Yoshimitsu movelist: Difference between revisions

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Revision as of 04:03, 16 December 2023

Yoshimitsu's default state at the start of the round is having the sword in his left hand unsheathed (One Sword Stance, AKA 1SS). This is considered to be his default stance and will only be listed for transitions (i.e. indicating when the move unsheathes).

Heat

All Heat Engagers seem to be +17g~19g on standing opponent hit.

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
+2c
i16
pc8~
r
Heat Burst
  • Cancel to r? with b,b
Divine Sword Kagekiyo

H.2+3

m,​t
51
-3
i18~19
r
Heat Smash
Balcony Break
  • Recovers health on hit
  • Transition to r? DGF on block with U

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Trailokya Pilgrimage

R.df+1+2

m
10,​45
i20
pc8~
r
  • Rage Art
  • Damage increases with lower health
  • Erases opponent's recoverable health on hit

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
7
+1
+8
i10
t27 r17
Sometimes written as 1SS.1
Naguri Kabuto Wari

1,1

h,​m
5,​19
+4c
,i23
r
Weapon
  • Combo from 1st hit
  • Deals chip damage on block
  • Power up during NSS or Heat (Recovers health on hit, consumes Heat)
Right Cross

2

h
10
i11
r
Sometimes written as 1SS.2
Seiken Douharai

2,1

h,​m
10,​23
+12a
,i26~27
r
Balcony Break
Weapon
  • Combo from 1st CH?
  • Cancel to r? with B
  • Sometimes written as 1SS.2,1
Mushibami

2,2

h,​h
10,​18
+15g?
,i24
r NSS
Tornado
  • Combo from 1st hit
  • Transition to NSS on hit or block
  • Transition to r? KIN with 1+2
PK Combo

2,3

h,​h
10,​24
+16a (+7)
,i26~27
r
Balcony Break
  • Combo from 1st CH?
PDK Combo

2,d+3

h,​L?
10,​11
-1
,i22
cs?~
r FC
  • Combo from 1st hit

3

m
12
i15~16
r
Enma's Flame

3,1

m,​h
12,​22
,i22~24
r DGF
Heat Engager
Weapon
  • Combo from 1st hit
  • Deals chip damage on block
  • Transition to r? DGF
  • Does not transition to DGF during Heat activation and Heat Dash
  • Power up during NSS or Heat (Recovers health on hit, consumes Heat)
Enma's Flame > Heat Dash

H.3,1,F

r

3,2

m,​m
12,​12
,i22
r
  • Combo from 1st CH?
Enma's Cleansing Sword

3,​2,1+2

m,​m,​M?
12,​12,​29
+20a (+10)
,i26~27
r
Balcony Break
Weapon
  • Combo from 2nd hit
  • Deals chip damage on block
  • Power up during NSS or Heat (recovers health on hit, consumes Heat)
Tobi Ushiwaka

3~4

m,​m
6,​22
+3
i17~18 i10~11
js?~
r
  • Transition to r? DGF with 1SS.U
  • Combo from 1st hit
Kangaroo Kick

4~3

m
25
+52a (+42)
i25~26
cs?~ fs?~
r
Tornado

4

h
12
i12~13
r

4,4

h,​h
12,​12
,i24~25
r
Combo from 1st hit

4,​4,2

h,​h,​m
12,​12,​5
,i30~31
r
Wheel of Arrows

4,​4,​2,2

h,​h,​m,​h
12,​12,​5,​6
,i22~23
r
  • Combo from 3rd hit
  • Opponent recovers BT on hit
Wheel of Arrows > Sword Stab

4,​4,​2,​2,1

h,​h,​m,​h,​m!
12,​12,​5,​6,​30
-18
,i67
r
Weapon
Wheel of Arrows > Sword Poke Windmill

4,​4,​2,​2,​1~1

h,​h,​m,​h,​m!
12,​12,​5,​6,​30
r
Weapon
Triple Roundhouse Combo

4,​4,4

h,​h,​h
12,​12,​20
+18a (+9)
,i24~25
r
Balcony Break
  • Combo from 2nd CH?
Flash

