Version 4.00: Difference between revisions

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* 4th hit
* 4th hit
Changed the frame advantage when blocked from -10 frames to -7 frames.
Changed the frame advantage when blocked from -10 frames to -7 frames.
Shortened the recovery time upon hit by 3 frames.}}
Shortened the recovery time upon hit by 3 frames.
|-
|-
| 3~4 || Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
| 3~4 || Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
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Changed the frame advantage upon hit from +4 frames to +7 frames.
Changed the frame advantage upon hit from +4 frames to +7 frames.
* 2nd hit  
* 2nd hit  
Increased input window from 20 to 23.}}
Increased input window from 20 to 23.
|-  
|-  
| d/b+2 || Changed the attack startup from frame 23-24 to frame 20-21.
| d/b+2 || Changed the attack startup from frame 23-24 to frame 20-21.
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Increased input window for the 2nd attack from 15 frames to 21 frames.
Increased input window for the 2nd attack from 15 frames to 21 frames.
|-  
|-  
| WS 2,1,2,1,2,1+4,1,3+4  
| WS 2,1,2,1,2,1+4,1,3+4 ||
| {{Plainlist|
* 8th hit/9th hit
* 8th hit/9th hit
Decreased the distance between the character and the opponent when the move hits.}}
Decreased the distance between the character and the opponent when the move hits.
|-
|-
| b+1+3 (or b+2+4) || Shortened the recovery time by 5 frames.
| b+1+3 (or b+2+4) || Shortened the recovery time by 5 frames.

Revision as of 04:45, 25 January 2021

Released on 10th November, 2020.

General changes

  • Health increased from 170 to 175
  • Wall hit damage scaling reduced from 90% to 80%
  • Grounded wall hit damage scaling reduced from 60% to 50%
  • Damage scaling added to wall breaks:
    • 90%, 80%, and 70% for 1st, 2nd, and 3rd break respectively
Command Change
U/F,n,4[g 1] Increased the lower range of the attack
U/F,n,n,4[g 1][g 2] Increased the lower range of the attack
U/F,n,n,n,4[g 1][g 2] Increased the lower range of the attack
  1. 1.0 1.1 1.2 Armor King, Bob, Bryan, Claudio, Dragunov, Eddy, Fahkumram, Feng, Gigas, Hwoarang, Jin, Josie, Kazumi, Kazuya, King, Lars, Lee, Lei, Leo, Leroy, Lili, Marduk, Master Raven, Miguel, Negan, Paul, Shaheen
  2. 2.0 2.1 Law

Characters

Akuma

Command Change
DFLIP 3 Changed the damage from 21 to 17.
During Counter Hit CD 1+2 Changed to "During hit from front CD 1+2".
qcb 3+4
  • Changed the damage from 6,6,6,20 to 10,10,10,20.
  • 4th hit
  • Changed the frame advantage when blocked from -12 frames to -8 frames.
  • Shortened the recovery time after the move hits by 4 frames.
During Jump qcb 3+4 changed the damage from 10 to 20.
During Hisenkaku qcb3+4
  • Changed the damage from 6,6,20 to 10,10,20.
  • 3rd hit
  • Changed the frame advantage when blocked from -15 frames to -8 frames.
  • Shortened the recovery time after the move hits by 7 frames.
d/f+1 Decreased the distance between the character and the opponent when the move hits.
d/f+1+2 Changed the damage from 23 to 20.
d+3

FC 3

  • Changed the frame advantage when blocked from -11 frames to -13 frames.
  • Changed the frame advantage upon hit from -2 frames to -4 frames.
d+4

FC 4

Increased the range of the attack.
b+1 Changed the damage from 15 to 12.
b+2 Changed the damage from 21 to 18.
f, F+2:2 Fixed an issue in which the 2nd attack was performed when Jin's "Parry" successfully landed.
WR 1 Changed the frame advantage when blocked from +1 frames to +6 frames.
WS 3 Changed the damage from 17 to 12.

New move

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

DFLIP 1+2

sm,​ sm
-5~-1
+5~+9
i10,23 js1~

Alisa

Command Change
During rage f+2+3
  • 2nd hit
  • Changed the frame advantage when blocked from 0 frames to +1 frames.
  • Shortened the recovery time after the move hits by 1 frames.
SBT 3

DBT 3

Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
d/f+1+2

DES d/f+1+2

Changed the time when Power Crush starts from 6 frames to 8 frames.
d/b+1~4 Reduced the strength of the pushback, and made the move easier to land.
u/f+3 Increased the lower range of the attack.
DES f+1 Changed the frame advantage when blocked from +2 frames to +3 frames.
DES f+1+2 Changed the frame advantage when blocked from +7 frames to +8 frames.
DES d+2 Changed the damage from 5, 5, 5, 5 to 3, 3, 3, 20.
DES d+2^ Chande the damage from 5, 5, 5, 5, 5, 5 to 3, 3, 3, 3, 3, 20.

