m (Fix: missing Navbox) |
m (→Notes: can cancel WGS with u as well.) |
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Reina's Unsoku moves (b/u/d+3) can naturally transition into Wind God Step (WGS) by holding DF during the Unsoku animation. | Reina's Unsoku moves (b/u/d+3) can naturally transition into Wind God Step (WGS) by holding DF during the Unsoku animation. | ||
To cancel Unsoku, you input df to initiate the WGS then immediately input back to cancel the WGS and go into Standing. [df,b] | To cancel Unsoku, you input df to initiate the WGS then immediately input back to cancel the WGS and go into Standing. [df,b]. You can also cancel the WGS step by inputting u instead of b. | ||
Holding db or d insted of b will transition into Crouching. | Holding db or d insted of b will transition into Crouching. | ||
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At close range, it riskier than back dashing as you are punishable for a majority of the move. | At close range, it riskier than back dashing as you are punishable for a majority of the move. | ||
Revision as of 22:12, 7 March 2024
Reina |
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Tech (Tekken 8) |
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Unsoku Cancel
Reina's Unsoku moves (b/u/d+3) can naturally transition into Wind God Step (WGS) by holding DF during the Unsoku animation.
To cancel Unsoku, you input df to initiate the WGS then immediately input back to cancel the WGS and go into Standing. [df,b]. You can also cancel the WGS step by inputting u instead of b.
Holding db or d insted of b will transition into Crouching.
Tapping df instead of holding the inputs will cause a buffered SideStep to come out.
Tapping u after df will buffer a SideStep away from the screen.
As Reina returns to standing, she can go into any move including another Unsoku.
Notes
Chaining Unsoku Gen (b+3) into each other can quickly create space from the opponent.
At close range, it riskier than back dashing as you are punishable for a majority of the move.