1+4

m
21
+14
i6~9
r
Weapon
  • Alternate input: ws1+4
  • Power up during NSS or Heat (chip damage on block, recovers health on hit)
Spirit Shield

1+2+3

m
0
i22~40
r
Weapon
Ki Charge

1+2+3+4

r
  • Can't block for 5 seconds
  • CH state for 5 seconds

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Manji Backfist

f+2

h
18
i17~18
r
Manji Backfist Shredder

f+2,1

h,​M?
18,​21
+17a (+10)
,i26~27
r
Tornado
Weapon
  • Combo from 1st CH?
  • Alternate input: BT.2,1
Manji Backfist > Stone Fist

f+2,db+2

h,​m
18,​7
,i10~14
r
Links to db+2 extensions
Oni Kick

f+3

h
24
+17a (+8)
i16~17
r
Homing
Balcony Break
Zig Zag

f+3,4

h,​m
24
,i23~24
r
Toita Daoshi

f+4

m
+21a (+11)
i18
pc8~
r
Balcony Break
  • Absorbs an attack to power up and deals more damage on block
Kuzuryu

f+1+2

M
23
i20
r
Heat Engager
Balcony Break
Weapon
  • Power up during NSS or Heat (recovers health on hit, consumes heat)
Kamikaze

f+3+4

m
20,​3,​3,​3
-8
i21~25
r
Balcony Break
  • Transition to FLE on hit
  • Attacks after 1st only come out on hit
  • Combo from 1st hit does 2,1,1 damage
  • Cancel to r? BT with B
Tsuka Atemi

df+1

m
14
-
i13
r
Tsuka Atemi to Back Knuckle

df+1,2

m,​h
14,​16
-
,i25~26
r
Balcony Break
  • Combo from 1st hit
Tsuka Atemi Shredder

df+1,​2,1

m,​h,​M?
14,​16,​19
+17a (+10)
,i26~27
r
Tornado
Weapon
Tsuka Atemi > Slap U Crazy

df+1,​2,db+2

m,​h,​m
14,​16,​7
+2
,i10~14
r
  • Links to db+2 extensions
Autumn Leaves

df+1,4

m,​m
14,​17
+4
,i17
r
  • Combo from 1st hit
Basic Uppercut

df+2

m
13
+34a (+24)
i15~16
r

df+3

m
10
i17~18
r
Wood Cutter

df+3,1

m,​M?
10,​20
+4c
,i23~24
r
Weapon
  • Combo from 1st hit
  • Power up during NSS or Heat (recovers health on hit, consumes Heat)
  • Input can be held to transition to d+1*
Gehosen

df+1+4

M?
20
+35a (+25)
i20~21
js?~
r
Weapon
  • Transition to r? KIN with 1+2
  • Alternate input f,n,d,df+1 to power up
Flashing Steel

df+2+3

m
20
+6
i17~18
cs?~
r
Balcony Break
  • Alternate input f,n,d,df+2 to power up

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Slash

d+1

M
15
+1c
i24~25
r
Weapon
  • Deals chip damage on block
  • Power up during NSS or Heat (recovers health on hit, consumes Heat)
Death Slash

d+1*,n

M!
180
i249~250
r
Weapon
  • Cancel to r? with b,b

d+2

m
12
+0
i16~17
r
Weapon

d+2,1

M,​h
12,​23
+17a (+8)
,i27~28
r
Weapon
Balcony Break
  • Combo from 1st hit
Heshikirimutou

d+2,2

M,​m
12,​17
+5
,i22~23
r
Weapon
  • Combo from 1st hit
  • In 1SS transition to r? NSS with B
Heshikiribarai

d+2,​2,1

M,​m,​h
12,​17,​20
+8a (-1)
,i19~20
r
Balcony Break
Weapon
  • Combo from 2nd CH?
Heshikiriseibatsu

