Jin combos (Tekken 7): Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
Line 105: Line 105:
: [56] 1+2
: [56] 1+2


; uf+4
; [25] d+3+4
: [55] b,n,f+2,3,F~3 S! b,n,f+2,1,df+2
; [13] uf+4
: [54] b,n,f+2,3,F~3 S! 3,1,F~2
: [+42] b,n,f+2,3,F~3 S! b,n,f+2,1,df+2
: [+41] b,n,f+2,3,F~3 S! 3,1,F~2


; b,n,f+2,1,df+2
; b,n,f+2,1,df+2

Revision as of 11:02, 30 April 2023

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. uf+4)
b,n,f+2,1 b,n,f+2,3,F~3 S! b+3,F~1,3
Instant screw (e.g. CH 4)
b,n,f+2,1 b,n,f+2 b+3,F~1,3
Crouching recovery (e.g. CH FUFT.3)
ws3 S! b+3,F~1 b+3,F~1,3

Mini-combos

[21] CH db+4
[20] (1,2),3
[20] ZEN.4
[+21] 4~3
[+19] f,f d+2
[+15] f,F+4
f+3~3
(1),3~3
[+19] d+2
[+15] f,F+4
[25] ZEN.3+4
[20] df+1+2,(Successful parry)
[+19] d+1[1]
[+19] f,F+2
[+16] f+4
  1. Can whiff.

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
f,n,d,df#2
[70] S! d+1+2 <ZEN.3+4 b+3,F~1 f,f b+3,F~1,2
[69] S! d+1+2 <ZEN.3+4 b+3,F~1 b+3,F~1,3
[66] S! f,n,d,df+2, b+3,F~1 b+3,F~1,3
[61] S! d+1+2 <ZEN.3+4 b+3,F~1 b+2,1
CH 4
[59] S! b,n,f+2,1 b,n,f+2 b+3,F~1,2
[58] S! b,n,f+2,1 b,n,f+2 b+3,F~1,3
CH f+4,F
[67] ZEN.df <ws3 S! 3,1 b,n,f+2,3,F <ZEN.2
[66] ZEN.df <ws3 S! b+3,F~1 b,n,f+2,1,2
[64] ZEN.df <ws4 b+2,1 1,(2),4 S! db+2,3
CH f+4
[64] f,F,n,d,df ws4 b+2,1 1,(2),4 S! db+2,3
[50] f,f 4~3
f,n,d,df+4
[52] b,n,f+2,3,F~3 S! b,n,f+2,1,df+2
[51] b,n,f+2,3,F~3 S! 3,1,F~2
[48] b,n,f+2,3,F~3 S! db+2,2,3
CH b+3
[59] 3,1,F~3 S! 3,1,F~2
[56] 3,1,F~3 S! db+2,2,3

Rage

uf+4
combo for uf+4 with rage here

Wall

Regular carry (30% scaling)
[+22] b,n,f+2,1,df+2
[+21] 1 db+2,2,3
[+21] 3,1,F~1,2
[+17] 1,2,3 d+4

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+3,3
[56] 1+2
[25] d+3+4
[13] uf+4
[+42] b,n,f+2,3,F~3 S! b,n,f+2,1,df+2
[+41] b,n,f+2,3,F~3 S! 3,1,F~2
b,n,f+2,1,df+2
[102] f,n,d,df#2, 4 S! 3,1,F~1,3
[97] db+3 S! 3,1,F~1,2
[96] db+3 S! 3,1,F~1,3
[82] db+3 S! db+2,2,3

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.
CH db+4 (off-axis left)
[57] b+2,1 4 b,n,f+2,1,df+2
CH db+4 (off-axis right)
[57] b+2,1 4 3,1,F~1,3

External links