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{{Move | {{Move | ||
|id=Lee-uf+3 | |id=Lee-uf+3 | ||
|parent= | |||
|input=uf+3 | |input=uf+3 | ||
|target=m | |target=m | ||
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{{Move | {{Move | ||
|id=Lee-uf+3,1 | |id=Lee-uf+3,1 | ||
| | |parent=Lee-uf+3 | ||
|input=,1 | |input=,1 | ||
|name=Brilliant Rosé | |name=Brilliant Rosé | ||
|target=,m | |target=,m | ||
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* Floor break | * Floor break | ||
* Combo from 1st hit}} | * Combo from 1st hit}} | ||
}} | }} | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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| A unique id for the move. Usually equal to <code>${fighterName}-${fullInput}</code>. | | A unique id for the move. Usually equal to <code>${fighterName}-${fullInput}</code>. | ||
* Example: <code>Jin-1,2,3</code>, <code>Armor King-df+1</code>. | * Example: <code>Jin-1,2,3</code>, <code>Armor King-df+1</code>. | ||
|- | |- | ||
| <code>parent</code> | | <code>parent</code> | ||
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| The parent of the move, if any. Usually this is previous move in the string. Parent move itself must be defined before its child. | | The parent of the move, if any. Usually this is previous move in the string. Parent move itself must be defined before its child. | ||
* Example: <code>Jin-1,2</code> is a parent of <code>Jin-1,2,3</code>. | * Example: <code>Jin-1,2</code> is a parent of <code>Jin-1,2,3</code>. | ||
|- | |||
| <code>input</code> | |||
| {{Ya}} | |||
| The input of the move, not including previous moves in the string. Start with a comma if there were previous moves. Start with a <code>:</code> or <code>~</code> instead if that's what the notation calls for, but write the colon as <code>&#58;</code> or it'll break things. | |||
|- | |- | ||
| <code>name</code> | | <code>name</code> | ||
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<syntaxhighlight lang="html">{{Move | <syntaxhighlight lang="html">{{Move | ||
|id= | |id= | ||
|parent= | |||
|input= | |input= | ||
|name= | |name= | ||
|target= | |target= |
Revision as of 18:02, 22 September 2023
This template uses Cargo: | |
This template uses Lua: | |
This page is for Tekken 8. For Tekken 7, see Template:Move7.
This template is used to show detailed information for a single move and store that information in a Cargo table. It should only be used in movelists.
The first use of this on any page should include {{MoveDataHeader}} before it.
Related templates
- {{Move}} - show detailed information for a move and store it in a cargo table.
- {{MoveQuery}} - show detailed information for an already defined move.
- {{MoveGet}} - get one field of an already defined move.
- {{MoveInherit}} - create a new move based on an already defined move. Primary usage - inherit properties of a generic move.
- {{PunisherTable}} - show information for character punishers and store them in a cargo table. Depends on the data defined by {{Move}}.
- {{PunishmentChart}} - display a chart of punishment damage for a character. Depends on the data defined by {{PunisherTable}}.
- {{WhiffPunisherTable}} - show information for character whiff punishers. Depends on the data defined by {{Move}}.
Usage
Be sure to be familiar with Movelist to know what appropriate values are.
{{MoveDataHeader}} <!-- Include this at least once on every page using MoveData -->
{{Move
|id=Lee-uf+3
|parent=
|input=uf+3
|target=m
|damage=12
|startup=i25~26
|block=-9
|hit=+2
|crush=js12~
|recv=r27
|tot=53
|range=3.09
|tracksLeft=18
|tracksRight=9
}}
{{Move
|id=Lee-uf+3,1
|parent=Lee-uf+3
|input=,1
|name=Brilliant Rosé
|target=,m
|damage=,18
|startup=,i21~22
|block=-12
|hit=+3
|ch=[[Lee combos#Staples|+26a]]
|recv=r30 FC
|tot=78
|range=4.27
|notes={{Plainlist|
* Floor break
* Combo from 1st hit}}
}}
For frame advantages:
- Link to the combo page if it leads to a combo (even if the page doesn't exist yet).
- Always write +0. Do NOT use -0 or 0 without an operator.
Parameters
All parameters are blank by default and can be left blank without issue. However, every move should at least have an id
and input
.
Parameter | Required | Description |
---|---|---|
id
|
✔︎ | A unique id for the move. Usually equal to ${fighterName}-${fullInput} .
|
parent
|
The parent of the move, if any. Usually this is previous move in the string. Parent move itself must be defined before its child.
| |
input
|
✔︎ | The input of the move, not including previous moves in the string. Start with a comma if there were previous moves. Start with a : or ~ instead if that's what the notation calls for, but write the colon as : or it'll break things.
|
name
|
The name of the move, if any. | |
target
|
The hit level of the move, not including previous moves in the string. Start with a comma if there were previous moves. | |
damage
|
The damage of the move, not including previous moves in the string. Start with a comma if there were previous moves. | |
startup
|
The startup of the move, not including previous moves in the string. Start with a comma if there were previous moves. Leave blank if you don't want to measure it. | |
block
|
The frame advantage on block. | |
hit
|
The frame advantage on hit. | |
ch
|
The frame advantage on counter-hit. Leave blank if the same as on hit. | |
crush
|
The frames where this move will crush, powercrush, or parry. | |
recv
|
The number of frames the move takes to recover, starting with an r. Indicate the state after recovery if the move doesn't recover standing. | |
tot
|
The total number of frames for the whole move. For strings, this count is from the start of the string with no delays. | |
range
|
The range of the move, as per Movelist#Range. | |
tracksLeft
|
The tracking score, as per Tracking#Measurement, to the attacker's left (i.e. opponent steps right). | |
tracksRight
|
The tracking score, as per Tracking#Measurement, to the attacker's right (i.e. opponent steps left). | |
notes
|
Anything that doesn't fit elsewhere. See also {{MoveDataIcon}}. |
If the name
, startup
, crush
, or notes
parameters have multiple values, use a {{Plainlist}}. Exception is if the startup
is two short values and it would look better with a space instead of a line break.
|startup=i55 i68
|crush={{Plainlist|
* cs25~45
* js45~}}
|notes={{Plainlist|
* Homing
* Tailspin}}
Data entry
The simplest way to enter the data is to copy this and fill in the blanks:
{{Move
|id=
|parent=
|input=
|name=
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
Example
Input
uf+3,1
- Floor break
- Combo from 1st hit