d+2,​2,2

M,​m,​M?
12,​17,​20
+16a (+9)
,i19~20
r
Tornado
Weapon
  • Combo from 2nd CH?
Heshikirinagi

d+2,​2,d+1

M,​m,​m
12,​17,​17
+2c
,i29~30
r
Spike
Weapon
  • Combo from 2nd CH?
Harakiri

d+1+4

m!
60?
i29~30
r FDFA
Weapon
  • 60? self-damage
Harakiri > Manji Blood Dance

d+1+4,B+1,1,1,1,1

m!,​m!,​m!,​m!,​m!,​m!
60,​18,​20,​21,​28,​30
,i1~39 i1~18 i1~18 i1~18 i1~35
r FDFA
Weapon
  • 6,6,10,12,17 self-damage

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

L
12
+4
i26~28
cs?~
r
Nebula Burst

db+1,2

Lm
1220
+0
i25~26
r
  • Combo from 1st hit

DB+2

m
8
i15
r

,2

,​m
,​6
,i10~14
r
Combo from 1st hit

Error querying parent: Move with id = 'Yoshimitsu-DB+2' not found. If you've added 'Yoshimitsu-DB+2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

,2

,​m
,​5
,i10~14
r

Error querying parent: Move with id = 'Yoshimitsu-DB+2,2' not found. If you've added 'Yoshimitsu-DB+2,2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

,2

,​m
,​4
,i10~14
r

Error querying parent: Move with id = 'Yoshimitsu-DB+2,2,2' not found. If you've added 'Yoshimitsu-DB+2,2,2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

Stone Fists

,2

,​m
,​3
-37
,i10~14
r FUFT

Error querying parent: Move with id = 'Yoshimitsu-DB+2,2,2,2' not found. If you've added 'Yoshimitsu-DB+2,2,2,2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

DB+3

l
8
i18~19
cs?~
r

,3

,​l
,​7
,i15~17
,cs1~
r
  • Combo from 1st hit
  • Can transition to r? IND with d+3+4

Error querying parent: Move with id = 'Yoshimitsu-DB+3' not found. If you've added 'Yoshimitsu-DB+3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

,3

,​l
,​7
,i15~17
,cs1~
r
  • Can transition to r? IND with d+3+4

Error querying parent: Move with id = 'Yoshimitsu-DB+3,3' not found. If you've added 'Yoshimitsu-DB+3,3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

,3

,​l
,​5
,i15~17
,cs1~
r
  • Can transition to r? IND with d+3+4

Error querying parent: Move with id = 'Yoshimitsu-DB+3,3,3' not found. If you've added 'Yoshimitsu-DB+3,3,3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

,3

,​l
,​5
,i15~17
,cs1~
r
  • Can transition to r? IND with d+3+4

Error querying parent: Move with id = 'Yoshimitsu-DB+3,3,3,3' not found. If you've added 'Yoshimitsu-DB+3,3,3,3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

Manji Spin Low Kicks

,3

,​l
,​5
,i9~11
,cs1~
r FUFT

Error querying parent: Move with id = 'Yoshimitsu-DB+3,3,3,3,3' not found. If you've added 'Yoshimitsu-DB+3,3,3,3,3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

Manji Spin Low Kicks Front Kick

,4

,​m
,​15
,i12~13
r
Balcony Break
  • Can transition to r? KIN with 1+2
  • Can transition to r? NSS with B
  • Same animation as ws4

Error querying parent: Move with id = 'Yoshimitsu-DB+3,3,3,3,3,3' not found. If you've added 'Yoshimitsu-DB+3,3,3,3,3,3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

