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== Characters == | == Characters == | ||
=== Akuma === | |||
{| class="wikitable" | |||
! Command !! Change | |||
|- | |||
| DFLIP 3 || Changed the damage from 21 to 17. | |||
|- | |||
|During Counter Hit CD 1+2 || Changed to "During hit from front CD 1+2". | |||
|- | |||
| qcb 3+4 | |||
| {{Plainlist| | |||
* Changed the damage from 6,6,6,20 to 10,10,10,20. | |||
* 4th hit | |||
*Changed the frame advantage when blocked from -12 frames to -8 frames. | |||
*Shortened the recovery time after the move hits by 4 frames. | |||
|- | |||
| During Jump qcb 3+4 || changed the damage from 10 to 20. | |||
|- | |||
|During Hisenkaku qcb3+4 | |||
| {{Plainlist| | |||
* Changed the damage from 6,6,20 to 10,10,20. | |||
* 3rd hit | |||
*Changed the frame advantage when blocked from -15 frames to -8 frames. | |||
*Shortened the recovery time after the move hits by 7 frames. | |||
|- | |||
| d/f+1 || Decreased the distance between the character and the opponent when the move hits. | |||
|- | |||
| d/f+1+2 || Changed the damage from 23 to 20. | |||
|- | |||
|d+3, FC 3 | |||
| {{Plainlist| | |||
*Changed the frame advantage when blocked from -11 frames to -13 frames. | |||
*Changed the frame advantage upon hit from -2 frames to -4 frames. | |||
|- | |||
|d+4, FC 4 || Increased the range of the attack. | |||
|- | |||
|b+1 || Changed the damage from 15 to 12. | |||
|- | |||
|b+2 || Changed the damage from 21 to 18. | |||
|- | |||
|f, F+2:2 || Fixed an issue in which the 2nd attack was performed when Jin's "Parry" successfully landed. | |||
|- | |||
|WR 1 || Changed the frame advantage when blocked from +1 frames to +6 frames. | |||
|- | |||
|WS 3 || Changed the damage from 17 to 12. | |||
|} | |||
'''New move''' | |||
{{MoveDataHeader}} | |||
{{MoveData | |||
|id=DFLIP1+2 | |||
|input=DFLIP 1+2 | |||
|damage= | |||
|target=sm, sm | |||
|range= | |||
|startup=i10,23 js1~ | |||
|recv= | |||
|block=-5~-1 | |||
|hit=+5~+9 | |||
}} | |||
=== Lee === | === Lee === |
Revision as of 17:38, 16 January 2021
General changes
- Health increased from 170 to 175
- Wall hit damage scaling reduced from 90% to 80%
- Grounded wall hit damage scaling reduced from 60% to 50%
- Damage scaling added to wall breaks:
- 90%, 80%, and 70% for 1st, 2nd, and 3rd break respectively
Command | Change |
---|---|
U/F,n,4[g 1] | Increased the lower range of the attack |
U/F,n,n,4[g 1][g 2] | Increased the lower range of the attack |
U/F,n,n,n,4[g 1][g 2] | Increased the lower range of the attack |
Characters
Akuma
Command | Change |
---|---|
DFLIP 3 | Changed the damage from 21 to 17. |
During Counter Hit CD 1+2 | Changed to "During hit from front CD 1+2". |
qcb 3+4 |
|
During Jump qcb 3+4 | changed the damage from 10 to 20. |
During Hisenkaku qcb3+4 |
|
d/f+1 | Decreased the distance between the character and the opponent when the move hits. |
d/f+1+2 | Changed the damage from 23 to 20. |
d+3, FC 3 |
|
d+4, FC 4 | Increased the range of the attack. |
b+1 | Changed the damage from 15 to 12. |
b+2 | Changed the damage from 21 to 18. |
f, F+2:2 | Fixed an issue in which the 2nd attack was performed when Jin's "Parry" successfully landed. |
WR 1 | Changed the frame advantage when blocked from +1 frames to +6 frames. |
WS 3 | Changed the damage from 17 to 12. |
New move
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lee
Command | Change |
---|---|
R! d+1+2 | Can now be done from HMS |
1,3:3 |
|
3~3:4 | Increased damage from 20 to 25 |
HMS 1,4 | Increased frame advantage on hit from +0 to +2 |
HMS 1+2 | Reduced pushback on hit |
f+2,1 | Increased pushback on hit |
f+1+2 | Reduced damage of 2nd hit from 24 to 20 |
d/f+3,2,3 | Increased frame advantage on block from -16 to -14 |
d+2 |
|
b+4 | Reduced damage from 22 to 20 |
b+3+4 | Reduced damage from 25 to 20 |
u/f+3 | Increased the lower range of the attack |
SSR 3+4 | Increased frame advantage on block from -11 to -9 |
New move
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wonderful Combo
ws1,4
m,h
13,17
3.17
-5
+4
i13~14
,i20
r28
- Combo from 1st hit
- Transition to r28 HMS with 3