Steve (Tekken 7): Difference between revisions

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(Created page with "{{Steve}} Pugilist. Counter hit, the character. Steve is characterized by his general safety, tracking and strong presence in neutral. This makes his low risk high reward pla...")
 
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* Safety in frames and tracking
* Safety in frames and tracking
* Great pokes
* Great pokes
* Wall pressure
* Amazing wall pressure
* Best Rage Drive in the game (RD2)
* Best Rage Drive in the game (RD2)
* Evasiveness using weaves
* Evasiveness using weaves
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* Lack of threatening mixups outside of wall
* Lack of threatening mixups outside of wall
* Lackluster block punishment (no i15 launchers)
* Lackluster block punishment (no i15 launchers)
* Short jab range (can't punish mid wakeup kicks)
* Can't punish FUFT 4 wakeup kick
* Poor (but consistent) whiff punishment without Rage
* Poor (but consistent) whiff punishment without Rage
* Poor ground hitting moves


== External links ==
== External links ==


*  [https://docs.google.com/spreadsheets/d/1RSvpffTe9FuRqtrgyV4qpG9kl5lo2LCgEcHl5VljFCk Combo document by Mogly et al.]
*  [https://docs.google.com/spreadsheets/d/1RSvpffTe9FuRqtrgyV4qpG9kl5lo2LCgEcHl5VljFCk Combo document by Mogly et al.]

Revision as of 06:30, 18 January 2021

Pugilist. Counter hit, the character. Steve is characterized by his general safety, tracking and strong presence in neutral. This makes his low risk high reward playstyle a tournament favourite.

Strengths & weaknesses

Strengths:

  • Counter hit tools
  • Safety in frames and tracking
  • Great pokes
  • Amazing wall pressure
  • Best Rage Drive in the game (RD2)
  • Evasiveness using weaves

Weaknesses:

  • Poor comeback potential without Rage
  • Lack of threatening mixups outside of wall
  • Lackluster block punishment (no i15 launchers)
  • Can't punish FUFT 4 wakeup kick
  • Poor (but consistent) whiff punishment without Rage
  • Poor ground hitting moves

External links