Nozuchi Fumi

db+4

l
14
-1
i17
r
Bad Stomach (BDS)

db+1+2

cs?~
r
Poison Breath

BDS.1

h!
25
+27a
i21~40
cs?~
r
Alternate input: BDS.2
Backflip Kick

BDS.1

m
i17~30
js?~ fs~?
r
Alternate input: BDS.4

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

B+1

h
8
i17
r
Can transition to Spinning Evade with b+3 or b+4

B+1,1

h,​h
8,​9
,i11~12
r
Can transition to Spinning Evade with b+3 or b+4

B+1,​1,1

h,​h,​h
8,​9,​10
,i11~12
r
Can transition to Spinning Evade with b+3 or b+4

B+1,​1,​1,1

h,​h,​h,​h
8,​9,​10,​12
,i11~12
r
Can transition to Spinning Evade with b+3 or b+4

B+1,​1,​1,1

h,​h,​h,​h
8,​9,​10,​14
,i11~12
r
Can transition to Spinning Evade with b+3 or b+4
Slap U Silly

B+1,​1,​1,​1,1

h,​h,​h,​h,​h
8,​9,​10,​12,​16
-71
,i11~12
r FUFT

b+2

m
12
i14~15
r
Oma Gehosen

b+2,1

m,​M?
12,​20
,i27~28
js?~ fs?~
r
Weapon
  • Combo from 1st CH?
  • Can transition to r? KIN with 1+2
Oma Kugiuchi

b+2,2

m,​h
12,​21
,i22~23
r
Heat Engager
Weapon
  • Combo from 1st hit
Oma Kugiuchi > Heat Dash

H.b+2,2,F

r
Spinning Evade

b+3,3,3,3,3,3

r FUFT
  • 5 self-damage with each spin
  • Alternate input: b+4,4,4,4,4,4

ub

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cleansing Sword Yoshimitsu

ub+1+2

M?
25
+27a (+17)
i24~25
r
Balcony Break
Weapon
  • Deals chip damage on block
  • Power up during NSS or Heat (recovers health on hit, consumes Heat)
Sword Stab

ub+1+3

m!
40
-24
i50~52
r
Weapon
Face Splitter

ub+1+3,1+2

m!h!
40,​18
+1~+2
,i18~19
r
Weapon
Sword Poke Windmill

ub+1+3,n+1

m!,​m!
40,​22
-57
,i28~113
r
Weapon
  • Cancel to r? with B

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Guillotine Crow Kick

u+3+4

M,​M
10,​12
+24a
i39~42 i3~6
js?~
r
Spike

uf

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Helmet Strike

uf+1

m
20
+5~+6
i24~25
js?~
r
Spike
Weapon
  • Alternate inputs: ub+1 u+1
Kurama Itto

uf+2

m
20
+6~+7
i35~36
js?~
r FC
Weapon
  • Cancel to r? FC with D
Rising Knee

uf+3

m
15
+32a (+22)
i15
js?~
r
Knee
Avoiding the Puddle

uf+4

m
21
+22a
i20~22
js?~
r
Homing
Balcony Break
Spike
Poison Wind

uf+3+4

M
20
-4a
i31~35
js?~
r
Spike
  • On hit, jumps backward
  • In 1SS can transitions to r? DGF with 1+2
  • In 1SS can transitions to r? FLE with d+1+2
  • Can transitions to r? IND with d+3+4

uf+3+4,1

M,​h
20,​8
,i16~18
r

uf+3+4,​1,4

M,​h,​m
20,​8,​15
,i28~39
,js?~
r
Poison Wind Gold Strike

uf+3+4,​1,​4,1

M,​h,​m,​M?
20,​8,​15
,i24~25
r
Weapon
  • Deals chip damage on block
  • Power up during NSS or Heat (recovers health on hit, consumes Heat)
Poison Wind Steel Smash

uf+3+4,​1,3+4

M,​h,​M
20,​8,​21
-14
,i31~35
,js?~
r
On hit, jumps backward
Poison Wind Eclipse Kick

