(→Mini-combos: d1 ch doesn't do anything now) |
(→Mini-combos: fix combos for b+1) |
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{{Combolist|columns=9em| | {{Combolist|columns=9em| | ||
; | ; [20] b+1<ref>Not guaranteed. Opponent can hold back to backroll.</ref> | ||
: ff21 | : [+29] ff21 | ||
: | : [+17] ff1+2 | ||
: [+16] 3+4 | |||
: | |||
; [20] ub+1 | ; [20] ub+1 |
Revision as of 19:46, 6 April 2023
Fahkumram (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2)
- combo here
- Crouching recovery (e.g. CH FUFT.3)
- combo here
Mini-combos
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- df+2
- combo for df+2 here
Rage
- df+2
- combo for df+2 with rage here
Wall
- Regular carry (30% scaling)
- combo here
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
External links
- ↑ Not guaranteed. Opponent can hold back to backroll.