Version 4.00: Difference between revisions

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== Characters ==
== Characters ==
=== Akuma ===
{| class="wikitable"
! Command !! Change
|-
| DFLIP 3 || Changed the damage from 21 to 17.
|-
|During Counter Hit CD 1+2 || Changed to "During hit from front CD 1+2".
|-
| qcb 3+4
| {{Plainlist|
* Changed the damage from 6,6,6,20 to 10,10,10,20.
* 4th hit
*Changed the frame advantage when blocked from -12 frames to -8 frames.
*Shortened the recovery time after the move hits by 4 frames.
|-
| During Jump qcb 3+4 || changed the damage from 10 to 20.
|-
|During Hisenkaku qcb3+4
| {{Plainlist|
* Changed the damage from 6,6,20 to 10,10,20.
* 3rd hit
*Changed the frame advantage when blocked from -15 frames to -8 frames.
*Shortened the recovery time after the move hits by 7 frames.
|-
| d/f+1 || Decreased the distance between the character and the opponent when the move hits.
|-
| d/f+1+2 || Changed the damage from 23 to 20.
|-
|d+3, FC 3
| {{Plainlist|
*Changed the frame advantage when blocked from -11 frames to -13 frames.
*Changed the frame advantage upon hit from -2 frames to -4 frames.
|-
|d+4, FC 4 || Increased the range of the attack.
|-
|b+1 || Changed the damage from 15 to 12.
|-
|b+2 || Changed the damage from 21 to 18.
|-
|f, F+2:2 || Fixed an issue in which the 2nd attack was performed when Jin's "Parry" successfully landed.
|-
|WR 1 || Changed the frame advantage when blocked from +1 frames to +6 frames.
|-
|WS 3 || Changed the damage from 17 to 12.
|}
'''New move'''
{{MoveDataHeader}}
{{MoveData
|id=DFLIP1+2
|input=DFLIP 1+2
|damage=
|target=sm, sm
|range=
|startup=i10,23 js1~
|recv=
|block=-5~-1
|hit=+5~+9
}}


=== Lee ===
=== Lee ===

Revision as of 17:38, 16 January 2021

General changes

  • Health increased from 170 to 175
  • Wall hit damage scaling reduced from 90% to 80%
  • Grounded wall hit damage scaling reduced from 60% to 50%
  • Damage scaling added to wall breaks:
    • 90%, 80%, and 70% for 1st, 2nd, and 3rd break respectively
Command Change
U/F,n,4[g 1] Increased the lower range of the attack
U/F,n,n,4[g 1][g 2] Increased the lower range of the attack
U/F,n,n,n,4[g 1][g 2] Increased the lower range of the attack
  1. 1.0 1.1 1.2 Armor King, Bob, Bryan, Claudio, Dragunov, Eddy, Fahkumram, Feng, Gigas, Hwoarang, Jin, Josie, Kazumi, Kazuya, King, Lars, Lee, Lei, Leo, Leroy, Lili, Marduk, Master Raven, Miguel, Negan, Paul, Shaheen
  2. 2.0 2.1 Law

Characters

Akuma

Command Change
DFLIP 3 Changed the damage from 21 to 17.
During Counter Hit CD 1+2 Changed to "During hit from front CD 1+2".
qcb 3+4
  • Changed the damage from 6,6,6,20 to 10,10,10,20.
  • 4th hit
  • Changed the frame advantage when blocked from -12 frames to -8 frames.
  • Shortened the recovery time after the move hits by 4 frames.
During Jump qcb 3+4 changed the damage from 10 to 20.
During Hisenkaku qcb3+4
  • Changed the damage from 6,6,20 to 10,10,20.
  • 3rd hit
  • Changed the frame advantage when blocked from -15 frames to -8 frames.
  • Shortened the recovery time after the move hits by 7 frames.
d/f+1 Decreased the distance between the character and the opponent when the move hits.
d/f+1+2 Changed the damage from 23 to 20.
d+3, FC 3
  • Changed the frame advantage when blocked from -11 frames to -13 frames.
  • Changed the frame advantage upon hit from -2 frames to -4 frames.
d+4, FC 4 Increased the range of the attack.
b+1 Changed the damage from 15 to 12.
b+2 Changed the damage from 21 to 18.
f, F+2:2 Fixed an issue in which the 2nd attack was performed when Jin's "Parry" successfully landed.
WR 1 Changed the frame advantage when blocked from +1 frames to +6 frames.
WS 3 Changed the damage from 17 to 12.

New move

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

DFLIP 1+2

sm,​ sm
-5~-1
+5~+9
i10,23 js1~

Lee

Command Change
R! d+1+2 Can now be done from HMS
1,3:3
  • Reduced frame advantage on block from -10 to -11
  • Reduced frame advantage on hit from +1 to +0
3~3:4 Increased damage from 20 to 25
HMS 1,4 Increased frame advantage on hit from +0 to +2
HMS 1+2 Reduced pushback on hit
f+2,1 Increased pushback on hit
f+1+2 Reduced damage of 2nd hit from 24 to 20
d/f+3,2,3 Increased frame advantage on block from -16 to -14
d+2
  • Reduced damage from 18 to 17
  • Changed frame advantage on counter-hit from +8 to +21a
b+4 Reduced damage from 22 to 20
b+3+4 Reduced damage from 25 to 20
u/f+3 Increased the lower range of the attack
SSR 3+4 Increased frame advantage on block from -11 to -9

New move

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
13
1.98
-2
+7
i13~14
r20
Wonderful Combo

ws1,4

m,​h
13,​17
3.17
-5
+4
i13~14
,i20
r28
  • Combo from 1st hit
  • Transition to r28 HMS with 3

External links