New move

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

SBT 1+2

Asuka

Command Change
2,1,1+2
  • 2nd hit

Fixed an issue in which the opponent could shorten the recovery time via crouch input whent the move hit.

  • 4th hit

Changed the frame advantage when blocked from -10 frames to -7 frames. Shortened the recovery time upon hit by 3 frames.

3~4 Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
2+3 Changed the attack startup from frame 28-29 to frame 23-24.
d/f+2,3 Changed the damage from 10, 13, 20 to 10, 13, 25.
d+3+4 Reduced the strength of the pushback, and made the move easier to land.
d/b+1,2
  • 1st hit

Changed the frame advantage upon hit from +4 frames to +7 frames.

  • 2nd hit

Increased input window from 20 to 23.

d/b+2 Changed the attack startup from frame 23-24 to frame 20-21.
b+1 Can now shift to crouching by cancelling the move from "b+1,D"
b+2,1+2,4 Increased the range of the attack.
b+4 Changed the frame advantage when blocked from -8 frames to -7 frames.
u/f+2 Changed the damage from 20, 20, to 20, 25.
WR 3 Increased the lower range of the attack.
WS 1,4 Changed the frame advantage when blocked from -12 frames to -8.

Shortened the recovery time upon hit by 1 frame. Increased input window for the 2nd attack from 15 frames to 21 frames.

WS 2,1,2,1,2,1+4,1,3+4
  • 8th hit/9th hit

Decreased the distance between the character and the opponent when the move hits.

b+1+3 (or b+2+4) Shortened the recovery time by 5 frames.

New move

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Azalea

b+2+3

m
23
3.30
-9
+6
+6
i24~25
r30
  • Sabaki, autoparries mid and high kicks, launching for full combo.
  • Parry active between i4 and i15

Katarina

Command Change
1,1,2 Decreased the distance between the character and the opponent when the move is blocked.
HAR 3
  • Increased the upper range of the attack.
  • Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
d/f+1 Changed the frame advantage when blocked from -3 to -2 frames.
d/f+2,2
  • Changed the attack startup from frame 27 to frame 25.
  • Delayed the time when the move starts by 1 frame.
d/f+2,4
  • Changed the attack startup from frame 29-30 to frame 26-27.
  • Delayed the time when the move starts by 1 frame.
d/f+3+4 Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
d+1 Increased the distance between the character and the opponent when the move is blocked.
d+3,4 Changed the frame advantage when blocked from -4 to -1 frames.
d/b+3
  • Changed the attack startup from frame 25-27 to frame 24-25.
  • Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
d/b+4 Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
b+3+4 1st hit
  • Changed the damage from 10 to 15.
  • Increased the move's tracking.
f,F+2,4 Increased the move's forward movement, decreasing the distance between the character and the opponent
(while enemy is down) d+3+4
  • Changed the damage from 25 to 28.
  • Changed the frame advantage when blocked from -20 frames to -12 frames.
  • Changed the frame advantage upon hit from -9 frames to -1 frames.

New move

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

HAR d/f+3

l
20
-12~-11
+5~+4s
i23-24

Lee

Command Change
R! d+1+2 Can now be done from HMS
1,3:3
  • Reduced frame advantage on block from -10 to -11
  • Reduced frame advantage on hit from +1 to +0
3~3:4 Increased damage from 20 to 25
HMS 1,4 Increased frame advantage on hit from +0 to +2
HMS 1+2 Reduced pushback on hit
f+2,1 Increased pushback on hit
f+1+2 Reduced damage of 2nd hit from 24 to 20
d/f+3,2,3 Increased frame advantage on block from -16 to -14
d+2
  • Reduced damage from 18 to 17
  • Changed frame advantage on counter-hit from +8 to +21a
b+4 Reduced damage from 22 to 20
b+3+4 Reduced damage from 25 to 20
u/f+3 Increased the lower range of the attack
SSR 3+4 Increased frame advantage on block from -11 to -9

New move

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
13
1.98
-2
+7
i13~14
r20
Wonderful Combo

ws1,4

m,​h
13,​17
3.17
-5
+4
i13~14
,i20
r28
  • Combo from 1st hit
  • Transition to r28 HMS with 3

Leroy

Command Change
HRM 3,4 Changed the frame advantage upon hit from 0 frames to +1 frames
HRM f+4 Changed the attack startup from frame 26-30 to frame 26-29

Decreased the range of the attack

HRM b+1 Decreased the distance between the character and the opponent when the move is blocked
HRM b+4 Decreased the distance between the character and the opponent when the move hits
f+3 Changed t he damage from 17 to 14
f+3,1+2 Changed the frame advantage when blocked from -6 to -12 frames

Changed the frame advantage upon hit from 0 frames to -6 frames

d+2 Changed the damage from 15 to 11
d+1+2 Decreased the move's reach
d/b+1,3 Changed the opponent's behavior when the move lands as a counter hit
d/b+3,1+2 Changed the damage from 29 to 25
d/b+4 Changed the damage from 15 to 13
b+1 Changed the damage from 17 to 14
b+1+2 Decreased the distance between the character and the opponent when the move is blocked
u/f+4 Changed the attack startup from frame 21-23 to frame 23-25
f,F+2,2 Changed the damage from 15 to 13
f,F+1+2 Decreased the move's reach
ws2
  • 3rd hit

