Generic movelist (Tekken 7): Difference between revisions

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(add generic throws)
(→‎WR: replace second - with space in ids)
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{{MoveDataHeader|range=|tracksLeft=|tracksRight=}}
{{MoveDataHeader|range=|tracksLeft=|tracksRight=}}
{{MoveData
{{MoveData
|id=Generic-Running-Tackle
|id=Generic-Running Tackle
|name=Running Tackle
|name=Running Tackle
|input=WR.F
|input=WR.F
Line 70: Line 70:
}}
}}
{{MoveData
{{MoveData
|id=Generic-Running-Shoulder
|id=Generic-Running Shoulder
|name=Running Shoulder
|name=Running Shoulder
|input=WR.F
|input=WR.F

Revision as of 12:46, 12 August 2023

Generic moves have the same properties (aside from hitbox) for every character that has them. Some characters may have unique moves mapped to the same input, thus making generic ones inaccessible.

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Template:Jab

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Template:Crouch jab Template:Crouch straight Template:Crouch spin kick Template:Crouch shin kick

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Template:Jumping knuckle

Hook

uf+2

h
17
-12
+9
i15~16
Balcony Break
  • Alternate input:
    • ub+2
    • u+2
Delayed Hopkick

uf,n,4

m
25
-11
+34a (+24a)
i23~25
js9~
r27

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Template:Full crouch shin kick

WR

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Running Tackle

WR.F

t
Before max distance
Running Shoulder

WR.F

m
pc
From max distance
Running Trample/Stomp

WR.OTG.F

L
Run at opponent from reasonable distance while they are downed
Running Slide

WR.4

L
From max distance
Running Dive

WR.1+2

M
From max distance

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1+3

t
35
i12~14
Throw break 1 or 2

f+1+3

t
35
i15~17
Homing
  • Same throw as 1+3

2+4

t
35
i12~14
  • Throw break 1 or 2
  • Side switch

f+2+4

t
35
i15~17
Homing
  • Same throw as 2+4

Left throw

t
Throw break 1

Right throw

t
Throw break 2

Back throw

t