(→Staples: CH (f,F+4)~1) |
(→Rage) |
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Line 97: | Line 97: | ||
: [43] S! df+1,2~1 df+1,4~3,2 | : [43] S! df+1,2~1 df+1,4~3,2 | ||
; df+2, | ; df+2,3 | ||
: [85] b+1 df+1,2~1 3,4~4 S! R.df+3+4<ref>RA can be used as an ender in any combo that ends with S! df+1,4~3,2</ref> | : [85] b+1 df+1,2~1 3,4~4 S! R.df+3+4<ref>RA can be used as an ender in any combo that ends with S! df+1,4~3,2</ref> | ||
}} | }} |
Revision as of 10:11, 1 May 2023
Fahkumram (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2,3)
- b+1 df+1,2~1 3,4~4 S! df+1,4~3,2
- High launch (e.g f,F+1+2)
- uf+4, df+1,2~1 3,4~4 S! df+1,4~3,2
- Crouching recovery (e.g. CH FUFT.3)
- ws1 df+1,2~1 3,4~4 S! df+1,4~3,2
Mini-combos
- [27] CH (b+2),3
- [21] (b+4,3),2
- [20] (df+4,3)~3
- [+17] f,F+1+2
- 1,2,4,3~4* (on block)
- 2,4,3~4* (on block)
- 4,3~4* (on block)
- d+3,4,3~4* (on block)
- [15] d+4
- [24] CH (f+3,2),4
- [21] CH (3),4
- [+29] f,F+2,1
- ub+1[1]
- [37] f,F+1+2
- [20] b+1[2]
- [+29] ff+2,1
- [+17] ff+1+2
- [+16] 3+4
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [25] 3,4~3*
- [24] CH 3+4
- [24] CH (f,F+4)~1
- [24] CH (df+1,4)~1
- [23] (FC.df+3),2
- [23] (f,F+4~3),2
- [23] (df+1,4~3),2
- [21] df+2,3
- [20] 4,3~1
- [20] ws3
- [20] uf+1
- [20] ss4
- [20] b,n,f+4
- [20] b+2,1*
- [+50] b+1 df+1,2~1 3,4~4 S! df+1,4~3,2
- low parry
- [47] f,F+2,1 3,4~4 S! df+1,4~3,2
- [25] 4,4~3*
- [22] f,F+1+2
- [+56] f,F+2,1 4,3~4 df+1,4 S! df+1,4~3,2
- [+55] uf+4, 4,3~4 3,4~4 S! df+1,4~3,2
- [+53] uf+4, df+1,2~1 3,4~4 S! df+1,4~3,2
- 3,4~4
- [69] S! ssr f,F+2,1 b+1 df+1,4~3,2
- [65] S! b+1 df+1,2~1 df+1,4~3,2
- CH f+3,2,1
- CH f+3,2,4
- [69] d+3,4,3~1 S! df+1,4~3,2
- CH f+3,2,4~4
- [67] S! df+1,2~1 dash df+1,4~3,2
- CH FC.df+3
- [68] f+3,2,4 df+1,4 S! df+1,4~3,2
Rage
- R.3,4~3+4
- [50] S! ssr b+1 df+1,2~1 dash df+1,4~3,2
- [43] S! df+1,2~1 df+1,4~3,2
- df+2,3
- [85] b+1 df+1,2~1 3,4~4 S! R.df+3+4[1]
- ↑ RA can be used as an ender in any combo that ends with S! df+1,4~3,2
Wall
- Regular carry (30% scaling)
- [19] 1,2,1,4
- [18] b+4,3,2
- [17] d+3,4,3~4
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.