uf+3+4,3

M,​M,​M
20,​10,​10
,i39~42
,js?~
r
Spike
Poison Wind > Kangaroo Kick

uf+3+4,3+4

M,​M,​M
20,​25
,i25~26
,cs?~ fs?~
r
Tornado
Death Copter

uf+1+3

M!
40
i113~114
js?~
r
Can transition to r? DGF with 1+2
Death Copter Slice

uf+1+3,d

M!,​M?
40,​25
+34
,i55~56
,js?~
r
Deals chip damage on block
Death Copter Trick

uf+1+3,b

M!,​M!
40,​35
+25a
,i55~56
,js?~
r
Can transition to r? DGF with 1+2

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sword Smash

f,F+2

m
15
+4
i15
r
Elbow
Yomi Kakenuke

f,​F+2,:2

m,​t
15,​20
+4
r BT
  • Transition to attack throw on standing or airborne front hit only
  • Can transition to r? IND with d+3+4
Iwatsubute

f,F+3

m
20
+5
i23~24
r
  • Can transition to r? KIN with 1+2
Fubuki Knee

f,F+4

m
20
+37a (+23)
i15~16
r
Balcony Break
Knee
Solar Kick

f,F+1+2

m
22
+3
i22~24
js?~
r
Reverse Cartwheel

f,F+3+4

m
15
-9
i22~24
js?~
r

f,​F+3+4,1+2

m,​m
15,​15
-9
,i12~18
,js?~
r
Balcony Break
  • Combo from 2nd CH?
  • Can transition to r? IND with 3+4 on wall hit
Solar Kick Shark Attack

f,​F+3+4,​1+2,3+4

m,​m,​m
15,​15,​20
,i27
,cs~? fs?
r
Tornado
Suicide

f,F+1+4

m!
60
-65
i45
r FDFT
Weapon
  • 60 self-damage
  • NSS.f,F+1+4 will always cancel into Confusion
Confusion

f,​F+1+4,N

m!
60
r BT
Double Suicide

f,​F+1+4,F

m!
60185?
i35~37
r FDFT
Weapon
  • 185? self-damage

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Thunder Blade

b,B+1+4

m!
50
+2a
i59~61
r
Weapon
Thunder Blade Feint to Soul Stealer

b,B+1+4,B

r
Weapon
Gehosen

f,n,d,df+1

m
i17?
r
Weapon
Flashing Steel

f,n,d,df+2

m
i14?
r
Weapon
Moonsault Slayer

qcf+1

M?
35
i28~34 i37 i58~60
js?~ fs?~
r
Weapon
  • Deals chip damage on block
Manji Kick

f,f,F+3

M
30
i22~23
js?~ fs?~
r
Balcony Break
  • Deals chip damage on block
  • In 1SS can transition to r? DGF with U

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
i14~15
r

ws1,1

m,​h
12,​12
,i18
r
Combo from 1st hit

ws1,​1,1

m,​h,​h
12,​12,​12
,i18
r
Combo from 2nd CH?
Door Knocker

ws1,​1,​1,1

m,​h,​h,​m
12,​12,​12,​21
+6c
,i25~26
r
Combo from 3rd CH?
Door Knocker to Back Knuckle

ws1,2

m,​h
12,​18
,i25~26
r
Balcony Break
  • Combo from 1st hit
Door Knocker Shredder

ws1,​2,1

m,​h,​M?
12,​18,​21
,i26~27
r
Tornado
  • Combo from 2nd CH?
Door Knocker > Back Knuckle Slap U Crazy

ws1,​2,db+2

m,​h,​m
12,​18,​
,i15
r
Links to db+2 extensions
Exorcism Fist

ws2

m
13
i15~16
r BT
Scowling Moon God

ws2,1

m,​m
13,​14
+36a (+26)
,i27~28
r
Weapon
  • Combo from 1st hit

ws3

m
12
i16
r
Kimon Matagi

ws3,2

m,​M?
12,​20
i32
r
Weapon
  • Combo from 1st hit
Toe Smash

ws4

m
14
+5
i11~12
r
  • Can transition to r? KIN with 1+2
  • Can transition to r? NSS with B