Changed the damage from 12 to 10

ws3 Changed the damage from 17 to 14
ws3,1+2 Changed the frame advantage when blocked from -6 to -12 frames

Changed the frame advantage upon hit from 0 frames to -6 frames

FC d/f+4 Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack
SS 4 Changed the damage from 16 to 17

Changed the opponent's behavior when hit

b+2,p1_2
  • 5th hit

Changed the damage from 20 to 10 Changed the opponent's behavior when hit

d/f+1+2 Changed the damage from 5, 10 to 5, 14.
d/b+3 Reduced the strength of the pushback, and made the move easier to land.
d/b+3+4 increased the move's reach.
b+1 changed the command from "b+1" to "u/b+1".
b+2,2 Fixed an issue in which landing the 1st attack as a counter hit caused unintended frame advantage.
b+4 Decreased the distance between the character and the opponent when the move lands as a counter hit.
b+1+4 Decreased the distance between the character and the opponent when the 1st attack hits.

Fixed an issue in which the move could not be performed while running.

u/b+4 Changed the frame advantage when blocked from -9 frames to -7 frames.
u/f+2 Reduced the strength of the pushback, and made the move easier to land.
U/F+4 Changed the frame advantage when blocked from -6 frames to ±0 frames.
d,D/F+4 Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
qcf Fixed an issue in which the move could not be performed during special step in a specific situation.
qcf+2 Changed the attack startup from frame 20-21 to frame 17-18.
qcf+3 Changed the opponent's behaviour when the move lands as a counter hit.
WR 3,4 Changed the frame advantage when blocked from -15 frames to -13 frames.

Changed the opponent's behaviour when hit. Shortened the recovery time after the move hits by 3 frames.

WR 1+2 Decreased the distance between the character and the opponent when the move is blocked.
WS 2 Increased the move's reach.

New move

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

h
10
1.98
-7
+4
+4
i12~13
r26
Throat Slasher to Bad Habit

b+1,4

,​m
10,​22
2.40
-14
+9
+53a
i12~13
,i28
r33
  • Natural Combo
  • Second hit crumple stuns on CH

Paul

Command Change
R! 1+2 during hit B Changed the damage from 20 to 15.
2,3
  • Changed the frame advantage when blocked from -12 frames to -9 frames.
  • Shortened the recovery time after the move hits by 3 frames.
f+1+4
  • Changed the damage from 21 to 25.
  • Decreased the distance between the character and the opponent when the move is blocked.
  • Changed the opponent's behavior when hit.
b+4
  • Changed the opponent's behavior when the move lands as a counter hit.
  • Updated the motion and increased the range of the attack.
u/b+2 Increased the distance between the character and the opponent when the move hits the opponent.
u/f+2 Decreased the distance between the character and the opponent when the move is blocked.
f,F+3,4,f+4 Increased the range of the attack.
qcb+1 Decreased the distance between the character and the opponent when the move is blocked.
qcb+4 Changed the damage from 28 to 23.
qcb+1+2 Increased the lower range of the attack.
ws3 Decreased the distance between the character and the opponent when the move hits.
SS 1
  • Changed the damage from 23 to 21.
  • Changed the opponent's behavior when hit.
SS 3 Changed the damage from 18 to 17.
Approach enemy f,F+1+2 Changed the behavior when Paul performs a throw escape and hits the wall.

New move

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2+3

m
21
-14
ATG
i20~21

Steve

Command Change
RD1
  • 1st hit to 4th hit

Fixed an issue in which the opponent could shorten the recovery time via sidestep input when the moves was blocked

  • 5th hit

Changed the opponent's behavior when the move hits or hits in midair

RD2
  • 1st hit

Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent

  • 2nd hit

Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent

LWV 1,1 Changed the opponent's behavior when the move lands as a counter hit
DCK 1+2 Changed the damage from 3 to 5
PAB d+1 Changed the damage from 12 to 11
PAB b+2 Changed the frame advantage when blocked from -14 frames to -13 frames

Shortened the recovery after the move hits by 1 frames

d+1 Changed the damage from 14 to 12
D+2 Changed the damage from 13 to 11
b+2 Changed the damage from 20 to 15
SWY 1+2,B Fixed an issue in which performing throw escape in specific situations led to unintended behavior
FLK 1,1,1,2 Changed the opponent's behavior when hit
FLK 2 Changed the opponent's behavior when hit
WR 2 Increased the lower range of the attack

Fixed an issue in which the opponent could shorten the recovery time via crouch input when the move was blocked

ws1 Decreased the distance between the character and the opponent when the move hits

New move

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Nimrod Combination

PAB f+1+2

h,​h
35
2.4
-5
+24a (+15a)
+24a (+15a)
i12
Jail from 1st attack

Wallsplat Replaces old PAB f+1+2 plus on block shove

External links