Jin punishers (Tekken 7): Difference between revisions

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| f+1+2 || 38 || +7a (-2a)
| f+1+2 || 38 || +7a (-2a)
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| f:n:d:d/f:2<ref>i14 with perfect input, though usually comes out slower.</ref> || 25 (69) || +70a (+50a)  
| f:d:d/f:2<ref>i14 with perfect input, though usually comes out slower.</ref> || 25 (69) || +70a (+50a)  
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| rowspan="2" | -15
| rowspan="2" | -15

Revision as of 09:05, 17 January 2021

Standing
Enemy Move Damage Frames
-10 2,1 18 +6
2,4 29 +18a (+9a)
-12 1+2 30 +12a (+3a)
-13 d/f+1,4 28 +10g
R! b+1+2 55–82 +0d
-14 f+1+2 38 +7a (-2a)
f:d:d/f:2[1] 25 (69) +70a (+50a)
-15 u/f+4 13 (62) +33a (+23a)
d+3+4 25 (74) +32a (+22a)
Crouching
Enemy Move Damage Frames
-10 FC d+1 5 +6
-11 ws4 16 +8
-13 ws1,2 26 +3
R! b+1+2 55–82 +0d
-14 ws2 14 (65) +39a (+29a)
Extra range
Enemy Move Damage Frames Can reach
-14 f,F+2 24 +15a (6a) Everything
-16 f+4 21 +4 Everything
f+4~f > ZEN 21 +11 Everything
Whiff
Move Damage Frames Risk
-u/f+4 13 (62) +33a (+23a) unsafe, steppable
-d+3+4 25 (74) +32a (+22a) launchable, walkable
-f,d,d/f:2 25 (69) +70a (+50a) safe, duckable
-f,d,d/f:1 22 (73) +36a (+26a) launchable, steppable left
Grounded opponent
Enemy Move Damage Frames
-16 d+4 8 -1 (-9)
-19 d+2 19 -2 (-10)
-24 f,F+4 15 +2 (-6)
-31 4,3 21 -1 (-9)
  1. i14 with perfect input, though usually comes out slower.