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Knee Cap

FC.df+4

L
18
+4c
i18~19
cs1~
r FC
Homing
Samurai Cutter

FC.df+4

l!
12
+70a (+54)
i26
cs1~
r
  • Alternate input: db,b+1

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Inner Palm

SS.1

m
21
+2
i17~18
r
Shrine

SS.2

m
20
+30a (+20)
i18~19
r
Tornado
Indian Stance Healing

FUFT.d+3+4

fs?~
r IND
Kaishaku

OTG.1SS.u+1

M
24
i27~29
js?~
r
Weapon

BT

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

BT.1

h
16
i15
r BT
Aratama

BT.1,2

h,​m
16,​18
+5
,i25
r BT
  • Combo from 1st CH?
Magatama

BT.1,3

h,​h
16,​25
+5
,i25~26
r BT
Balcony Break
  • Combo from 1st CH?
Perilous Spirit

BT.3

m
20
+11a
i24~26
js?~
r BT
Shisetsu Genman

BT.d+1

L
20
+3
i17~18
cs?~
r FC
Weapon
Mutou no Kiwami

BT.b+1+2

cs?~
r BT
Transitions to r? NSS

KIN

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Kincho

1+2

ps?~?
r KIN
  • Can recover in r? FC with D
  • Parries mid or high punches or kicks
Guillotine Crow Trap

1+2,P

M,​M
10,​12
+14a
i15~18 i3~6
js?~ fs?~
r
Kincho Dash

KIN.F

cs?~
r KIN

KIN.1

m
10
i17
r
Weapon
Doushi Kiri

KIN.1,1

m,​m
10,​5,​15
+7c
,i23~24 i14~15
r
Weapon
  • Power up during NSS or Heat (deals chip damage on block, recovers health on hit, consumes Heat)

,2

M?
15
i21~22
r
Weapon
Tenshu Kuzushi

KIN.2,1+2

mM?
15
i32~34
r
Spike
Weapon
  • Deals chip damage on block
  • Power up during NSS or Heat (recovers health on hit, consumes Heat)
Tenshu Kuzushi (Hold)

KIN.2,1+2*

mM?
15
r
Weapon
Shibakari

KIN.3

L
17
+13a
i25~32
js?~ fs?~
r FC
Whirlwind

KIN.4

h
23
+20a (+11)
i16~17
r
Homing
Balcony Break
  • Can transition to r? KIN with 1+2
  • Can transition to r? MED with 3+4
  • Alternate input: SS.4
Ashura Blade

KIN.1+2

m,​m,​m,​m
4,​4,​4,​24
+11a
i12~13 i6~7 i7~8 i11~13
js?~ fs?~
r BT
Weapon
  • Combos from any hit
Soul Stealer

KIN.1+4

m
21
+14
i10~13
r
Weapon
  • Power up during NSS or Heat (deals chip damage on block, recovers health on hit, consumes Heat)
Ishigaki Kuzushi

KIN.d+1

L
20
+3
i23~24
r FC
Weapon
Submission Chakram

KIN.f+1

m,​m,​m
6,​6,​10
-2
i19~20 i6~7 i7~8
r
Weapon
  • Input can be held
  • Deals chip damage on block
  • Powers up during NSS or Heat (recovers health on hit, consumes Heta)
Ganto

KIN.f+2

h
25
i12~13
r
Heat Engager
Homing
Balcony Break
Ganto > Heat Dash

H.KIN.f+2,F

h
25
i12~13
r
Homing
Ganto > Heat Dash

H.KIN.f+2,F

h
25
i12~13
r
Homing

KIN.b+2

m
15
i15~16
r
Weapon
Ikaruga

KIN.b+2,1

m,​M?
15,​19
+30a (+20)
,i23~24
r
Tornado
Weapon
  • Combo from 1st hit
Mumyo Juji Ken

