(→Wall) |
(→Extras) |
||
Line 296: | Line 296: | ||
{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}} | {{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}} | ||
{| class="wikitable col-4-end valign-middle" | |||
! Launcher | |||
! style="text-align: center" | Combos | |||
! style="text-align: center" | Damage | |||
! style="text-align: center" | Use | |||
|- | |||
| '''d/b+4 (CH)''' (off-axis) | |||
| {{Plainlist| | |||
* b+2,1 4 b,f+2,1,d/f+2 | |||
* b+2,1 4 3,1,F ZEN 1,3 | |||
| {{Plainlist| | |||
* 57 | |||
* 57 | |||
| {{Plainlist| | |||
* off-axis Left | |||
* off-axis Right | |||
|- | |||
|} |
Revision as of 09:17, 24 January 2021
Jin (Tekken 7) |
---|
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
Combo Type | Example Launchers | Combo |
---|---|---|
Regular |
|
|
Regular |
|
|
Post-Screw |
|
|
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Launcher | Combos | Damage | Use |
---|---|---|---|
f,d,d/f:2 |
|
|
|
4 (CH) |
|
|
|
f4 (CH) |
|
|
|
f,d,d/f+4 |
|
|
|
b+3 (CH) |
|
|
|
Wall
Damage values are with max juggle scaling, without rage, and no breaks.
Combo | Damage | Use |
---|---|---|
1 d/b+2,2,3 |
|
|
b,f+2,1,d/f+2 |
|
|
3,1,F ZEN 1,2 |
|
|
1,2,3 |
|
|
Mini-combos
Knockdown | Follow Ups | Total Damage |
---|---|---|
|
d+2 | 40 damage |
f,f+4 | 36 damage | |
d+4 | 29 damage | |
4~3 | 42 damage | |
|
f,f+2 | 44 damage |
d+1 | 34 damage | |
f+4 | 41 damage | |
f,d,df:1 | 42 damage | |
|
f,f+2 | 39 damage |
d+1 | 39 damage | |
f+4 | 36 damage | |
f,d,df:1 | 37 damage | |
|
d2 | 39 damage |
f,f+4 | 35 damage | |
d4 | 28 damage | |
4~3 | 41 damage | |
|
4~3 | 41 damage |
d2 | 36 damage | |
f,f+4 | 35 damage |
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
Launcher | Combos | Damage | Use |
---|---|---|---|
d/b+4 (CH) (off-axis) |
|
|
|