df+2
- [+21] 1 db+2,2,3
- [+21] 3,1,F~1,2
- [+17] 1,2,3 d+4
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit uf+4 in the back
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
- CH db+4 (off-axis left)
- [57] b+2,1 4 b,f+2,1,df+2
- CH db+4 (off-axis right)
- [57] b+2,1 4 3,1,F~1,3