KIN.b+1+2

m!
25
+6a
i46
r
Weapon
Kincho Manji Dragonfly

KIN.u+1+2

js?~
r DGF

MED

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Meditation

3+4

r MED
Alternate inputs: b+3+4, BT.3+4
Back Handspring

MED.3

m
15
+43a
i28~39
js?~ fs?~
r BT
Meditation Healing

MED.1+2

m! ?
15
i30~34
r
Recovers health

FLE

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flea

d+1+2

r
Flea Idle

FLE.n

m
i2~60
r
Flea Cancel

FLE.db

js? fs?~
r
Flea Roll

FLE.1

cs?~ fs?~
r FC
Flea > Sliding Headbutt

FLE.2

L
20
+30a
i24~28
cs?~
r FDFT
Flea Dance

FLE.3

L
+30a
js?~
r FLE
Alternate input: FLE.4
Skull Splitter

FLE.1+2

h
20
+31a (+21)
i18~19
r
Tornado
Flea > Kangaroo Kick

FLE.3+4

m
25
+52a (+42)
i25~26
cs?~ fs?~
r
Tornado
Running Flea

FLE.f,​f

M,​​M,​​M,​​M
3,​​3,​​3,​​3
i17~19,i6~8 i5~7 i6~8
js?~
r FLE
Can transition to r? IND with 3+4 on wall hit
Flea Digger

FLE.d

fs?~
r FLE
Flea > Indian Stance

FLE.d+3+4

fs?~
r IND
Flea > Manji Dragonfly

FLE.u+1+2

js?~
r DGF
Flea > Dragonfly Feint

FLE.u+1+2

js?~
r FUFT
Balcony Break
  • Tech roll to r? FC on frames ?-?
Jumping Flea

FLE.uf

m!
21
+30a (+20)
i30~45
js?~
r FLE
Balcony Break
Flea Step (WFL)

FLE.f

js?~
r FLE
Flea Step Backward (WFL)

FLE.b

js?~
r FLE
Sakanobori

WFL.3

m
20,​37
+15a
i17
r
Transitions to attack throw on front hit only
Tsurubebi

WFL.4

L
15
+12c
i23~24
r FUFT

IND

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Indian Stance

d+3+4

cs?~ fs~
r IND
Indian Stance Healing

d+3+4,n

fs~
r IND
Recovers health with each pulse
Indian Stance Storm

IND.1

15
+0
i53~55
js?~
r
Weapon
Indian Stance Stone Fists

IND.2

m
7
i39~43
r
Links to db+2 extensions

IND.3

m
15
i12~18
js?~
r
  • Can transition to r? IND on wall hit
Balcony Break
Indian Stance Cannon

IND.3,3+4

,​m,​m
,​15,​20
,i27
,fs?~
r
Tornado
Indian Stance Knee Cap

IND.4

L
18
+4c
i47~48
cs1~
r
Homing
Indian Stance Flea

IND.1+2

js?~
r FLE
Indian Tobi Ushiwaka

IND.3+4

m,​m
6,​22
+3
i17~18 i10~11
js?~
r
Can transition to r? DGF with U
Indian Stance Vaccum Dance

IND.f

r
Indian Stance Vaccum Dance

IND.b

r
Indian Levitation

IND.3+4*

r IND
  • Allows 8-way directional movement in IND
  • Continues as long as 3+4 is held
Indian Stance Manji Dragonfly

IND.u+1+2

r DGF

NSS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mutou no Kiwami

b+1+2

cs?~
r NSS
Karakuri Uzumaki

2,NSS.1

h,​h
10,​15
+19a
,i18
cs?~
r NSS
Balcony Break
  • Combo from 1st hit
Enma's Soul Blade

3,​2,NSS.1+2

m,​m,​M?
12,​12,​39
+20a (+10)
,i26~27
r 1SS
Balcony Break
Weapon
  • Combo from 2nd hit
  • Deals chip damage on block
  • Has clean hit property
  • Recovers health on hit
  • Alternate input: H.3,2,1+2
Soul Stealer

NSS.1+4

m
24
+64a
i8~11
r 1SS
Weapon
  • Increased damage on block
  • Recovers health on hit
Unfinished Business

NSS.d+1+4

m
r NSS
Manji Shagapan

NSS.db+1

sl
5
+6
i11
cs?~
r NSS
Battou Kakugo

NSS.b+1+2

cs?~
r 1SS
Soul Blade Yoshimitsu

NSS.ub+1+2

M?
39
+16a (+6)
i24~25
r 1SS
Balcony Break
Weapon
  • Deals chip damage on block
  • Has clean hit property
  • Recovers health on hit, consumes Heat
  • Alternate input: H.ub+1+2)
Ishiusu Tsubushi

NSS.u+1+2

L?
18
+22c
i27~29
cs?~
r IND
Safe Heron Jump

NSS.uf+1+2

js?~
r FC

ws2,NSS.1

m,​h
13,​16
,i23
r BT
Combo from 1st hit
Scowling Aratama

ws2,​NSS.1,2

m,​h,​m
13,​16,​18
+5
,i25
r BT
Combo from 2nd CH
Scowling Spirit

ws2,​NSS.1,3

m,​h,​h
13,​16,​25
+27A (+17)
,i25~26
r NSS
Balcony Break
  • Combo from 2nd CH

NSS.FC.df+1

l
12
i25~26
cs1~
r NSS
  • Alternate input: NSS.db,b+1
Agonbaku

,2

,​L
,​20
,i25~26
cs1~
r NSS
  • Combo from 1st hit
  • Alternate input: NSS.db,b+1,2

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Spinning Cleave

NSS.FC.df+3

L
12
+67a (+51)
i20~21
r FC

DGF

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Manji Dragonfly

1SS.u+1+2

js?~
r DGF
Dragonfly Blade

DGF.1

+10a
i30~31
js?~
r
Weapon
  • Deals chip damage on block
  • Power up during NSS or Heat (recovers health on hit, consumes Heat)
Dragonfly Fist

DGF.2

h
15
?a
i16~18
js?~
r DGF
Ubume

DGF.2,4

,​m
,​21?
i26~28
js?~
r
Tornado
Weapon
  • Combo from 1st hit
  • Transition to r? NSS with B
Dragonfly Sweep

DGF.3

L?
18
+6c
i22~23
js?~
r
Dragonfly Twister

DGF.4

m
24
i18~20
js?~
r
Heat Engager
Balcony Break
Dragonfly Twister > Heat Dash

H.DGF.4,F

m
24
i18~20
js?~
r
Manji Dragonfly > Flea

DGF.1+2

js?~
r FLE
Spirited Away

DGF.3+4

h!,​t
17,​18
+0d
i20~21
js?~
r
Spike
  • Transitions to attack throw on front standing or airborne hit only
Dragonfly Slash

DGF.f+2

h
23
+19a (+10)
i20~21
js?~
r DGF
Homing
Balcony Break
Red Spider Lily

DGF.f+1+2

h
10,​10,​20
+18a (+9)
i16~17 i11~12 i11~12
js?~
r
Homing
Balcony Break
Weapon
  • Deals chip damage on block
  • Power up during NSS or Heat (recovers health on hit, consumes Heat)
Manji Dragonfly > Indian Stance

DGF.d+3+4

js?~
r IND

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Oni Killer

1+3

t
35
+1
i12~14
r
Throw break 1 or 2
Sword Face Smash

2+4

t
35
+1
i12~14
r
Spike
  • Throw break 1 or 2
Wheels of Hell

Left Throw

t
45
+0
r
Throw break 1
Neck Breaker

Right Throw

t
40
-3
r
Throw break 2
Tornado Drop

Back Throw

t
50
+1
r BT
Spike
  • Unbreakable
Rainbow Drop

uf+1+2

t
45
+1
i11
r
Spike
  • Throw break 1+2
Soul Siphon

qcf+2

t
22
+0
i15~16
r
  • Throw break 1+2
Soul Possession

qcb,f+2

t
+0
i15~16
r
  • Unbreakable
  • Self-damage